RAEGING D0GKING Posted May 13, 2009 Report Share Posted May 13, 2009 in mine it's remove from play all spells in you deck and opponents This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 4 or higher DARK monster on your field. During your Standby Phase' date=' you can pay 700 Life Points to roll a six-sided dice. Activate the following effect:•1-Randomly select 1 monster on the field and send it to the Graveyard.•2-Randomly select 1 Spell or Trap card on the field and send it to the Graveyard.•3-Special Summon 1 "Joker Token" (Spellcaster-Type/Dark/Level 4/ATK 1000/DEF 1000) on both player’s field in Attack Position. As long as this card remains face-up on the field, all monsters cannot attack during the turn they are Summoned.•4- Send the top card of both player’s Deck to the Graveyard•5- Send 1 card in both player’s hand to the Graveyard•[b']6-Destroy all cards on the field.[/b]This effect can only be used twice per Duel. see now it's balanced your is not thats overpowered for a level 4 monster and all my roll a six side dies are good for you and it's level 7 thats whyalso it'scard a 2card b 4 Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 13, 2009 Report Share Posted May 13, 2009 the score is 4v2 this is very tight Link to comment Share on other sites More sharing options...
Rakesh Posted May 13, 2009 Report Share Posted May 13, 2009 I like card B. It has less OCG errors. Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 13, 2009 Report Share Posted May 13, 2009 WTF it's well overpowered Link to comment Share on other sites More sharing options...
Monkey Posted May 13, 2009 Report Share Posted May 13, 2009 How is it OP'ed? The odds of rolling a 6 are 1/6 or 17%. Even so, it's 1 effect could possibly kill itself Why are you complaining so much? Link to comment Share on other sites More sharing options...
¶nÇØGn¶TØ Posted May 13, 2009 Author Report Share Posted May 13, 2009 Current Tally,Card A: 2Card B: 5 Please don't comment on your own/opponent's card please!!!!That is why i asked all contenders to follow the card format i specifically instructed in my main thread! Set ID: Random numbersCreator: UNKNOWN Did any of you two follow? no! Next time, i won't accept cards not in that format!!!! Sorry... This time i'll be strict. This is also for your own good. Link to comment Share on other sites More sharing options...
Monkey Posted May 13, 2009 Report Share Posted May 13, 2009 Current Tally' date='Card A: 2Card B: 5 Please don't comment on your own/opponent's card please!!!![b']That is why i asked all contenders to follow the card format i specifically instructed in my main thread![/b] Set ID: Random numbersCreator: UNKNOWN Did any of you two follow? no! Next time, i won't accept cards not in that format!!!! Sorry... This time i'll be strict. This is also for your own good. My bad... Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted May 13, 2009 Report Share Posted May 13, 2009 Card A: Balance/Originality: Seems pretty balanced, considering it's level. Random die effects, hardly any of them are related. - 8/10 OCG: When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower Beast-Type monster from your Graveyard, then Roll a six-side die. Activate the following effect based on the result:1. Inflict 500 points of damage to your opponent.2. Select 1 Beast-Type monster from your Deck and add it to your hand.3. Destroy 1 Level 4 or lower type monster your opponent controls.4. Select 1 Spell or Trap Card from your opponents Graveyard and add it to your hand.5. Destroy all monsters on the field (except this card). This card cannot attack this turn.6. Both players draw 5 cards from their respective Decks.When this card is Special Summoned, you can add 1 Spell or Trap Card from your Deck to your hand.When this card is destroyed, remove form play all Spell Cards in both players' Decks. - 7/10 Pic: Seems fine. - 5/5 Other: Failed to follow card format. - 2.5/5 Total: 22.5/30 Card B: Balance: Also looks good in terms of balance. It's level 4, but the fact that the effect can only be used twice in the duel balances it. The dice effects seem more related to eachother in this card. - 9/10 OCG: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 Level 4 or higher DARK monster on your field. During your Standby Phase, you can pay 700 Life Points to roll 1 6-sided die. Activate the following effect based on the result:•1-Randomly Select 1 monster on the field and send it to the Graveyard.•2-Randomly Select 1 Spell or Trap card on the field and send it to the Graveyard.•3-Special Summon 1 "Joker Token" (Spellcaster-Type/DARK/Level 4/ATK 1000/DEF 1000) on both players' field in Attack Position. As long as this card remains face-up on the field, all monsters cannot attack during the turn they are Summoned.•4- Send the top card of both players' Decks to the Graveyard.•5- Send 1 card in both players' hands to the Graveyard.•6- Destroy all cards on the field.This effect can only be used twice in the Duel. - 8.5/10 Pic: Seems fine. - 5/5 Other: Failed to follow card format. - 2.5/5 Total: 25/30_________________________________ Card B wins. Link to comment Share on other sites More sharing options...
¶nÇØGn¶TØ Posted May 14, 2009 Author Report Share Posted May 14, 2009 Final Tally: Card A: 2Card B: 6 This can now be closed. Thanks for all those who voted! Link to comment Share on other sites More sharing options...
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