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Gundam 00...............................Completed


rokusho87

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There are a few people doing this series but since I loved the series I decided to give a try.

 

The pictures I used are from the model's box cover or from the Anime itself.

 

 

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See Lores Below[/align]

 

[spoiler=Celestial Beings]

[spoiler=Season I]

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p><p>-remove 2 GN Counters from this card to inflict 600 damage to your opponent

-remove 3 GN Counters from this card to increase this card's ATK by 500 this turn

-remove 4 GN Counters from this card to destroy 1 monster on the field

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>-remove 2 GN Counters from this card to destroy 1 card in your opponent

-remove 2 GN Counters from this card to destroy 1 face-down card

-remove 4 GN Counters from this card and this card can attack your opponent's Life Points directly this during Battle Phase

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>-remove 4 GN Counters from this card and this card can attack all monsters on your opponent

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>-remove 7 GN Counters from this card to destroy all cards in your opponent

-remove 7 GN Counters from this card to destroy all face-up monsters on your opponent's field

-remove 8 GN Counters from this card to destroy all monsters on your opponent's field

This card cannot attack without removing 3 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>-remove 6 GN Counters from this card to destroy all Spell and Trap Cards on your opponent

-remove 8 GN Counters from this card to Special Summon 1 "Gundam Exia", "Gundam Dynames", "Gundam Kyrios", or "Gundam Virtue" from your Hand or Deck

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 2 GN Counters to this card.

p><p>-Remove 3 GN Counters from this card to take control of 1 face-up Machine-Type monster on your opponent

If there is a face-up "Gundam Virtue" on your field, you can equip "Gundam Virtue" to this card to increase this card's ATK and DEF by 1000. This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>Once per turn, during your Main Phase, if your control this card on the field, your can equip it to your "Gundam Exia" as an Equip Card. Or unequipped the Union equipment and Special Summon this card to your field. While equipped to a monster by this card

p><p>Once per turn, during your Main Phase, if your control this card on the field, your can equip it to your "Gundam Dynames" as an Equip Card. Or unequipped the Union equipment and Special Summon this card to your field. While equipped to a monster by this card

p><p>-remove 2 GN Counters from this card and this turn when this card attacks a monster in Defense Position whose DEF is lower than this card

-remove 3 GN Counters from this card to inflict 800 damage to your opponent's Life Points

-remove 6 GN Counters from this card to destroy 1 monster on the field and inflicts damage to your opponent's Life Points equal to the destroyed monster's ATK

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 3 GN Counter to this card.

p><p>-remove 3 GN Counters from this card and this turn when this card attacks a monster in Defense Position destroyed without applying Damage Calculation and inflicts 700 damage to your opponent

-remove 4 GN Counters from this card to destroy 1 face-down card on the field and 1 card in your opponent's Hand

-remove 6 GN Counters from this card and this card can attack your opponent's Life Points directly this turn during Battle Phase with a increase of 500 ATK during Damage Calculation

This card cannot attack without removing 2 GN Counter from this card. During your End Phase, add 3 GN Counter to this card.

 

 

[spoiler=Season II]

p><p>-remove 2 GN Counters from this card to inflict 700 damage to your opponent

-remove 3 GN Counters from this card to destroy 1 monster on the field

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 2 GN Counters to this card.

p><p>-remove 3 GN Counters from this card to destroy 2 card in your opponent

-remove 3 GN Counters from this card to destroy 2 face-down card

-remove 4 GN Counters from this card and this card can attack your opponent's Life Points directly this during Battle Phase

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>-remove 3 GN Counters from this card to destroy 1 monster on your opponent

-remove 4 GN Counters from this card and this card can attack all monsters on your opponent's side of the field once without removing any additional GN Counters this turn

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>-remove 7 GN Counters from this card to destroy all cards in your opponent

-remove 8 GN Counters from this card to destroy up to 6 cards on the field

-remove 10 GN Counters from this card to destroy all cards on your opponent's field

This card cannot attack without removing 3 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>-remove 6 GN Counters from this card to destroy all Spell and Trap Cards on your opponent

-remove 8 GN Counters from this card to Special Summon 1 "Gundam 00", "Gundam Cherudim", "Gundam Arios", or "Gundam Seravee" from your Hand or Deck

