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Wanderleys Card Archive


Wanderley

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here I post all cards I ever post

Each Weekend I'll post the cards from the week

 

[spoiler=Monster]

[spoiler=Warrior-Type]

D.D. Holy Dark Gunner

[align=center]207112qoz.jpg

This card cannot be Summoned, exept by removing 2 monsters from Graveyard from play. When this card is destroyed by battle remove this card from play. Increase the ATK of this card for each "D.D. Holy Dark Gunner" that removed from play by 500.[/align]

Damage Archer Whyam

[align=center]207112d.jpg

Each time this Card declares an Attack, inflict 300 damage to your opponent's Life Points. When this Card is use for a Synchro Summon increase your Life Points by 1000. When This Card is destroyed by Battle send 2 cards from your Deck to the Graveyard.[/align]

Prototype Creator

[align=center]207112e.jpg

When this card is Summoned, both players draw 2 cards from their Decks. Increase the Life Points of both playerd by 500 for each drawed card. When at least 1 of the drawed cards is a Level 4 or lower "Prototype" monster, Special the card in Attack Position.[/align]

General Drain

[align=center]207112m.jpg

1 Tuner + 1 or more non-Tuner monsters

As long this card remains face-up on the field, during a players End Phase both player must send a random card from his/her hand to the Graveyard. If a player has no cards in his/her hand send the 2 top cards from his/her Deck to the Graveyard.[/align]

Space Inhabitant - Daft

[align=center]207112a.jpg12472335.jpgspaceinhabitant.png

When this card is Special Summoned, pay 500 Life Points. Select 1 "Space Inhabitant" from your Deck and add them to your hand. This card cannot destroyed by battle by a Dark-Type monster.[/align]

Space Inhabitant - Gold

[align=center]207112d.jpg

This card cannot be Special Summoned. When this card is Summoned, increase the ATK of 1 face up "Space Inhabitant" by 500 (exept "Space Inhabitant - Gold"). As long this card remains on the field negate the effects of your opponents Quick-Play Spell Cards.[/align]

Sea Warrior of the Deep

[align=center]207112e.jpg

FLIP: return 1 WATER monster with 1000 ATK or less from your Graveyard to your hand. When this card is destroyed by battle, you must pay 500 Life Points and Special Summon this card in face-down defense positon. [/align]

Lave Shiny White Knight

[align=center]207112iqv.jpg

1 LIGHT Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, both players draw 1 card. When both cards are same Card-Type increase your Life Points by 1000. As long this card remains on the field, each time you draw a Spell Card increase your Life Points by 500.[/align]

Modern Dwarf Warrior

[align=center]207112t.jpg

When this card is Summoned and you control 2 "Modern" monster or more, remove from play the 5 top cards from your opponent's Deck. When this card inflicts battle damage to your opponent, increase both players Life Points by 100 for each Spell card removed from play.[/align]

Sensai Cubido

[align=center]207112vpk.jpg

This card can only select as an attack target by Dragon-Type and Winged Beast-Type monsters. When this card destroyed a EARTH monster draw 1 card. When the drawn card is a monster send it to the Graveyard.[/align]

 

 

[spoiler=Beast-Warrior-Type]

Armoured Schalach

[align=center]207112.jpg

When you control 2 or more Beast-Warrior-Type monster with 1000 ATK or less, Special Summon this card in Attack Position from your hand. When this card is destroyed by a Trap Card, draw 1 card.[/align]

Armoured Squirrel

[align=center]207112.jpg

FLIP: Special Summon 1 "Armoured Squirrel" in face-down Defense Position. While this card is in your Graveyard increase the ATK and DEF of monster you control with an ground ATK of 1000 or less by 200.[/align]

Damage Gorilla Warrior

[align=center]207112h.jpg

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, pay 500 Life Points and inflict 300 Damage to your opponent for each face-up Beast-Warrior-Type monster on the field. When this card declares an attack, discard 1 card from your hand and inflict 500 Damage to your opponent. When this card is destroyed by battle inflict 1000 damage to both players Life Points.[/align]

