Cyberdog Posted May 13, 2009 Report Share Posted May 13, 2009 Aqua, Sea-serpent, Fish Support Vemonous Frog2/Water/Aqua500/500When this card is destroyed in battle destroy the monster that destroyed this card. Dart Frog 2/Water/Aqua600/800This card can attack directly. When this card is destroyed by card effect add 1 Level 2 or lower Water monster from your deck to your hand. Living Salt Water1/Aqua/Water700/500This card can attack directly. When this card is destroyed reduce all damage you take that turn to 0. Living Water1/Aqua/Water500/900This card can attack directly.You can discard this card from your hand to increase your lifepoints by 500 * the number of Aqua monsters you control. Stinging Jelly Fish3/Water/Fish1200/1200When this card is destroyed in battle, the monster that destroys this card has its effect negated and its attack reduced by 300. Mild Fish1/Fish/Water400/400Flip: All Plant and Fish monsters gains 600 attack. When this card is destroyed in battle draw 1 card. Terror Whale7/Dark/Fish2500/0Fusion1 "Terror Incarnate" + 1 Fish-Type monster.When this card is Fusioned Summoned you can discard cards from your hand to destroy cards on the field equal to half the number of discarded hands. Mutated Crab5/Water/Fish2300/1000When this card is Tributed Summoned destroy 1 Spell or Trap on the field. If this card destroys a monster in battle you can change its attribute to DARK or WATER. Red Crab Dragon7/Dragon/Water2400/1000Synchro1 Fish-type Tuner + 1 Non-Tuner DragonWhen this card is Synchro Summoned you can pay 1000 lifepoints to draw 1 card then apply the following card based on the drawn card.Monster: Discard the card then draw 1 more card.Spell: Inflict 1400 damage to your opponent.Trap: Destroy 1 Spell or Trap on the field. Chaos Karp3/Fish/WaterTuner500/700This card Attribute is also treated as DARK while on the field. Each time this card inflicts battle damage you can Flip one monster on the field face down. Roaring Craken3/Sea-Serpent/WaterTuner1050/800When this card is used in a Synchro Summon you can add 1 Quickplay Spell from your deck to your hand. Serpent Rider7/Warrior/Light2550/1800Fusion1 "Roaring Craken" + 1 Level 4 or Higher Warrior Type MonsterThis card cannoy be Special Summoned except by Fusion Summon. When this card destroys a monster in battle increase its attack by 500. Once per turn send 2 cards you control to the graveyard to destroy 1 card on the field. Warrior, Zombie, Spellcaster Support Cosmic Lord4/Dark/Spellcaster1500/1000When this card is returned from the field to your hand draw 1 card and Special Summon 1 "Star Token" (1/Light/Thunder/0/0). King of Light3/Light/Warrior600/600When this card battles a DARK monster this card gains 1000 attack. If this card battles a LIGHT monster you gain 1000 lifepoints. Master of Arts4/Warrior/Earth1300/400When this card is Normal Summoned add 1 Equip Spell from your deck to your hand, it cannot be equipped to this card. Assasin of Icra3/Warrior/Earth1000/1000Once per turn you can destroy 1 monster on the field with attack lower than 150% of this cards attack. Solider of Ithaca4/Warrior/Light1600/0This card cannot be equipped with Equip Spells. When this card destroys a monster in battle Special Summon 1 "Protector Token(2/Warrior/Earth/0/0)" Reaper VirusContinous TrapThe type of all Monsters on the field becomes Zombie. During each of your Standby Phases you can discard 1 card from your hand to destroy 1 Zombie on the field. Shinning KatanaEquip SpellEquip only to a Warrior-Type monster. When the equipped monster destroys a monster in battle increase your lifepoints by 300*the level of the destroyed monster. Tired Gambler3/Earth/WarriorTuner500/900Once per turn Flip 4 Coins, if you get 3 or more heads increase this cards attack by 2000, if you get 3 or more Tails destroy all cards you control. Deceased Bride4/Light/Zombie800/800Special Summon this card from your graveyard during the second standby phase after it was sent to the graveyard by your opponent. Forgotton Solider of Ithaca4/Zombie/Earth1500/1000When this card battles a Warrior type monsters its attack is reduced by 800. If this card battles a Zombie Type monster its attack is increased by 800. Dragon Slayer El8/Warrior/Earth2500/1000When this card battles a Dragon - Type monster the Dragon-Type monster is