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>This card cannot be Normal Summoned or set. This card can only be Special Summoned by selecting 1 face-up "Gundam Seravee" on your field and decrease the ATK by 800 and DEF by 700 of the selected "Gundam Seravee" or by the effect of "Hidden Behind". As long as this card is face-up on the field, your opponent cannot activate any Spell or Trap Cards. Your opponent cannot select this card as a target if you have a face-up "Gundam Seravee" on your field. Once per turn, during your Main Phase, if your control this card on the field, your can equip it to your "Gundam Seravee" as an Equip Card. Or unequipped the Union equipment and Special Summon this card to your field. While equipped to a monster by this card

p><p>Once per turn, during your Main Phase, if your control this card on the field, your can equip it to your "Gundam 00" as an Equip Card. Or unequipped the Union equipment and Special Summon this card to your field. While equipped to a monster by this card

p><p>Once per turn, during your Main Phase, if your control this card on the field, your can equip it to your "Gundam Arios" as an Equip Card. Or unequipped the Union equipment and Special Summon this card to your field. While equipped to a monster by this card

p><p>-remove 2 GN Counters from this card to inflict 800 damage to your opponent

-remove 3 GN Counters from this card for this card to attack twice during Battle Phase this turn without removing additional GN Counters

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 2 GN Counters to this card.

p><p>-remove 4 GN Counters from this card for this card to attack every monster on your opponent

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 2 GN Counters to this card.

 

 

 

 

 

[spoiler=Others]

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p><p>When this card is Normal Summoned or Special Summoned, add 5 GN Counters (Max. 5) to this card. For each GN Counter this card has, increase this card

-Remove 5 GN Counters from this card to keep this card's ATK at 2500 until the End Phase and this card can attack all monsters on your opponent's field once without removing any additional GN Counters this turn

This card cannot attack without removing 1 GN Counter from this card. As long as this card as a GN Counter on it, this can can attack again during the same Battle Phase. During your End Phase, add 2 GN Counters to this card.

p><p>-Remove 3 GN Counters from this card to send 2 cards in your opponent

-Remove 4 GN Counters from this card to destroy up to 2 face-down cards on the field

-Remove 5 GN Counters from this card to destroy up to 2 face-up cards on the field

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

20iigqp.jpgp><p>-remove 5 GN Counters from this card to decrease the ATK and DEF of all monsters on your opponent

-remove 8 GN Counters from this card to destroy all monsters on your opponent's field

-remove 10 GN Counters from this card to destroy all cards on the field except for this card and both players send their entire Hand to the Graveyard

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

dg7asz.jpgp><p>-remove 6 GN Counters from this card to decrease the ATK and DEF of all monsters on your opponent

-remove 8 GN Counters from this card to destroy 2 cards on your opponent's field

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 4 GN Counters to this card.

p><p>When this card is Normal Summoned or Special Summoned, add 5 GN Counters (Max. 5) to this card. For each GN Counter this card has, increase this card

-remove 3 GN Counters from this card to increase this card's ATK by 600

-remove 4 GN Counters from this card to destroy 1 card on the field

-remove 5 GN Counters from this card for this card to attack twice this turn during Battle Phase without removing additional GN Counters

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 1 GN Counter to this card.

p><p>When this card is Normal Summoned or Special Summoned, add 5 GN Counters (Max. 5) to this card. For each GN Counter this card has, increase this card

-remove 4 GN Counters from this card to select 2 face-down Spell or Trap Cards on your opponent's field and the selected cards cannot activate for 3 turns

-remove 5 GN Counters from this card to keep this card's ATK at 3000 until the End Phase and this card can attack all monsters on your opponent's field once without removing any additional GN counters

This card cannot attack without removing 1 GN Counter from this card. As long as this card as a GN Counter on it, this can can attack again during the same Battle Phase. During your End Phase, add 2 GN Counters to this card.

p><p>-remove 4 GN Counters from this card to destroy 2 cards in your opponent

-remove all GN Counters from this card to inflicts 300 damage to your opponent's Life Points for each GN Counters removed

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>-remove 4 GN Counters from this card and when this card attacks a monster, destroy the opposing monster automatically without applying Damage Calculation and inflicts 1000 Battle Damage to your opponent

-remove 5 GN Counters from this card to destroy 1 monster in Defense Position on the field and inflicts damage to your opponent's Life Points equal to the destroyed monster's DEF

-remove all GN Counters from this card to destroy all face-up monster whose ATK is lower than the number of GN Counters removed x300

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>-remove 4 GN Counters from this card and when this card attacks a monster, destroy the opposing monster automatically without applying Damage Calculation and inflicts 1000 Battle Damage to your opponent

-remove 5 GN Counters from this card to destroy 1 monster in Defense Position on the field and inflicts damage to your opponent's Life Points equal to the destroyed monster's DEF

-remove all GN Counters from this card to inflicts 300 damage to your opponent's Life Points for each GN Counters removed

This card cannot attack without removing 2 GN Counters from this card. During your End Phase, add 3 GN Counters to this card.