Faceless

[align=center]207112hmv.jpg

When this card is Summoned, select 1 Beast-Warrior-Type monster in your Deck with 1000 ATK or less and Special Summon the selected card in Defense Position.[/align]

Grob Goblin

[align=center]207112c.jpg

When this card is Normal Summoned, select 1 Beast-Warrior-Type monster from your Deck and add it to your hand. Skip your next Draw Phase.[/align]

Space Monkey

[align=center]207112x.jpg

When this card is Summoned, increase the ATK of 1 face-up Beast-Warrior-Type monster by 300. When this card is used for a Synchro Summon, return 1 monster from your Graveyard with 1000 ATK or less to your hand.[/align]

Tengra - The Total Winner of The Last War

[align=center]207112k.jpg

As long this card is remains on the field, both player must pay 500 Life Points to play a Warrior-Type monster. This card cannot destroyed by battle by a Warrior-Type monster. Once per turn discard 1 card from your hand to increase the ATK of this card by 200.[/align]

 

 

[spoiler=Beast-Type]

Red Eyes Demonic Horse

[align=center]207112o.jpg

This card is also treated as a Zombie-Type monster. When this card is destroyed by a Spell Card it is treated as it is destroyed by battle. When this card is destroyed by battle, Special Summon 1 "Red Eyes Demonic Horse" from your Deck[/align]

 

 

[spoiler=Fiend-Type]

Death Angel - Cantabria

Death Angel - Cantabria

[align=center]207112a.jpg

When this card is Summoned, remove 5 "Death Angel" monster from your Graveyard from play. Inflict 200 damage to your opponent for each removed monster. As long this card remains in Attack Position all "Death Angel" and "Underworld Creature" are uneffected by Spell Cards.[/align]

Dusk Shadow Maid

[align=center]207112m.jpg

FLIP: Your opponents draw 1 card. Inflict Battle Damage to your opponent for each card in his/her hand x 200. When this card is destroyed by battle select 1 Fiend-Type with an ATK lower than 1500 from your Graveyard and add the selected card to your hand.[/align]

Fiend Flipper

[align=center]207112a.jpg

FLIP: Select 1 Fiend-Type monster from your Deck. Remove 5 DARK monsters from play from your Graveyard. Special Summon the selected monster.[/align]

Rabe - Cursed Fiend Bird Warrior

[align=center]207112e.jpg

When you Tribute Summoned this card, pay 500 Life Points. Each time this card inflicts battle Damage to your opponent, pay 500 Life Points and Special Summon 1 Fiend-Type monster with 1500 ATK or less. When this card is destroyed by battle or by a Trap Card, Special Summom 1 "Cursed Token" (DARK/Level 3/Fiend-Type/ATK 1500/DEF 300) this token cannot attack directly.[/align]

Zeaux

[align=center]207112u.jpg

When this card is Normal Summoned, return 1 DARK monster from your Graveyard with 1500 ATK or less to your hand. When this card is Special Summoned, decrease the ATK of this card by 1000 and increase the ATK of a DARK monster you control by 1000.(except this card) When this card is Flip Summoned, increase the ATK of this card by 500.[/align]

Zeaux - The New Form

[align=center]207112n.jpg

This card cannot be Summoned or set, this card can only be Special Summoned by tribute 1 face-up "Zeaux". When this card is destroyed by battle, Special Summon 1 "Zeaux" from your Graveyard and decrease it's ATK by 1000. When this card is destroyed by a Spell Card your opponents control, discard 1 card from your hand and Special Summon 1 Level 4 or lower DARK monster from your Graveyard. When this card is destroyed by a Trap Card, remove from play this card and 1 "Zeaux" from your Graveyard.[/align]

 

 

[spoiler=Aqua-Type]

Holy Pingu

[align=center]207112s.jpg

As long this card remains on the field increase the ATK of this card by 400 for each WATER-Attribute on your field (exept this card). When this card is removed from play put this card on the top of your Deck.[/align]

