iSTIX Posted May 21, 2009 Report Share Posted May 21, 2009 This card cannot be Normal Summoned or Set.This card can only be Special Summoned by sending 1 Field type Spell Card and 1 Continuous Trap Card from your side of the Field to the Graveyard.Every of your Stand-by Phase,you can flip 2 coins,if the results are:2 HEADS, destroy 2 cards in the Field, but this card cannot attack this turn, 2 TAILS, your opponent cannot Activate Trap Cards until the end of the Damage Step, or 1 HEAD and 1 TAIL,destroy 1 card in the Field and inflict 700 points Direct Damage to your opponent's Life Points.This card's ATK and DEF increases by 500 points for every card in your Graveyard, but decreases by 200 points for every card in your opponent's Graveyard. Please also give me some feedback it would really help! and yes, I know this card's effect sounds like the one the other card i made but with changes. Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 21, 2009 Report Share Posted May 21, 2009 It looks pretty good you just need to fix some ocg errors . until then 7/10 Link to comment Share on other sites More sharing options...
tensho okami Posted May 21, 2009 Report Share Posted May 21, 2009 way too exotic for my taste...7/10 Link to comment Share on other sites More sharing options...
iSTIX Posted May 21, 2009 Author Report Share Posted May 21, 2009 Okay, but can you tell me what to fix? thx Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 21, 2009 Report Share Posted May 21, 2009 This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by sending 1 Field Spell Card and 1 Continuous Trap Card from your side of the Field to the Graveyard. This card's ATK and DEF increases by 500 for every card in your Graveyard and decreases by 200 for every card in your opponent's Graveyard. During each of your Standby Phases, you can flip 2 coins:●2 Heads: Destroy 2 cards in the Field. This card cannot attack this turn●2 Tails: Your opponent cannot Activate Trap Cards until the end of the Damage Step●1 Head and 1 Tail: Destroy 1 card in the Field and inflict 700 points of damage to your opponent's Life Points. I hope that helps :D i might be wrong XD (i combined some things from tensho okami's text after i saw that his was better at some parts XD -so he gets half credit for this :p ) Link to comment Share on other sites More sharing options...
tensho okami Posted May 21, 2009 Report Share Posted May 21, 2009 This card cannot be Normal Summoned or Set.This card cannot be Special Summoned except by sending 1 Field Spell Card and 1 Continuous Trap Card from your side of the Field to the Graveyard. During each of your Standby Phases,you can flip 2 coins,if the results are:2 Heads, destroy 2 cards on the Field, this card cannot attack this turn, 2 Tails, your opponent cannot Activate Trap Cards until the end of the Damage Step, or 1 Heads and 1 Tails, destroy 1 card on the Field and inflict 700 points Direct Damage to your opponent's Life Points. This card's ATK and DEF increases by 500 points for each card in your Graveyard and decreases by 200 points for each card in your opponent's Graveyard. Link to comment Share on other sites More sharing options...
Eternal Duelist Posted May 21, 2009 Report Share Posted May 21, 2009 Bumped D: Link to comment Share on other sites More sharing options...
Windowlicker Posted May 21, 2009 Report Share Posted May 21, 2009 way too exotic for my taste... [align=center]Interesting phrase.Never heard it before. Picture is blurry.OCG is off.6.5/10[/align] Link to comment Share on other sites More sharing options...
AlixeTiir Posted May 21, 2009 Report Share Posted May 21, 2009 its got some OCG errors, and the coin flip is a bit OP, because it doesn't have a downside, but the art is great, and so is the other effect about the attack points, so 6/10 Link to comment Share on other sites More sharing options...
Phanax Leminer Posted May 21, 2009 Report Share Posted May 21, 2009 Oh... I see with my little eyes a card, but the image... I don't see it, it's blurry. The OCG is... blah. Could have been better. The effect is almost a bit weird on a point. It has 0 ATK and DEF, but one of the effect (the 2 Heads results) is saying that it will not attck after its effect. But why would you attack with a monster with 0 ATK? It would be more understandable if it was writen: "2 Heads: Destroy 2 cards on the field. For the rest of this turn, you cannot declare an attack." For me it would make more sense. But still, nice good. 5.9/10 Link to comment Share on other sites More sharing options...
.:Incognito:. Posted May 22, 2009 Report Share Posted May 22, 2009 i dont getitby sending fiend spell? Link to comment Share on other sites More sharing options...
megaraptor Posted May 22, 2009 Report Share Posted May 22, 2009 i like that card but the ocg is a little confusing. but all in all good Link to comment Share on other sites More sharing options...
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