SentienceLIFE Posted May 20, 2009 Report Share Posted May 20, 2009 Thanks for visiting this thread, some of you may know me for my other set, but i figured that it had already died off. So here i am with some new cards, enjoy, rate, whatever Link to comment Share on other sites More sharing options...
SentienceLIFE Posted May 20, 2009 Author Report Share Posted May 20, 2009 Someone comment please? Link to comment Share on other sites More sharing options...
SentienceLIFE Posted May 21, 2009 Author Report Share Posted May 21, 2009 Come on, someone comment already! Link to comment Share on other sites More sharing options...
Silver Posted May 21, 2009 Report Share Posted May 21, 2009 I'm surprised this topic is starting to die off, as it shows great promise!There are OCG errors, Life Points is not one word. Also the effects are imaginative, and in some cases, overpowered! (Such as Winged Lizard, you should either restrict it's effect or make it more costly). I'm keeping a close eye on this thread. You've shown you've got raw Card Making skills, now improve them! =) Link to comment Share on other sites More sharing options...
SentienceLIFE Posted May 21, 2009 Author Report Share Posted May 21, 2009 Thanks, i fixed up winged lizards effect so it can only be summoned from the hand :p Also could you point the OCG errors out to me? Sorry if im being a bit of a pain but im kind of a perfectionist =P Link to comment Share on other sites More sharing options...
Silver Posted May 21, 2009 Report Share Posted May 21, 2009 It's fine, it's fine =)Can you post me the raw text? Seeing as most of it is right... Link to comment Share on other sites More sharing options...
SentienceLIFE Posted May 21, 2009 Author Report Share Posted May 21, 2009 Okay, text coming up: By paying 500 or more lifepoints, increase the level of this card by 1 for every 500 lifepoints payed. By paying 1000 lifepoints this card can be used as a field spell card with the following effect: All FIRE monsters on your side of the field gain 600 ATK and 600 DEF. All WATER monsters on the field cannot declare an attack or change positions. A monster equipped with this card is treated as a FIRE monster, it gains 600 ATK and DEF and cannot change position until this card is destroyed. When this card is succesfully summoned it is placed into one of your opponents free spell card slots, if there is no slot available destroy one spell card your opponent controls. This card can attack your opponents lifepoints directly. As long as this card remains face-up on your side of the field, no FIRE monsters can be selected as targets for: spells, traps or card effects. "Adept Firecaster" + 1 or more non-tuner monsters.When this card is succesfully Synchro summoned, add up the total ATK of all the Synchro material monsters and halve it, either:-Add the number to the ATK of this monster.-Deal this amount of damage to your opponents lifepoints. When this card is sent to the Graveyard as a result of battle, special summon one FIRE monster with 1000 ATK or less from your hand, deck or Graveyard. When this card is succesfully normal summoned, special summon one 4 star monster with 1500 ATK or less from your hand, deck or Graveyard. Its ATK and DEF are reduced to 0. "Parasitic Experiment" + 1 or more non-tuner monsters.When this card is sent to the Graveyard as a result of battle equip this card to the attacking monster. The equipped monster loses 1500 ATK and cannot change position, also when the equipped card is destroyed add it to your side deck and add the appropriate material monsters to your hand. When this card is succesfully summoned it is shuffled into your opponents deck. When your opponent draws this card he/she must add up the total ATK of the monsters in they're hand and halve it. Then deal damage to your opponent equivelant to the number, this card is then removed from play. "Adept Firecaster" + 1 or more non-tuner monsters.By discarding one card from your hand or field you may change one of your opponents battle targets to this card, if the attacking monster has lower ATK than this monster, your opponent must discard his/her hand and draw the same amount of cards as they had before, if the card destroys this monster, all cards on the field are returned to their owners hand. When your opponent declares a Synchro summon, remove from play the material monsters in question, and special summon the card on your side of the field in face-up attack position with half of its original ATK. The monster cannot deal damage to your opponents life points. This card can be discarded to special summon one "Tuner" monster from your hand in face-up attack position. [by the way i have to go, so don't expect a reply for about an hour, but thanks alot for doing this :) ] Link to comment Share on other sites More sharing options...
Silver Posted May 21, 2009 Report Share Posted May 21, 2009 OKRemember, my OCG isn't the best, but I'll try: When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, pay any multiple of 500 Life Points. Increase this card's Level by the multiple paid. By paying 1000 Life Points, this card is also treated as a Field Spell Card with the following effect: -Increase the ATK and DEF of all FIRE monsters you control by 600. All WATER monsters on the field cannot declare an attack or change it's battle position. A monster equipped with this card is treated as a FIRE monster, and it gains 600 ATK and DEF points. The equipped monster's battle position cannot be changed while this card is face-up on your side of the Field. When this card is successfully Normal Summoned, Flip Summoned or Special Summoned, place it into one of your opponent's Spell/Trap card zones. If there are no free zones, destroy 1 Spell/Trap card your opponent controls, and place this card into that slot. Once per turn, inflict 300 points of damage to your opponent's Life Points. As long as this card remains face-up on your side of the field, no FIRE monsters can be targeted by the effects of Spell, Trap or Effect monster's Effects. "Adept Firecaster" + 1 or more non-tuner monsters.When this card is succesfully Synchro Summoned, activate one of the following effects:-Increase this card's ATK by half of the total attack of all the Synchro material monsters used for the Synchro Summon of this card.-Inflict damage to your opponent's Life Points equal to half of the total attack of all the Synchro material monsters used for the Synchro Summon of this card. When this card is sent to the Graveyard as a result of battle, Special Summon one FIRE monster with 1000 ATK or less from your hand, deck or Graveyard ---That's all I can do for now Link to comment Share on other sites More sharing options...
muffinblobbster.webs.com Posted May 21, 2009 Report Share Posted May 21, 2009 these are reallly goooooooood Link to comment Share on other sites More sharing options...
nicholasflamel Posted May 21, 2009 Report Share Posted May 21, 2009 exellent! 10/10 Link to comment Share on other sites More sharing options...
Crow™ Posted May 25, 2009 Report Share Posted May 25, 2009 Pics are good but there are some interesting OCG problems...~6.98678/10~Good.....before I forget: >.> Link to comment Share on other sites More sharing options...
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