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Satellite Support Cards


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Satellite Charging Station

Equip Spell

Equip only to a "Satellite" monster. It does not have the effect of losing its ATK after it attacks. When it attacks, it is changed to Defense Position at the end of the Damage Step. When this card is removed from the field, remove from play the equipped monster.

 

Satellite Castle

Field Spell

You can discard 1 card to negate the activation of a card effect that would destroy a "Satellite" monster you control and destroy it.

 

Supercharged Satellite Cannon

LIGHT/Machine/8/ATK 0/DEF 0

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 1 "Satellite Cannon" you control. This card cannot be destroyed by battle from a Level 10 or below monster. Each time this card attacks, its ATK becomes 0 at the end of the Damge Step. During each of your End Phases, this card gains 3500 ATK.

 

Satellite Defense Mechanism

Normal Trap

Activate only when an Attack Position "Satellite" monster you control is attacked. Change that monster to Defense Position.

 

Satellite Prototype

LIGHT/Machine/4/ATK 1300/DEF 1300

The first satellite launched into space! Its powers are light but it can still be useful.

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More for you guys:

Satellite Adapter:

LIGHT/Machine-Tuner/3/ATK 900/DEF 1400

This card cannot be destroyed by battle from a Level 4 or lower monster. If it battles a Defense Position monster, it gains 1000 ATK during Damage Calculation only.

 

Spy Satellite:

LIGHT/Machine-Synchro/9/ATK 0/DEF 0

"Satellite Adapter" + 1 or more non-Tuner Machine-Type monsters

This card cannot be destroyed by battle from a Level 11 or below monster. When this card battles, it gains 2000 ATK during Damage Calculation.

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