The Ultimative Slime Beast

[align=center]207112k.jpg

When this card is Normal Summoned, Discard 1 "Slime" card from your hand and destroy 1 card your opponents control. When this card is destroyed by battle, Special Summon 1 "Slime" monster from your Graveyard.[/align]

Giant Crab - the Town Destroyer

[align=center]207112qpu.jpg

1 Fish-Type Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon 2 "Crab Token" (WATER/Level 1/Fish-Type/ATK 100/DEF 200).Once per turn during your Main Phase 1 Special Summon 1 "Crab Token". When this card declare an attack you must tribute 1 "Crab Token" or decrase the ATK of this card to 1000 during your Battle Phase. "Crab Token" cannot be use for a Synchro Summon.[/align]

 

 

[spoiler=Fairy-Type]

Adirra Little Princess

Adirra Little Princess

[align=center]207112z.jpg

As long this card remains in Attack Position on the field, this card cannot destroyed by battle. Damage calculation is applied normally. When this card is Summoned, increase your Life Points by 1000. When this card inflicts Battle Damage to your opponent, increase your Life Points by 500.[/align]

 

 

[spoiler=Pyro-Type]

 

[spoiler=Dragon-Type]

D. Rago

[align=center]207112o.jpg

When this card is Summoned, select 1 Dragon-Type with an ATK of 2000 or less in your Graveyard. When this card is send to the Graveyard, Special Summon the selected monster.[/align]

 

 

[spoiler=Insect-Type]

Herk, Power Insect

[align=center]207112etn.jpg

As long this card remains on the field all monsters on are treated as Insect-Type monster. When this card is used for a Synchro Summon, Special Summon this card in face-up defense position. As long this card is in defense position, it cannot be used for a Tribute or a Synchro Summon and it cannot be destroyed by battle.[/align]

 

 

[spoiler=Rock-Type]

Tower - Above

[align=center]207112e.jpg

This card cannot declare an attack. Increase the DEF of this card by 100 for each "Tower" monster you control. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Babel

[align=center]207112a.jpg

FLIP: Special Summon 1 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) on your field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Black Rose

[align=center]207112x.jpg

FLIP: Inflict 200 damage to your opponent for each card on the field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Castle Island

[align=center]207112o.jpg

1 Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned, Special Summon 2 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) to your field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Crazy

[align=center]207112p.jpg

FLIP: Destroy 1 "Tower" monster or a "Tower Token" on the field and inflict 1000 damage to your opponent. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Tree

[align=center]207112l.jpg

FLIP: Special Summon 1 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) on your field. discard 1 card from your hand and add 1 "Tower" monster to your hand. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

Tower - Watch

[align=center]207112mxf.jpg

FLIP: Both players show their hand card. Inflicts 100 damage to your opponent for each card in his/her hand. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align]

 

 

[spoiler=Reptile-Type]

 

[spoiler=Dinosaur-Type]

Total Blazing Dino

[align=center]207112t.jpg

This card can only be Tribute Summoned by Tributing 3 monsters you control. When this card is Summoned, remove from play 2 FIRE monsters from your Deck. When this card destroys a monster by battle, instead of sending it to the Graveyard, remove it from play. Increase the ATK of this card by 100 points for each card that is removed from play.[/align]

 

 

[spoiler=Winged Beast-Type]

Chicken King

Chicken King

[align=center]207112l.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 "Chicken" monster from your Graveyard. Increase this card's ATK by 500 for each "Chicken" monster removed from play[/align]

 

 

[spoiler=Machine-Type]

Mini Prototype

[align=center]207112t.jpg

When this card is destroyed by battle, increase your Life Points by 500. When this card is destroyed, Special Summon this card during the End Phase of the turn this card is destroyed.[/align]

Prototype City Destroyer

[align=center]207112z.jpg

Each time this card declare an attack, increase your Life Points by 200. When this card destroyed a non-Machine-Type monster your opponents control, select 1 "Prototype" monster in your Graveyard and add them to your Deck. Your Deck is then shuffled. [/align]

