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MOAR Fiendish Lord Archtype support


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Fiendish Lord of Flangaurd

Earth/Fiend/Effect

***

When this monster is Summoned place 2 Shield Counters on any monster on the field. This card cannot attack unless your opponent controls no monsters. Once during your main phase 2, remove 2 Shield Counters on the field, draw 1 card. When your opponent selects this card as an attack target, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, place 1 Shield Counter on this card. (When a monster that has a Shield Counter on it is attacked, the attacking monster loses 500 ATK for each counter until the end of the Damage step.)

ATK: 0 DEF: 2100

 

Fiendish Lord of Battle

Fire/Fiend/Tuner

****

This monster is the only one of the fiendish lord’s that feels the need to battle with those less superior to him, unlike the other lords. He has the dark need to sacrifice others and him self to please the Arch Fiend Lords.

ATK: 1900 DEF: 1500

 

Fiendish Lord of Negativity

Dark/Fiend/Dark Tuner

****

If you control 1 face-up "Fiendish Lord" monster and your opponent controls 1 monster, you can Special Summon this monster from your hand. This card cannot attack unless your opponent controls no monsters. Once per turn, when your opponent controls a Synchro Monster or Tuner monster, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, increase this monsters level by 3 or 4.

ATK: 0 DEF: 0

 

Fiendish Lord of the Earthbound

Earth/Fiend/Effect

****

You can discard this card to the Graveyard to add 1 "Noble Castle of Darkness" from your Deck to your hand. This card cannot attack unless your opponent controls no monsters. When you or your opponent activates a Field Spell, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, add 1 "Noble Castle of Darkness" from your Deck or Graveyard to your hand.

ATK: 1000 DEF: 1000

 

Fiendish Lord of Infinity

Water/Fiend/Effect

****

You can tribute this monster to add 1 "Noble Evil" from your Deck or Graveyard to your hand. This card cannot attack unless your opponent controls no monsters. When your opponent activates a Continues Spell or Continues Trap card, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, add 1 Continues Spell or Continues Trap card from your Deck or Graveyard to your hand.

ATK: 1800 DEF: 0

 

Fiendish Lord of Equipment

Earth/Fiend/Effect

****

When this monster is Summoned, send the top card of your Deck to the Graveyard and add 1 Equip Spell card from your Deck to your hand. This card cannot attack unless your opponent controls no monsters. When your opponent activates a Equip Spell card, select 1 monster your opponent controls. If the selected monster has less ATK than this monster, the selected monster is destroyed. If the selected monster is not destroyed, add 1 Equip Spell card from your Deck to your hand.

ATK: 1200 DEF: 1300

 

Fiendish Lord of Counters

Fire/Fiend/Effect

**

When your opponent activates a Counter Trap card, discard this card from your hand. Add 1 Counter Trap card from your Deck to your hand. This card cannot attack unless your opponent controls no monsters.

ATK:0 DEF:1200

 

Noble Castle of Darkness

Field Spell

All “Fiendish Lord” monsters in your hand are also treated as DARK. Once per turn, while you control 3 “Fiendish Lord” monsters or 1 “Arch Fiendish Lord” monster draw 1 card.

 

Noble Control

Normal Trap

Special Summon 1 “Fiendish Lord” Monster from your Deck.

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