HakuroDK Posted May 18, 2009 Report Share Posted May 18, 2009 I think the Infernity Series (Currently only containing Infernity Guardian, Infernity Archfiend, and Infernity Dwarf in the TCG) has a lot of potential and here's some extra. If some cards sound familiar, I took some ideas from some monsters that are considered staples in a FIRE Attribute deck. Infernity TurtleLevel 4DARKFiend/EffectWhile you have no cards in your hand, if this card is destroyed as a result of battle and sent to the graveyard, you may search your deck for 1 "Infernity" card and add it to your hand.ATK/1400DEF/1200 Infernity ChimeraLevel 2DARKFiend/TunerWhile you have no cards in your hand, increase the ATK and DEF of all "Infernity" monsters by 500.ATK/600DEF/550 Infernity BatterLevel 3DARKFiend/EffectWhile you have no cards in your hand, increase this card's attack power by 1000 for each "Infernity" monster on your side of the field. By sending 1 card from your hand to the graveyard, inflict 500 points of damage to your opponent (this does not count as discarding a card).ATK/500DEF/1000 Infernity LordLevel 6DARKFiend/Synchro/Effect1 "Infernity" Tuner + 1 or more "Infernity" non-tuner monsters.Whenever your opponent plays a monster from their hand, place 1 Infernity counter on this card. Remove 3 Infernity counters to destroy all cards on the field except this card. If you have no cards in your hand, destroy all cards on your opponent's side of the field instead.ATK/2400DEF/2000 Infernity EmperorLevel 8DARKFiend/EffectThis card cannot be special summoned. If this card is normal summoned using only "Infernity" monsters as a tribute, your hand is treated as if it had no cards in it as long as this card remains on the field. If you have no cards in your hand, once per turn, you can remove one "Infernity" monster from your graveyard from play to destroy 1 Spell or Trap card on the field.ATK/2700DEF/1600 Infernity GolemLevel 8DARKFiend/EffectThis card cannot be normal summoned. This card can only be special summoned on the opponent's side of the field by offering two of the opponent's monsters as a tribute. Once per turn, during either player's standby phase, the controller of this card takes 1500 points of damage. If the owner of this card has no cards in his hand, the controller of this card takes 3000 points of damage instead.ATK/3000DEF/2500 Depths of InfernityField SpellNo cards on the field can be returned to their owner's hands and card effects that affect the hand are negated and destroyed. During your draw phase, you may choose not to draw a card. If you do not draw a card, put one Infernity counter on this card. If this card would be removed from the field, you may remove 1 Infernity counter to keep this card in play. Infernity CamouflageContinuous SpellAs long as you have cards in your hand, all "Infernity" monsters are treated as Normal Monsters. Infernity DoomsdayContinuous SpellIf you have no cards in your hand during your standby phase, place 1 Infernity counter on this card. You may remove 1 Infernity counter from this card to special summon 1 "Infernity" monster from your graveyard. If this card gets 10 Infernity counters on it, you win the duel. Infernity Trap HoleNormal TrapIf you have no cards in your hand, when your opponent normal summons, flip summons, or special summons a monster, destroy the monster. Infernity ReflectorCounter TrapIf you have no cards in your hand and your opponent's monster declares an attack, destroy the attacking monster. You may then destroy 1 spell or trap card on the field. Infernity SealCounter TrapIf you have no cards in your hand and your opponent activates a spell or trap card while you have an "Infernity" monster face-up on your side of the field, negate the activation and destroy the card. Link to comment
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