Prototype Diver

[align=center]207112r.jpg

When this card is Special Summoned, increse your Life Points by 500. As long this card remains on the field, pay 100 during your Standby Phase. When this card is used for a Synchro Summon, increase both players Life Points by 100 for each card in your hand.[/align]

Prototype Golden Eye Battle Robot

[align=center]207112a.jpg

When this card is Summoned, pay 500 Life Points and destroy 1 face-up monster your opponent control with the lowest ATK. Each time this card destroy a monster by battle, increase your Life Points by 300.[/align]

Prototype Gorilla Synchron

[align=center]207112q.jpg2vmzt6a.png

1 Tuner + 1 or more non-Tuner monsters

When this card is Summoned, increase your Life points by 200 for each "Prototype" monster you control. As long this card remains on the field, your opponent can only select this card as an attack target.

[/align]

Prototype Half Ape

[align=center]207112g.jpg

When this card is Summoned, increase your Life Points by 100 for each Spell Card in your Graveyard. When this card is destroyed by battle, pay 500 Life points an Special summon this card in Defense Position in the End Phase of the turn this card is destroyed.[/align]

Prototype Humon Robot

[align=center]207112e.jpg

As long this card is remains on the field, increase your Life Points by 500, each time your opponent set a Spell or a Trap Card. Once per Duel, pay 2000 Life Points to Special Summon 1 "Prototype" monster from your Graveyard.[/align]

Prototype Jumper

[align=center]207112n.jpg

Each time this card inflict battle damage to your opponent increase your Life Points by 500. When this card destroyed by battle in Defense Position, add 1 "Prototyp Jumper" from your Deck to your hand.

[/align]

Prototype little Ape

[align=center]207112n.jpg

When this card is destroyed by battle, increase your Life Points by 100 for each card in your opponent's Graveyard.[/align]

Prototype Love Emotion

[align=center]207112x.jpg

Each time this card inflicts battle damage to yourr opponent, increase you Life Points by 800. Once per turn, pay 500 Life Points and add 1 Trap Card from your Deck to your hand.[/align]

Prototype Monk

[align=center]207112p.jpg

Each time this card declares an attack, pay 500 Life Points to increase the ATK of this card by 500.[/align]

Prototype Primer Dog

[align=center]207112t.jpg

This card cannot be Special Summon. When this card is Summoned, increase your Life Points by 100, for each "Prototype" monster in your Graveyard. When this card is destroyed by a Spell Card, Special Summon 1 Level 4 or lower "Prototype" monster from your Deck to your field.[/align]

Prototype Red Guardian

[align=center]207112g.jpg

When this card is Summoned, increase your Life Points by 100 for each in opponents hand. When this card is destroyed by battle pay 1000 Life Points and Special Summon this card in defense position.[/align]

Prototype Sky Robot

[align=center]207112hde.jpg

When this card is Summoned, Increase your Life Points by 100 for each "Prototype" monster in your Graveyard.[/align]

Prototype Steam

[align=center]207112k.jpg

Once per turn,you can halve the ATK of this card, then this card can attack direcly. In the End Phase the ATK of this cardis normally. Increase your Life Points to amount the battle damage this card inflicts to your opponent.[/align]

Prototype Strong Defender

[align=center]207112lez.jpg

This card cannot be Summoned. When this card is attacked while face-down, increase your Life Points by an amount equal to the difference between the ATK of the attacking monster and the DEF of this card, then flip this card into face-up Defense Position.[/align]

Prototype Submarine Robot

[align=center]207112r.jpg

As long this card is remains on the field, during your Standby Phase Special Summon 1 "Prototype Token" (LIGHT/Level 3/Machine-Type/ATK 900/DEF 900).This Tokens cannot use for a Tribut Summon. Each time a "Prototype Token" is destroyed, increase your Life Points by 1000.[/align]

