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My Celestial Set Updated. Now 58 Cards! (pls Rate and Comment/Correct).


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Im posting this here instead of the Completed Sets board because of the rule that any set posted there can only have 10 or less cards :(.

Construcive criticism is greatly appreciated, but pls make sure it is constructive and not just something like "Those cards suck!". I would also appreciate OCG corrections, as I am still very new at this and not very good at it.

 

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Effect: From the first turn after this card is activated you can Special Summon any number of "Tira, Celestial Warrior 3rd Class" and/or "Celestial Reinforcements" from your hand, Deck or Extra Deck. From the third turn after this card is activated you can Special Summon a "Daida, Celestial Warrior 2nd Class" from your Extra Deck. From the fifth turn after this card is activated you can Special Summon a "Pika, Celestial Warrior 1st Class" and/or "Kolna, Celestial Warrior Support Class” from your Extra Deck. From the eighth turn after this card is activated you can Special Summon a "Serena, Celestial Warrior Dark Class" from your Extra Deck. During each of your Standby Phases, increase your Life Points by 500 for each LIGHT "Celestial" monster on the field and decrease them by 500 for each DARK “Celestial” monster on the field.

 

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Effect: Once per turn, if you control this monster on the field, you can equip it to a face-up "Celestial" monster you control as an Equip Card, OR un-equip it and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, that monster gains 1500 ATK and DEF. When this card is sent to the Graveyard when equipped to a monster in this way, re-equip it and place 1 "Member Lost Counter" on it. Both the equipped monster and this card lose 500 ATK and DEF for each "Member Lost Counter" on this card. If this card is sent to the graveyard and it already has 2 "Member Lost Tokens" on it, do no re-equip it. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

 

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Effect:This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 1 LIGHT monster from your side of the field and one DARK monster from your opponent's side of the field, and paying 2000 Life Points. This card's Attribute is also treated as DARK. This card cannot attack or be attacked and if it is the only monster on your side of the field, your opponent can attack you directly. Once per turn you can pay 1000 Life Points or Tribute 2 monsters from your side of the field to Special Summon 1 "Celestial Sin Incarnation - Pride", "Celestial Sin Incarnation - Greed", "Celestial Sin Incarnation - Envy", "Celestial Sin Incarnation - Lust", "Celestial Sin Incarnation - Sloth" or "Celestial Sin Incarnation - Gluttony" from your Extra Deck or you can pay 4000 Life Points to Special Summon "Celestial Sin Incarnation – Pure Sin" from your Extra Deck. When this card is destroyed, add one “Celestial Call for Elite” to your hand from your Deck or Graveyard.

 

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Effect: This card can only be Fusion Summoned by fusing any 4 of "Celestial Sin Incarnation - Pride", "Celestial Sin Incarnation - Greed", "Celestial Sin Incarnation - Envy", "Celestial Sin Incarnation - Lust", "Celestial Sin Incarnation - Sloth", "Celestial Sin Incarnation - Gluttony" and 1 other DARK monster. You do not need to use "Polyermisation". While this card is on the field you cannot control any other monsters. While this card is on the field both players can attack directly. You can discard/destroy any number of cards from your hand/your side of the field to inflict 1000 damage to your opponent per card discarded/destroyed by this effect. If this card's attack would be negated you can pay 1000 Life Points to negate the card that would negate the attack, and destroy it.

 

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Effect: This card goes in the Extra Deck instead of the Deck. This card can only be summoned by the effect of "Elna, Celestial Warrior Dark Summoner". When this card is summoned destroy all cards on your side of the field, discard your entire hand, then remove from play all cards in your Graveyard, Deck (except the bottom 2) and Extra Deck. This card cannot have its attacks negated nor their targets redirected. This card can and must attack twice during each of your turns. When this card attacks you must pay 1000 Life Points and remove from play 1 random card from your hand or Deck or you lose the Duel. When this card attacks a monster inflict damage to your opponent equal to that monster’s ATK and DEF combined.

 

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 3 monsters from your side of the field, at least 2 of which are level 5 or higher. During each of your Standby Phases flip a coin, and if the result is heads, this card's Type is Warrior, its Attribute is DARK, its ATK is 4000 and its DEF is 0. If the result is tails, its Type is Spellcaster, its Attribute is LIGHT, its ATK is 0 and its DEF is 4000. This card’s Type, Attribute, ATK and DEF cannot be changed except by this effect.

 

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Effect: This card goes in the Extra Deck instead of the Deck. This card can only be summoned with the effect of "Celestial Call for Elite". When this card attacks a Defence Position monster, whose DEF is lower than this cards ATK inflict the difference as Battle Damage to your opponent’s Life Points and restore yours by the same amount. When this card destroys an Attack Position monster with lower ATK than this card, instead of inflicting the difference as Battle Damage to your opponent, restore your Life Points by double the difference.

