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Touhou Card Project - Embodiment of Scarlet Devil


Freeshooter

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[align=center]This is the Embodiment of Scarlet Devil area for The Touhou Card Project.

 

The 4 members that worked on this area were myself, Teen Gohan, Amethyst Phoenix, and Zexaeon.

 

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This card cannot be targeted for attack by LIGHT and DARK monsters, this card must remain on the field in face-up ATK position for 3 turns for it's effect to activate. If this card is equipped with a "Spell Card - Evil Sealing Circle" or "Spell Card - Fantasy Seal", you can increase the ATK of this card by 300.

 

---Soon to Be Marisa Kirisame---

 

---Soon to Be Rumia---

 

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This card can only attack directly. If this card is destroyed, you can draw 2 cards. If you draw a "Spell Card", you can Special Summon this card back to the field at the cost of 100 Life Points. This card loses 100 ATK points each time it is Special Summoned back to the field.

 

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This card can only be activated if you control a face-up "Remilia Scarlet". Your opponent's monsters cannot change their battle positions for 3 turns. Flip a coin 6 times. For each result that is heads, inflict 200 damage to your opponent. This card is removed from play after its effect has resolved.

 

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If this card is face-up on the field when a "Spell Card" is played, you can pay 500 Life Points to destroy the "Spell Card". If this card is destroyed by a monster equipped with a "Spell Card", this card is removed from play. As long as this card remains in the removed from play pile, no "Spell Cards" can be played.

 

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Remove 1 face-up "Flandre Scarlet" you control from play to Special Summon 4 "Scarlet Clone Tokens" (Spellcaster-Type/DARK/Level 4/ATK 1600/DEF 1200) with the following effect. "This card's name is treated as "Flandre Scarlet". When you activate a Spell Card with "Flandre Scarlet" in its description that involves a coin toss, you may toss 3 extra coins. The damage inflicted for each result that is heads is divided by 4." When all 4 "Scarlet Clone Tokens" are removed from the field, Special Summon the removed "Flandre Scarlet".

 

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This card can only be activated if you control a face-up "Flandre Scarlet". Pay 500 Life Points. You may move the turn count up to 5 turns forward or backwards. Flip a coin 4 times. For each result that is heads, inflict 200 damage to your opponent.

 

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This card can only be activated if you control a face-up "Flandre Scarlet". Pay 2000 Life Points. During each of you and your opponent's Standby Phases, flip a coin 3 times. Inflict 300 damage to your opponent for each result that is heads. Each time this effect is activated, increase the number of coins flipped by 1. This card is removed from play during your opponent's 3rd Standby Phase after activation. This effect cannot reduce your opponent's Life Points below 1500.

 

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When this card is successfully Summoned, add 1 Spell Card with "Sakuya Izayoi" in its description from your Deck to your hand. Only once, you can pay 1500 Life Points to perform 1 of your Phases twice during your next 2 turns.

 

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This card can only be activated if you control a face-up "Sakuya Izayoi". Flip 3 coins. For each result that is heads, inflict 400 damage to your opponent. If any of the results were tails, you can conduct your Battle Phase a 2nd time during your opponent's next Standby Phase. During this Battle Phase, "Sakuya Izayoi" can attack directly. None of your other monsters may declare an attack during this Battle Phase.

 

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This card can only be activated if you control a face-up "Sakuya Izayoi" and "Remilia Scarlet" has been removed from the field (except by the effect of "Remilia Scarlet"). Increase the ATK of "Sakuya Izayoi" by 500. "Sakuya Izayoi" can attack each monster your opponent controls once during your next Battle Phase. After this card's effect has resolved, return 1 "Remilia Scarlet" to your Deck from the Graveyard.

 

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When this card is successfully Summoned, add 1 Spell Card with "Hong Meiling" in its description from your Deck to your hand. This card can be Normal Summoned in face-up defense position. During each of your Standby Phases, place 1 "Drowsiness Counter" on this card. For each "Drowsiness Counter" on this card, decrease its DEF by 500. You can remove 2 "Drowsiness Counters" from this card to change each of your opponent's monsters to face-up attack position. Flip Effects are not activated.

 

---Soon to Be Patchouli Knowledge---

 

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned when "Patchouli Knowledge" is on your field. When the card "Patchouli Knowledge" is destroyed, destroy this card. After this card is sent to your Graveyard, once every End Phase you can inflict 100 damage to your opponents Life Points.[/align]

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