destroyed after damage calculation. Shadow Ninja4/Warrior/Dark1600/1000Once per turn (during either player's turn) you can remove 3 Dark monster from your graveyard to remove this card from play until your next End Phase. Saviour of the Lost3/Warrior/Wind1000/1000All cards that would be Sent to the Graveyard are removed from play instead. This card gains 50 attack for each monster that is removed from play by its effect. Fight Against The DarknessContinous SpellAll Warrior and Spellcaster Type monsters gains 300 attack for each monster you control of the same attribute as them. Force Scout1/Warrior/Wind600/1000Special Summon this card by Removing either 2 Spell or 2 Trap cards from your graveyard. Any damage you take from a battle involving this card is reduced to 0. When this card is destroyed by your opponents card effect draw 1 card. Wise Magician8/Spellcaster/Earth2800/1900All Spellcaster monsters gain 300 attack. Once per turn discard 1 Spellcaster Type monster from your hand to destroy 1 Spell or Trap on the field. Slay the DragonTrap Activate only if a Warrior Type monster would be destroyed by a Dragon Type monster destroy the Dragon Type monster instead then increase the Warriors attack by 300. Tresspassing Teens2/Warrior/EarthTuner900/800This card can Attack Directly. When this card is used in a Synchro Summon you can add 1 Warrior from your deck to your hand. Rotting Corpses3/Zombie/Earth1400/1350All Insect Type monsters must attack this monster if possible. When this card destroys a monster in battle select 1 effect:Increase this cards attack by 300Discard 2 cards from your hand to draw 1 card. Level Guard Ellong4/Warrior/Earth1300/1500Monsters with a Level higher than 4 cannot declare an attack. Beast, Beast-Warrior and Winged Beast Support D.D. Duck2/Winged-Beast/Water500/500Discard this card from your hand during either player's turn to remove 1 Spell or Trap from either players graveyard. If this card is destroyed in battle you can add 1 Level 2 or lower Winged-Beast Type monster from your deck to your hand. Enraged Bison4/Beast/Earth1900/1000This card cannot attack directly. This cards attack is reduced by 300 each time it destroys a monster in battle. Enraged Bison Warrior5/Beast - Warrior/Earth2400/1000This card can be Normal Summoned without a Tribute. If this card is Summoned in this way its attack is reduced by 800. Razor Knight Wolf4/Beast - Warrior/Earth1700/950This card can attack once more if it destroys a monster in battle. Judia The Beast Warrior4/Beast - Warrior/Earth1500/2000All Beast - Warrior type monsters inflict piercing damage. Soaring Falcon4/Wind/Winged-Beast1300/1000When this card is Summoned while you control 2 other Winged-Beast type monsters destroy 1 Spell or Trap on the field. Deafening Hawk4/Wind/Winged-Beast1200/800Flip: Draw 1 card if its a Winged-Beast monster you can return 1 Winged-Beast monster from your graveyard to your hand. Cosmic Beast3/Dark/Beast1600/1500When this card is returned from the field to your hand destroy 1 card on the field and Special Summon 1 "Star Token" (1/Light/Thunder/0/0). Fiend, Dragon, Machine Support The Guardian Dragon8/Light/Dragon2300/1900You can Tribute Summon this card with one Tribute, if you do this card is destroyed during the End Phase it is Summoned. Once per turn discard 2 cards from your hand to Special Summon 1 level 2 or lower Dragon - type from your graveyard. Golden Archfiend4/Light/Fiend1800/1000When this card would be destroyed by card effect flip a coin, if the result is heads this card is not destroyed. Assualt Craft - B73/Machine/Earth1200/0900Discard 1 card from your hand to increase this cards attack by 300. Giant Goblin5/Dark/Fiend2200/1000When this card is Tribute Summoned it is switched to defense position. When this card destroys a monster in battle draw 1 card. Tiny Goblin1/Dark/Fiend0/0You can Special Summon this card from your hand by discarding 1 LIGHT monster from your hand. Bronle - Vanguard of the Darkworld5/Dark/Fiend2400/2000When this card is discarded by card effect you can Special Summon it from your graveyard. If a "Darkworld" monster you control would be destroyed in battle you can discard 2 cards from your hand to destroy the attacking monster instead. Terror Incarnate5/Dark/Fiend2000/1000When this card is Tribute Summoned destroy 1 