RickiMinaj Posted May 19, 2009 Report Share Posted May 19, 2009 [align=center]When a monster you controlled is Normal Summoned, you can remove 1 Nothingness Counter from a card you control and add it to this card (max. 5). You can remove 5 Counters from this card to add 1 Monster or Spell and Trap Card Zone to your field until the End Phase of the turn. Destroy this card during the End Phase of the turn you activate this effect. Destroy this card if you control a monster during your Standby Phase. Once per turn, you can discard 2 Spell Cards to Special Summon a monster from your hand. If you activate this effect, add 1 Nothingness Counter to this card. When this card has 5 Nothingness Counters on it, destroy all cards you control and increase your Life Points by 500 for each card destroyed this way. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "The World Of Nothingness". This cards ATK is equal to the amount of unoccupied Monster, Spell, and Trap Card Zones you control x 500.[/align] Link to comment Share on other sites More sharing options...
.Requiem Posted May 19, 2009 Report Share Posted May 19, 2009 Expand on the idea, so far I see is an LP gain card and a beat stick type thing. Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 OTK, with the Spell card, hon, that leaves your field wide open Link to comment Share on other sites More sharing options...
.Requiem Posted May 19, 2009 Report Share Posted May 19, 2009 I would expand on the cards that make them a little stronger or do something because a card requiring another card to summon seems a little weak for just a ATK gain card. Link to comment Share on other sites More sharing options...
awesomeuser Posted May 19, 2009 Report Share Posted May 19, 2009 Yeah, based on my own (real) decks, these cards need a certain unity that brings them together. For example, the E-Heroes are based mostly on fusion summons. Overall, 7.5/10 Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 will do ^_^ Ohh, I got it, Nothingness Evolution xD Link to comment Share on other sites More sharing options...
.Requiem Posted May 19, 2009 Report Share Posted May 19, 2009 Make the card and let us see. Link to comment Share on other sites More sharing options...
awesomeuser Posted May 19, 2009 Report Share Posted May 19, 2009 Make the card and let us see. Yes, that would be interesting. Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 new card added. The punished Transformed Link to comment Share on other sites More sharing options...
.Requiem Posted May 19, 2009 Report Share Posted May 19, 2009 They seem kinda slow for the cards if you ask me, Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 thnx for your opinion, more rates and comments? Link to comment Share on other sites More sharing options...
T. Sankara Posted May 19, 2009 Report Share Posted May 19, 2009 O_O Original, strategic, and OTKable easy. I freakin' love it. I'd like to see more monsters though. You could turn this out easy. =D Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 OMG< yay, otk-able. Thats what im gonna base this set off of. Thanks Zaraki ^_^ Link to comment Share on other sites More sharing options...
Dweller of Parables Posted May 19, 2009 Report Share Posted May 19, 2009 The title of this thread is funny./fail Link to comment Share on other sites More sharing options...
awesomeuser Posted May 19, 2009 Report Share Posted May 19, 2009 Hey, I'm loving that Punish Transformed. Very strategic. Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 19, 2009 Report Share Posted May 19, 2009 "add 1 Monster or Spell and Trap Card Zone to your field until the End Phase of the turn" wtf!? you can add 1 monster or a -spell and trap card ZONE- to a field? and it also doesn't specify from where to put the spell and trap card ZONE >.> its a good idea but you need to correct the errors Link to comment Share on other sites More sharing options...
Kale Posted May 19, 2009 Report Share Posted May 19, 2009 They are not unified at all. The continuous spell really has no point, as the only card that makes the counters is the one card that would be taken by its effect. :| The field spell card is okay, but it self implodes your own side of the field for more LP. Not very useful... plus it is mondo underpowered.. -2 Spells to get 1 monster? Summon Priest gives a -1 Spell card for a monster in the Deck, albeit a level 4 only but at least that is more versatile and less damaging to your hand. The monster is okay.. max ATK is 5000, but most likely it will be an instant 4500 ATK beatstick. it is a nomi, meaning that once it is used it is gone. It can only be summoned by having a -2 from the field spell, so you must have 3 cards at least in order to summon this. That means that it cant be a last ditch effort card. While that doesnt make it a bad card it just means it is not very good. my suggestion: make more cards that make the counters. make lower leveled monsters. that should make it more unified. ;) [6/10] ~Kale. Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 19, 2009 Author Report Share Posted May 19, 2009 still working on it kale. *walks away tearing* Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 20, 2009 Report Share Posted May 20, 2009 " 'add 1 Monster or Spell and Trap Card Zone to your field until the End Phase of the turn' wtf!? you can add 1 monster or a -spell and trap card ZONE- to a field? and it also doesn't specify from where to put the spell and trap card ZONE >.> its a good idea but you need to correct the errors" >.> wtf did you completely skip me or something? Link to comment Share on other sites More sharing options...
RickiMinaj Posted May 20, 2009 Author Report Share Posted May 20, 2009 " 'add 1 Monster or Spell and Trap Card Zone to your field until the End Phase of the turn' wtf!? you can add 1 monster or a -spell and trap card ZONE- to a field? and it also doesn't specify from where to put the spell and trap card ZONE >.> its a good idea but you need to correct the errors" >.> wtf did you completely skip me or something? listen herelisten closeand listen well!do not act all smart and rude like you are right now. I read your post, and i read it well. Im working, so give me some time, and yes, i skipped you because you were rude. Don't let me see that level of disrespect again. PS: saying wtf does not make you cool nor does it make me want to read your post any more. Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 20, 2009 Report Share Posted May 20, 2009 "listen herelisten closeand listen well!do not act all smart and rude like you are right now. I read your post, and i read it well. Im working, so give me some time, and yes, i skipped you because you were rude. Don't let me see that level of disrespect again. PS: saying wtf does not make you cool nor does it make me want to read your post any more." okay first of all i wasnt being rude i like your idea i even said it was good>.> but you're pissing me off when you say stupid things like "saying wtf does not make you cool" all i tried to do was help you but if you're gonna be an idiot then as far as I'm concerned you can keep the retarded ass ocg >.> Link to comment Share on other sites More sharing options...
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