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3 on 3 how good are your card making skills


Agaming

Whos cards are best  

1 member has voted

  1. 1. Whos cards are best

    • Team A's
      2
    • Team B's
      2


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You need to post a normal monster and a tuner monster than a Synchro of the first 2 cards you made than you need a spell card than you need a trap

loser gives the winner 25 points and 3 reps

Level 4 and lower may enter

 

Team A;

-Benny D

-RedGia675

-xXDevilsDestroyerXx

Team B;

-Lol42

-~GhostRare~

-Dre27321

 

have fun and the normal rules aply

*Dark Heart*

ps don't use poll till we've got the teams

 

Team A's Cards{So Far}

274242.jpg

 

effect: You can only activate this card during your opponent's Standby Phase. When this card is activated you must pay 500 Life Points in order to Special Summon 1 tuner monster from your hand or Deck in face-up Attack Position. By paying another 500 Life Points you may add 1 Level 3 or lower monster from your Deck to your hand.

 

[spoiler=[i]Team B's Cards{So Far}[/i]]

276492.jpg

Effect - This orc can withstand extremely harsh weather up on the mountain where it lives.

 

276492.jpg

Effect - This card is unaffected by Trap Cards. Once per turn, you can pay 500 Life Points to reveal 1 face-down card your opponent controls if the card is an Effect Monster you can pay a further 1000 Life Points to destroy the card. When this card is destroyed by battle and sent to the Graveyard, you can remove this card from play to add 1 "Dark Night Imp" to your hand from the Deck.

 

276492.jpg

Effect - "Dark Knight Imp" + 1 or more non-Tuner Fiend-Type monsters

Increase the ATK of all other Fiend-Type monsters by 300. Once per turn, if you have no monsters in your hand, you can draw 1 card. If this card destroys an opponents's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monsters original ATK or DEF.

 

276492r.jpg

Effect - Increase the ATK of all DARK monsters by 250. Once per turn, you can Tribute 1 DARK monster you control, to destroy 1 card your opponent controls.

 

276492.jpg

Effect - Pay 1000 Life Points to activate this card. Destroy all non DARK monsters on the field.

9665t.jpg

9665iev.jpg

9665b.jpg

9665p.jpg

9665.jpg

 

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Do all the cards need to work togetheryes' date=' does each member get 3reps and 25 points[b']yes the winners get reps from the losers so say you won i would select someone on the other team and make them give you a 3reps and 15 points (i've lowered the point prize)[/b], are you giving a special prize for winners??no Is there and end date??no it's on untill one team has 9 votes

 

You should give more info...i know but this is my second contest so i'm slightly confused[

 

but sadly you can't join it's for level 4 or lower members

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Here's my cards give any feedback the cards are by me, redgai675

 

 

274242.jpg

 

effect: You can only activate this card during your opponent's Standby Phase. When this card is activated you must pay 500 Life Points in order to Special Summon 1 tuner monster from your hand or Deck in face-up Attack Position. By paying another 500 Life Points you may add 1 Level 3 or lower monster from your Deck to your hand.

 

Credit:http://tbn1.google.com/images?q=tbn:fbzp6F6xCjrB3M:http://www.fantom-xp.com/wallpapers/49/Worm_Hole.jpg

 

274242n.jpg

 

effect:This card cannot be normal summoned or set. This card can only be special summoned by tributing 1 dark beast-type monster and 1 light monster. When this card deals damage to your opponent, inflict 500 points of damage. For every light monster your opponent controls send the top card of his/her deck to the graveyard. Discard 2 cards in your hand to add 1 "Vampire" monster from your deck to your hand.

 

274242x.jpg

 

description:This creature is a lesser being of vampire world, always sacrificed for more worthy creatures..

 

274242b.jpg

 

effect: 1 "Vampire" tuner + 1 non-tuner beast monster

This card can attack twice if it's the only card on your side of the field. This card does take damage as a result of battle and cannot be chosen as a target for a spell/trap. During the 5th standby phase after this card was summoned, destroy it.

 

274242.jpg

 

effect:Activate when your opponent targets a "Vampire" monster you control for an attack. Tribute a level 3 or lower monster you control to negate that attack. This effect can only be used once per turn.

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My cards - Synchros don't use 2 exact monsters thats what fusions are for...

 

[align=center]276492.jpg

Effect - This orc can withstand extremely harsh weather up on the mountain where it lives.