face-up monster on the field with a level lower than 5. Kingdom of TerrorField SpellAll Fiend monsters gains 400 attack, all other monsters have their attack lower by their level*100. Dark Wave Dragon4/Dark/Dragon1500/900 During each of your Standby Phases place 1 "Dark Counter" on this card. During your Main Phase you can remove all Dark Counters from the card to inflict damage to your opponent equal to the number of counters removed * 200. Golden Wyvern4/Dragon/Wind1200/1000When this card destroys a monster in battle your opponent must discard 1 card from their hand and then apply the apporiate effect based on the discarded card:Monster : Draw 1 CardSpell: Add 1 Level 4 or lower monster from your deck to your hand.Trap: Discard 1 more card CyberDyne Solider3/Machine/Earth1450/650Once per turn discard 1 card from your hand to increase this cards attack by 400 until your next End Phase. P.H.A.S.E.REquip SpellEquip this card only to a Warrior or Machine type monster. The equipped card can attack directly. Lead Ballon4/Machine/Wind1600/100When this card is equipped with "Gravity Restrainants" it gains the following effect:Once per turn discard 1 card from your hand to destroy 1 Spell or Trap on the field. Cosmic Dragon Galor12/Dragon/Dark?/?$This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing any number of Continous Spells or Traps from your side of the field. This cards attack and defense become equal to the number of cards removed to summon it * 600. Once per turn discard 1 card from your hand to return 1 card on the field to its owners hand. When this card is removed from the field you can increase 1 monster on the fields attack by 400. Diesed Tomato4/Dark/Plant1200/1000When this card is destroyed in battle you can Special Summon 1 Level 4 or lower Zombie or Fiend Type monster from your deck with less than 1600 attack. Ghostly Fiends3/Fiend/DarkTuner1200/850When this card destroys a monster in battle you can increase or decrease this cards level by 1. Plant, Insect, Reptile Support Giant Butterfly5/Insect/Wind2000/1300This card can be Special Summoned by Removing 1 Insect you control from play. This card gains 100 attack for each Spell or Trap you control. Wingless Fly2/Insect/EarthTuner600/300When this card is Normal Summoned select 1 Synchro Monster in your Extra Deck if it is Synchro Summoned using this card draw 2 cards. If it is not Synchro Summoned during this turn you lose 800 lifepoints. Never Ending SwarmContinous SpellEach time an Insect-type monster is destroyed and sent to the graveyard to can Special Summon 1 Insect-type monster from your deck with the same or lower level than the destroyed monster. Bug BiteSpellTribute 1 Insect Monster you control to Destroy up to 2 monsters on the field with a lower level than the tributed monster. Insectnoid Garl3/Insect/Eeath1300/1000When control of this card switches you can look at the top 3 cards of your deck then add 1 of them to your hand then place the other two on the bottom of your deck. Snakes and LaddersField SpellAll Reptile monsters gain 200 attack. When a Reptile monster is destroyed in battle reduce the attack of the monster that destroyed said reptile by 800*the level of the monster. If a Reptile-type monster destroys a monster in battle increase its attack by 200*its level. Rampaging Lizard2/Reptile/Earth1300/1000When this card destroys a monster in battle you can Special Summon 1 "Rampaging Lizard" from your deck during your next End Phase. Barbed Serpent2/Dark/Reptile700/900This card can attack directly. When this card is destroyed in battle your opponet takes damage equal to the attack of the monster that destroyed this cards attack. Vine WrapQuickplay SpellReduce 1 case of damage to 0. Posion BarpSpellSelect 1 monster on your opponent's side of the field, during each of their standby phases the selected monster loses 200 attack, if its attack is reduced to 0 it is destroyed. Monsterous Plant2/Plant/Earth300/2000Once per turn you can destroy 1 monster that has battled this card (This effect can be used during either player's turn). Inase Plants5/Plant/Earth2300/1000If this card is Normal Summoned its effect is negated. This card can be Special Summoned from your hand if you have at least 1 "Vine Wrap", "Posion Barp" and "Monsterous Plant" in your graveyard. Once per turn