Prototype Think

[align=center]207112f.jpg

As long this card is remains on the field, increase your Life Points by 500 each time a Maschine-Type is Summoned. When this card is destroyed by battle, add 1 "Prototype" monster from your Graveyard to your hand.[/align]

Prototype Angel Wings

[align=center]207112vzf.jpg

When this card is Tribut Summoned, Increase your Life Points by 500. Increase the ATK of this card by 100 for each card in your hand.[/align]

Prototype Mecha Golem

[align=center]207112may.jpg

"Prototype Jumper" + "Golem" monster

Once per tunr flip 1 monster you control in face-down Defense Position. Increase the ATK of this card by 100 for each "Prototype" and "Golem" monster in your Graveyard. This card can attack twice, if your opponent controls at least 2 monsters.[/align]

Mechabodoid

[align=center]207112jlv.jpg

By discarding 1 Machine-Type monster, you can Special Summon this card from your hand. When this card is Flip Summoned, return 1 Machine-Type from your Graveyard to your hand.[/align]

Special Robot Type Monkey

[align=center]207112plo.jpg

When this card is Normal Summoned and you control only 1 Machine-Type monster (exept this card), increase the ATK of 1 Machine-Type monster on the field by 500. When this card is destroyed by battle increase both player Life Points by 1000. When this card is used for a Synchro Summon, place 1 "Special Counter" on the synchro monster and increase it's ATK by 300. When the Synchro monster is destroyed by a Trap Card, Special Summon this card in face-up defense position.[/align]

 

 

[spoiler=Spellcaster-Type]

Mr. Incognito

[align=center]207112e.jpg

When you Tribute Summoned this card you must tribute 3 monsters you control. This card cannot be Special Summon from the Graveyard. This card cannot be selected as an attack target. When this card inflicts Battle Damage to your opponent, place 1 Incognito Counter on this card. This card gains 200 ATK for each Incognito Counter on this card. Remove 2 Incognito Counters from this card to destroy 1 monster your opponent controls.[/align]

Masked Healer

[align=center]207112s.jpg

When ths card is Normal Summoned, you gain 200 Life Points for each card on the field. Once per turn, discard 1 card from your hand. If you cannot, destroy this card. As long this card remains on the field, each time a monster is destroyed by battle, remove it from play. When this card is destroyed by battle, you gain 200 Life Points for each card removed from play.[/align]

 

 

[spoiler=Zombie-Type]

 

[spoiler=Thunder-Type]

 

[spoiler=Fish-Type]

Fish Mutant Trever

[align=center]207112l.jpg

When this card is Normal Summoned, destroy 1 Warrior-Type monster on the field. When this card is used for a Synchro Summon pay 200 Life Points and add this card to your hand.[/align]

Orca Fish Dolphin

[align=center]207112zmx.jpg

When this card is used for a Synchro Summon, discard 1 card from your hand and return this card from your Graveyard to your Deck. Deck is then shuffled. This card can attack twice per turn.[/align]

 

 

[spoiler=Plant-Type]

Tree Guardian - The Protector of the Forest

[align=center]207112y.jpg

This card is also treated as an Beast-Warrior-Type monster. This can only be Summoned, if "Forest" is face-up on the field. Each time this card declare an attack, put 1 "Protector Counter" on the card "Forest". Each time your opponent selected a Plant-Type or a Beast-Warrior-Type as an attack target, remove 1 "Protector Counter" and negated the attack.[/align]

 

 

 

 

 

 

[spoiler=Spell Cards]

Army of Prototypes

[align=center]207112c.jpg

When you control at least 1 "Prototype" monster, pay 3000 Life Points to Special Summon 3 "Prototype" monster from your Graveyard. [/align]

Consider Prototype

[align=center]207112l.jpg

Select 1 face-up "Prototype" monster you control. The selected monster can attack all monster your opponent control during this turn. When your opponent don't control a monster, you must end your Battle Phase.[/align]

Dash Damage Dice

[align=center]207112v.jpg

Pay 3000 Life Points. Roll 1 six-sided dice. Apply the appropriate effect based on the result:

1 or 2: Increase the ATK of all monsters you control by 500.