 

276492.jpg

Effect - This card is unaffected by Trap Cards. Once per turn, you can pay 500 Life Points to reveal 1 face-down card your opponent controls if the card is an Effect Monster you can pay a further 1000 Life Points to destroy the card. When this card is destroyed by battle and sent to the Graveyard, you can remove this card from play to add 1 "Dark Night Imp" to your hand from the Deck.

 

276492.jpg

Effect - "Dark Knight Imp" + 1 or more non-Tuner Fiend-Type monsters

Increase the ATK of all other Fiend-Type monsters by 300. Once per turn, if you have no monsters in your hand, you can draw 1 card. If this card destroys an opponents's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monsters original ATK or DEF.

 

276492r.jpg

Effect - Increase the ATK of all DARK monsters by 250. Once per turn, you can Tribute 1 DARK monster you control, to destroy 1 card your opponent controls.

 

276492.jpg

Effect - Pay 1000 Life Points to activate this card. Destroy all non DARK monsters on the field.[/align]

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My cards - Synchros don't use 2 exact monsters thats what fusions are for...

 

[align=center]276492.jpg

Effect - This orc can withstand extremely harsh weather up on the mountain where it lives.

 

276492.jpg

Effect - This card is unaffected by Trap Cards. Once per turn' date=' you can pay 500 Life Points to reveal 1 face-down card your opponent controls if the card is an Effect Monster you can pay a further 1000 Life Points to destroy the card. When this card is destroyed by battle and sent to the Graveyard, you can remove this card from play to add 1 "Dark Night Imp" to your hand from the Deck.

 

[img']http://img141.imageshack.us/img141/6185/276492.jpg[/img]

Effect - "Dark Knight Imp" + 1 or more non-Tuner Fiend-Type monsters

Increase the ATK of all other Fiend-Type monsters by 300. Once per turn, if you have no monsters in your hand, you can draw 1 card. If this card destroys an opponents's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monsters original ATK or DEF.

 

276492r.jpg

Effect - Increase the ATK of all DARK monsters by 250. Once per turn, you can Tribute 1 DARK monster you control, to destroy 1 card your opponent controls.

 

276492.jpg

Effect - Pay 1000 Life Points to activate this card. Destroy all non DARK monsters on the field.[/align]

 

You don't post them all your self

that's what teams are for

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You need to post a normal monster and a tuner monster than a Synchro of the first 2 cards you made than you need a spell card than you need a trap

loser gives the winner 25 points and 3 reps

Level 4 and lower may enter

 

Team A;

-Benny D

-RedGia675

-xXDevilsDestroyerXx

Team B;

-Lol42

-~GhostRare~

-Dre27321

 

have fun and the normal rules aply

*Dark Heart*

ps don't use poll till we've got the teams

 

Team A's Cards{So Far}

274242.jpg

 

effect: You can only activate this card during your opponent's Standby Phase. When this card is activated you must pay 500 Life Points in order to Special Summon 1 tuner monster from your hand or Deck in face-up Attack Position. By paying another 500 Life Points you may add 1 Level 3 or lower monster from your Deck to your hand.

 

[spoiler=[i]Team B's Cards{So Far}[/i]]

276492.jpg

Effect - This orc can withstand extremely harsh weather up on the mountain where it lives.

 

276492.jpg

Effect - This card is unaffected by Trap Cards. Once per turn' date=' you can pay 500 Life Points to reveal 1 face-down card your opponent controls if the card is an Effect Monster you can pay a further 1000 Life Points to destroy the card. When this card is destroyed by battle and sent to the Graveyard, you can remove this card from play to add 1 "Dark Night Imp" to your hand from the Deck.

 

[img']http://img141.imageshack.us/img141/6185/276492.jpg[/img]

Effect - "Dark Knight Imp" + 1 or more non-Tuner Fiend-Type monsters

Increase the ATK of all other Fiend-Type monsters by 300. Once per turn, if you have no monsters in your hand, you can draw 1 card. If this card destroys an opponents's monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to half the destroyed monsters original ATK or DEF.

 

276492r.jpg

Effect - Increase the ATK of all DARK monsters by 250. Once per turn, you can Tribute 1 DARK monster you control, to destroy 1 card your opponent controls.

 

276492.jpg

Effect - Pay 1000 Life Points to activate this card. Destroy all non DARK monsters on the field.

9665t.jpg

9665iev.jpg

9665b.jpg

9665p.jpg

9665.jpg

 

 

i think xXDevilsDestroyerXx got deleted

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