baligin Posted May 17, 2009 Report Share Posted May 17, 2009 When this creature attacks your opponents life points directly, put a blood counter on this card. If this monster has 3 blood counters on it, remove this card from play. When this card is removed from play from the field you gain 1500 Life Points.If this monster attacks a non Fiend-Type monster, put a blood counter on this card. Once per turn you may exchange a blood counter on this card to special summon 1 Little Miss Vampire in Face-Up Attack Position From your deck or graveyard.As long as this card remains Face-Up on the field, all monster's with "Vampire" or "Everblood" in their names cost no tributes to summon, however their ATK and DEF points are reduced by 400 Unless their effect says otherwise.Every monster on the field is treated as if they would have "Vampire" "Werewolf" and "Wolf in their name for as long as this card remains Face-Up on the field.(AKA: Prince Emo Kid :P)(EDIT: NOT DONE YET SO CHILL!!!!)More on the way guys lemme know what ya think. I was kinda in rush to make them all. Sorry if there are any errors. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 19, 2009 Report Share Posted May 19, 2009 These are good! Very good! (PS Thanks for the +1 rep) Here are the OCG errors I've spotted (they might not be all): Glowing Fang Vampire:"When this monster attacks your opponent directly, put a Blood Counter on this card. When this monster has 3 Blood Counters on it, this card is removed from play. When this card is removed from play, increase your Life Points by 1500."(Very high ATK for a Lv.4, either decrease it to 1500 or the DEF to >1000) Little Miss Vampire: (Slightly cheesy name? How about "Lesser Vampire" or "Child Vampire"?)If this monster attacks a non Fiend-Type monster, put a Blood Counter on this card. Once per turn you may remove a Blood Counter on this card to Special Summon 1 "Little Miss Vampire" in AttackPosition from your Deck or Graveyard.(Very high ATK for a Lv.3, reduce it to 1100/1200) Everblood Awakening:As long as this card remains face-up on the field, all "Everblood" and "Vampire" monsters may be Summoned without Tributing monsters. All "Everblood" and "Vampire" monsters lose 400 ATK and DEF. This effect cannot be negated through a Monster Effect.(I changed the last part because this is a very powerful spell card; it has to have a truly negative effect) Blood Moon Calling: (Total Re-Write)As long as this card remains face-up on the field, all monsters are treated as "Everblood", "Vampire" and "Wolf" monsters. Vampire Apprentice: (Total Re-Write)When this monster is Summoned, send all face-up "Wolf" monsters on the field to the Graveyard. Zuul the Assassin:This card may attack twice during your Battle Phase if there is another DARK monster on your side of the field. Don't double post...I'm going to stop highlighting now... Fate of Sorrows: (Total Re-Write)Pay 800 Life Points to take control of 1 monster on your opponent's side of the field. The monster's Attribute is changed to DARK. You cannot declare an attack during your next Battle Phase. Blood Lust Rose: (Slight name change)Place 2 Blood Counters on a "Vampire" monster on your side of the field. As long as the Blood Counters remain on the monster, pay 300 Life Points during your Standby Phase. Blackfire Prince:This card may attack your opponent's Life Points directly. When your opponent suffers Direct Damage, decrease your Life Points by an equal amount.(Why not change its Attribute to Fire? Very high ATK for Lv.5 and its effect; increase to Lv.6) Dragonic Prince of Darkness:Cards only have one printed type. This card's double-typing isn't allowed.1 DARK Tuner + 1 or more non-Tuner monstersWhile this card remains face-up on the field, inflict 500 (1000 LP is an awful lot per turn) points of Direct Damage to your opponent if they control no DARK monsters. Gates of Hell:Crop the pic at the bottom to remove the border. Blackstar War Dragon:This card can only be Ritual Summoned with the Ritual Spell Card "Blackstar Summon". When this card is Summoned, inflict 500 points of Direct Damage to both players and send 1 face-up LIGHT monster to the Graveyard.(PS...Tell me where you got the picture...I love it!) Blackstar Summoning: (Slight name change)This card is used to Ritual Summon "Blackstar War Dragon". You must offer monsters whose total Level Stars equal 9 or more as a Tribute from the field or your hand. Chaos Blood Dragon: (Slight name change)Give it an effect, something to do with DARK monsters or the Graveyard.(Lower the DEF a bit if you don't add an effect) Blizzard Drake: (Slight name change)Give it an effect, possibly involving WATER Dragon-Type monsters,Raise its Level to 6; or lower the ATK and DEF to 1400 and 1100,The picture is overused, try to find another one. Dragon's Fury: (Slight name and effect change)You may only activate this card when your opponent Summons a monster and you control a face-up Dragon-Type monster. Destroy the Summoned monster and increase the ATK of all Dragon-Type monsters by 200. Dragon's Territory: (Slight effect change)You may only activate this card if you control at least 1 face-up Dragon-Type monster. Draw any Field Spell Card from your Deck and activate it. Your Deck is then shuffled. Lunar Darkness Dragon:If this card is attacked while face-down, remove from play the attacking monster. Your opponent then draws 1 card. Solar Infinity Dragon:When this monster is Summoned, remove from play 1 face-up FIRE monster on the field. Moonsky Dragon:If "Lunar Darkness Dragon" is face-up on the field, increase this card's ATK by 1300 and DEF by 1200. Nightshade Drake:When this monster is Summoned, move 1 Dragon-Type monster from your Deck to your hand. Show your opponent the monster you moved. Your Deck is then shuffled. Ashes of the Unspoken:Special Summon 1 Level 8 or higher monster from your Graveyard on your opponent's side of the field. When the Summoned monster is sent to the Graveyard, increase your Life Points by 4000. Once this effect is activated, you must end your turn. Baligan, Fallen Angel:(Possibly change it to an Effect Monster or possibly a Synchro Monster)This card's original ATK and DEF become equal to your Life Points. This card cannot attack your opponent directly. If this card is destroyed by battle, negate damage calculation. Seal of the Fallen:Select a "Fallen" Ritual Monster in your hand. Tribute monsters from the field or hand whose total Level Stars equal to Ritual Monster's Level.(PS, tell me where you got the picture, I like!) Divine Angelic Dragon:(Change to Lv.9, ATK and DEF are too high for Lv.8) That's supposed to say '8'This card cannot attack your opponent directly. Drakiadon:Overused picture...same OCG problems as the others. Sairia:Give it an effect,Reduce the ATK to 1500, or increase to Lv.7,Change 'Angel' to Fairy-Type Unforgiving Scar:You can only activate this card when your opponent declares an attack on a DARK monster on your side of the field. Negate the attack. The targetted monster loses 500 DEF and is sent to the Graveyard. Inflict Direct Damage to your opponent equal to the DEF of the targetted monster. Xan:While this card is face-up on the field, once per turn, during your Standby Phase, you may move 1 "Angel" monster from your Deck to your hand. If this card is sent to the Graveyard or is removed from play, it is treated as a Normal Monster. Raziel:Increase to Lv.6/7,Change 'Angel' to Fairy-TypeWhile "Azreal", "Simikiel", "Matariel", or "Sahaquel" are face-up on the field, this card gains 500 ATK and DEF. Blue-Eyes White Dragon:Seems kinda pointless... Overall, very good indeed. I would certainly use the Dragon-Types in my Deck! Make the OCG changes, and it's a 9/10 from me! Link to comment Share on other sites More sharing options...
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