 

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Effect:This card goes in the Extra Deck instead of the Deck. This card can only be summoned with the effect of "Celestial Call for Elite".

You must pay 2500 Life Points to attack with this card. This card's attacks cannot be negated or have their targets redirected. When this card attacks a defence Position monster, whose DEF is lower than this card’s ATK, inflict double the difference as Battle Damage to your opponents Life Points. When this card destroys an Attack Position monster with lower ATK than this card, instead of inflicting the difference as Battle Damage to your opponent, inflict double the difference. When this card is destroyed by the effect of a card you can pay 1000 Life Points to Special Summon it to the field in face up Defence Position. When this card is destroyed as a result of battle, you can pay 2000 Life Points to Special Summon it to the field in face up Attack Position. When this card is summoned in this way its original ATK doubles until the end of your opponent's next turn.

 

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Effect: This card goes in the Extra Deck instead of the Deck. This card can only be summoned with the effect of "Celestial Call for Elite". When this card would inflict Battle Damage to your opponent you may increase your Life points by the same amount instead. Increase the ATK and DEF of all other "Celestial" monsters you control by 500 points. Once per turn you may decrease the ATK and/or DEF of this card by any amount and distribute this ATK/DEF among any of your face-up "Celestial" monsters. Each time you draw a card this card gains 300 ATK and DEF (up to its original ATK and DEF).

 

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Effect: Both when this card is activated and when it is destroyed you may add 1 "Celestial Call for Elite" to your hand from your Deck, Graveyard or Out Of Play Area. During each of your Standby Phases place 1 "Tutor Counter" on each of your "Celestial" monsters and 1 "Celestial Training Counter" on each of your non "Celestial" LIGHT monsters. You can remove 2 "Tutor Counters" from a monster to have it gain 500 ATK and DEF. You can remove 3 "Celestial Training Counters" from a monster and Tribute it to Special Summon 1 "Celestial" monster from your hand or Deck (except "Guardian of Celestis") (ignore any summoning conditions).

 

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Effect: This monster only be summoned by selecting 1 face-up Beast Type Monster on the field. Increase the selected monster's ATK and DEF by 1000. When the selected monster is destroyed, you may select another Beast Type Monster as the target of this effect. You can take control of any Beast Monster on the field. Once per turn you can Special Summon 1 Beast Type monster from your hand, Deck or either player's Graveyard by paying Life Points equal to half the combined total of the selected monsters ATK and DEF.

 

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Effect: This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 5 "Celestial" monsters when your Life Points are 15000 or greater and there is a face-up "Celestis, Holy City" on your side of the field. When this monster is summoned half your Life Points and triple your opponent's. This card's Type is also treated as Machine. When this card battles a Defence Position monster whose DEF is lower than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. During each of your Standby Phases, increase this monster's ATK by 3000. On your 3rd Standby Phase after this card was summoned, destroy this card and reduce your Life Points by this card's ATK.

 

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Effect: This card can be summoned without tributes. This card can only be summoned when you control 4 face-up Warrior Type LIGHT "Celestial" monsters. This card is destroyed when you no longer control 4 other face-up Warrior Type LIGHT "Celestial" Monsters. This card cannot be destroyed, except by this effect. Increase the ATK and DEF of all other monsters you control by 800.

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Those are Awesome! 9.5/10!

But you see, that Celestial Knight is overpowered. In the real game few level 4 monsters have 2000 atk, and even the ones that do have some sort of effect that deals damage to you.

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There is one level 4 that has 2000 ATK and no effect. Its called "Gene-warped warwolf" or something like that.

 

Elemental Hero Captain Gord is lvl4 with 2100 atk but can only be on the field if skyscraper is

 

Yes but you see, those will probebly both have effects that draw you back from simply playing them on the field. E-Hero Captin Gold cannot be played unless you have Skyscrapper. However Celestial Knight has no draw backs what-so-ever.

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There is one level 4 that has 2000 ATK and no effect. Its called "Gene-warped warwolf" or something like that.

 

Elemental Hero Captain Gord is lvl4 with 2100 atk but can only be on the field if skyscraper is

 

Yes but you see' date=' those will probebly both have effects that draw you back from simply playing them on the field. E-Hero Captin Gold cannot be played unless you have Skyscrapper. However Celestial Knight has no draw backs what-so-ever.

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The only draw back to Gene-Warped Warwolf is he has 100 defense. So, maybe lower the defense of your Knight to 500 or less? A lot of them seem overpowered to me, but I love the names and pics used 8.5/10.

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