discard 1 monster from your hand to destroy all face-up monsters on the field with attack lower than the discarded monsters. Other Stuff Force of ReckoningTrapDestroy the attacking monster. Gravity RestrainantsEquip SpellThe Equipped card cannot Attack. Galatic PortalContinous SpellYou can select the target of your opponent's attacks. Electro-Magnetic InterferanceContinous SpellMachine Type monster's effects are negated. Constant Flash FloodsContinous SpellFire Type monster's effects are negated. Embedded JewelsContinous SpellAll Dragon tpye monster's effects are negated. Vodoo BlessingsContinous SpellAll Zombie Type monsters effects are negated. Sonic EmitterContinous SpellAll Warrior Type Monsters effects are negated. Flamthrower TowersContinous SpellAll Plant Type Monsters effects are negated. Continous DismayContinous TrapYour opponent cannot activate more than 1 Trap during either player's turn. During each of your standby phases pay 1500 lifepoints, if you do not this card is removed from play. Prize MoneyTrapSelect 1 Monster on the field if its destroyed in battle by your monster this turn you gain 2000 lifepoints else you lose 2000 lifepoints. Fabled BattleTrapReturn both Battling monsters to the top of their owner's deck. If both returned monsters were Warriors you can Special Summon 1 Warrior Type monster from your hand. Battle Against the UndeadTrapActivate only when a Zombie Type Monster declares an attack destroy the attacking monster and draw 1 card. Monster ExchangeSpellBoth Player's select 1 Monster they control for the other to take control of. Contaminated WatersSpellDestroy 1 Fish, Aqua or Sea-Serpent monster on the field then take damage equal to half the monsters attack. Relected BlastTrapNegate 1 case of Effect Damage and increase you lifepoints by the same amount. Spiked CasketCounter TrapNegate and destroy a monster your opponent summons. Magnet PullSpellTake Control of 1 Machine-type monster your opponent controls, you cannot attack with it or Tribute it. Lottery - RandomSpellRoll a Six-Sided Dice and apply the apportiate effect.1: Draw 1 card.2: Discard 1 card from your hand.3: Destroy 1 card on your side of the field.4: Destroy 1 card on your opponents side of the field.5: Destroy all Spell and Traps you control6: Draw 2 cards then discard 2 cards from your hand. Lottery - FixedQuickplay SpellActivate only in response to "Lottery - Random" select the effect you desire instead of rolling the dice. Laser Guided MissleTrapDiscard 1 Monster from your hand Destroy 1 monster on the field with attack lower than the attack of the discarded monster + 500. Laser Guided Destruction MisslesTrapDiscard 3 Monsters and 1 Spell from your hand, Destroy all monsters on the field then draw 1 card for each monster destroyed with attack higher than the attack of discarded monster with the highest attack. Hidden Card of Safe PassafeContinous TrapDiscard 2 cards from your hand. Each time a Monster is Special Summoned from your Graveyard draw 1 card. When this card is sent to the graveyard discard all cards from your hand. Absolute Zero SpellPlace 4 Frozen Counters on every card on the field. Remove 1 Frozen counter from each card during each of the owners standby phases. A card with a Frozen Counter on it can not attack, change position or be activate its effect. Burning ForestField SpellAll FIRE monsters gain 500 attack, All Plant monsters' attack is reduced to 0. Once per turn discard 1 card from your hand to inflict 800 damage to your opponent. Electrified PondField SpellAll Fish,Aqua and Sea-Serpent type monsters have their attack reduced to 0, all Thunder and Machine type monsters gain 300 attack. Once per turn discard 2 cards from your hand to destroy 1 Spell or Trap on the field. Cosmic ForcesSpellDiscard 2 cards from your hand to return up to 3 cards on the field to their owner's hand. Archfiend's Battle AxeEquip SpellThe equipped card gains 1200 attack. During each of your End Phases you take damage equal to the equipped monster's attack. When this card is sent to the graveyard you can destroy all monsters you control(minuim of 1) to return this card to your hand. Spiralling Vortex SpellReturn 1 card on the field to their owners hand then discard 1 card from your hand. Link to comment
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