3 or 4: Increase the ATK of all monsters you control by 1000.

5 or 6: Increase the ATK of all monsters you control by 1500.[/align]

Heart of a Prototype

[align=center]207112s.jpg

When 1 "Prototype" monster you control is destroyed, pay 500 Life points and Special Summon 1 "Prototype" monster from your Graveyard (exept the destroyed monster).[/align]

New Prototype of Energy Chain

[align=center]207112j.jpg

Only a "Prototype" can equiped with this card. Increase the ATK of the equiped monster by 500. As long this remains on the field, all monsters you controls are uneffected by your opponents Trap Cards.[/align]

Prototype Light View

[align=center]207112a.jpg

During your Standyby Phases pay 500 Life Points or this card is destroyed. As long this card remains on the field, your opponent must show you 3 of his/her hand cards. When this card is destroyed by the effect of a Spell Card, increase your Life Points by 1000.[/align]

Prototype of Electric Blade

[align=center]207112jwk.jpg

Pay 1000 Life Points. Only a "Prototype" onster can equiped with this card. Increase the ATK of the equiped monster by 1000.[/align]

Prototype Special Start Button

[align=center]207112j.jpg

Select 1 "Prototype" monster you control. When the selected monster is destroyed by battle, pay 1000 Life Points and destroy all cards on the field.[/align]

The Chi of Wanderley

[align=center]207112vmz.jpg

Only a Level 4 monster can equiped with this card. Increase the ATK of the equiped monster by 400. For each face-up monster you control, increase the ATK of the equiped monster by 200.[/align]

Tower place

[align=center]207112fgz.jpg

Activate this card only you control at least 2 "Tower" monster. In this turn no "Tower" monster can destroyed by battle or change the battle position[/align]

 

 

[spoiler=Trap Cards]

Great Tower Cannon

[align=center]207112b.jpg

Activate only if you control 1 face-up "Tower" monster. Inflict damage to your opponent to amount the halve of the DEF of 1 face-up "Tower" monster. Destroy the selectet monster.[/align]

Prototype of the Ur Mom Bomb

[align=center]207112cei.jpg

Inflict 200 damage to your opponent, for each "Prototype" monster you control. Inflict 500 damage to your opponent, for each "Prototype of the Ur Mom Bomb" in your Graveyard.[/align]

Prototype Transporter

[align=center]207112j.jpg

Pay 1000 Life Points. Select 1 "Prototype" monster you control with 1800 ATK or less. During this turn the selected monster can attack directly.[/align]

Prototypes Cannot Swim

[align=center]207112efd.jpg

Pay 1000 Life Points. Select 1 "Prototype" you control and send it to the Graveyard. Increase your Life Points by the ATK of the selected monster. Destroy 1 card on the field.[/align]

[align=center]Stop the War

207112w.jpg

During each of your Standby Phases pay 1000 Life Points if you cannot, destroy this card. As long this card remains face-up on the field, monsters with an ATK more than 1500 your opponent controls, cannot declare an attack.[/align]

Total Defense Script

[align=center]207112w.jpg

Discard 1 card from your hand and pay 500 Life Points. This turn, any damage you take from your opponent's cards and effects becomes 0 and all monsters you control cannot destroyed by battle. [/align]

Big Explosion - Damage Rabbits

[align=center]207112d.jpg

Tribute 1 Beast-Type or Beast-Warrior-Type monster with 1000 ATK or less and destroy 1 monster your opponent controls. During your opponent's next Main Phase 1, your opponent cannot Summon a monster with 1500 ATK or more.[/align]

Shrunk Head

[align=center]207112e.jpg

Select 1 non-DARK monster on the field. As long this card remains on the field, the selected monster cannot be destroyed as long it is in Attack Position and has its ATK halved. During each of your End Phase, remove from play 1 card in your Graveyard. If you cannot, destroy this card.[/align]

 

 

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