p><p>-remove 3 GN Counters from this card to increase this card

-remove 4 GN Counters from this card to destroy 1 card on the field

-remove 5 GN Counters from this card for this card to attack twice this turn during Battle Phase without removing additional GN Counters

This card cannot attack without removing 1 GN Counter from this card. During your End Phase, add 2 GN Counters to this card.

p><p>During each of your End Phase, add 1 GN Counter to this card. For each GN Counters this card has, increase this card

This card cannot be Normal Summoned. This card can only be Special Summoned by tributing 2 monsters from your field and removing 2 Machine-Type monsters from your Graveyard. When this card is Special Summoned, add 10 GN Counters (Max. 10) to this card. You can activate the following effects:

-remove 5 GN Counters from this card to decrease the ATK and DEF of all monsters on your opponent's field by 700

-remove 8 GN Counters from this card to destroy all monsters on your opponent's field

-remove 10 GN Counters from this card to destroy all cards on the field except for this card and both players send their entire Hand to the Graveyard

This card cannot attack without removing 2 GN Counter from this card. During your End Phase, add 3 GN Counter to this card.

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p><p>-remove 6 GN Counters from this card to decrease the ATK and DEF of all monsters on your opponent

-remove 8 GN Counters from this card to destroy 2 cards on your opponent's field

This card cannot attack without removing 2 GN Counter from this card. During your End Phase, add 4 GN Counter to this card.

 

 

 

[spoiler=Spell and Trap]

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The Cards are not bad after all but Dynames third effect makes it in my eyes a bit overpowered.like this would it be evenually better:-remove 3 GN counters from this card and this card can attack your opponent's Life Points with Half its original ATK directly this turn.

Besides im a Gundam Fan too^^follow the links below to my Gundam and Digimon Cards,im a digimon Fan too^^

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  • 2 weeks later...

The pictures are excellent, the OCG seems good too (GN counter supposed to be GN Counter, though, but that's a minor mistake), let's see the effects:

In general: For the GN Counter-related effects, I believe you should add "Once per turn, you can activate 1 of the following effects:" - multiple using of these effects is a bit much.

Gundam Exia: Seems like a balanced cards, no problems here. The first GN effect could be a bit more damaging (600 maybe?)

Gundam Dynames: Decrease the cost of the last GN effect to 2 GN Counters, increase the cost of the first effect to 2 GN Counters and the second one to 3 GN Counters. A discard effect is more effective than a half ATK direct damage.

Gundam Kyrios: Either make the first GN effect to 2 GN Counters or switch the cost of the first 2 GN effects.

Gundam Virtue: Increase the cost of the first GN effect, or lower the amount of cards discarded by the effect of this card from the opponent. A full discard is a very dangerous effect.

Ptolemy I: It seems balanced that way.

Nadleeh: You could consider adding some limitation to the take control effect, or not. I can't judge as I don't know the effect of Purge Armor.

 

Overall, it seems like a cool set. Some effects should be switched around, but outside that, it's balanced, too. My rating is 8/10, so far.

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Gundam Throne Drei: Seems balanced. Its effects are powerful, but the fact that its ATK is quite low balances it out.

Gundam Throne Zwei: I don't really understand - if I remove all GN Counters from this card, it cannot attack, but its boosting effect stays only till the End Phase. How this one is supposed to work?

Gundam Throne Eins: Increase the cost of the first effect to 3 or 4 , change the second effect to 4 too.

Long Range GN Cannon: I like its effect, nothing more to say here.

Purge Armor: Does the ATK and DEF decreasing permanent? (I guess yes)

GN Field: Nice protection for the high-end ones, even though most of them will be using their GN Counters on the effects.

Trans-Am: A risky deal, but if used well, it has great potentials!

I admit that I'm really pleased with these cards. (Even though I never saw the series) I'm glad that you took my advices. The balance of the new cards seem good, too. I raise my rating to 9/10 for the new set!

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GN Arms and GN Armor: I like the idea of the extra supply in GN counters, even though Dynames with the extra capacity can do quite a major card disadvantage to your opponent if used well. (2 counters to destroy a face-down card or discard a card from the hand of your opponent, combined with the 2x5 counters, you know what I mean ^^)

The extra effect of Ptolemy I fits well to the concept!

I keep my rating of 9/10 for these cards, too.

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Edit the effect of "Gundam Dynames Armor" and edit the pictures of "GN Arms" and "GN Armor" since they were quite plain before.

 

Added "Albatori" and "Gundam Throne Albatori". Not sure which picture is better so I posted all hoping to get some comments on it.

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