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Yu-Gi-Oh! The Created Card Game Set 1 (Balance Phase)


Nightmarian

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Here are all changes that was made. For Attributes and Types -> there was before really unbalanced number and right now this is situation :

DARK 23 , EARTH 22, FIRE 20 (befoer it was 8 ) , LIGHT 23 , WATER 22, WIND 22

 

 

THIS ARE RULES FOR THIS PHASE :

0) Read all bellow :p

1) YOU CAN POST ONLY ONCE HERE - DO ALL IN 1 POST - ANY POST AFTER YOUR FIRST POST WILL BE IGNORE

2) Will changes be accepted or not will be determined following this rules :

- If creator agrees with change then every other votes are ignored and change of that card is accepted

- If more people agrees then disagrees with change then change will be accepted (at least 50% of people )

- In any other case change will not be accepted

3) Creators can only agree with change, their vote doesn't count if they don't agree and they can't comment either.

4) In your post you need to type number of category and then simply say do you agree or not + you must give reason why you don't agree

5) If you don't comment some category it is counted as you agree with that change (this don't work for creators though).

Reasons will determine does your vote counts or not.

6) Discussion about this will be done in Final Phase thread (don't discuss here). If you want to suggest different change do that in Final Phase thread as well.

 

 

- THIS WILL BE CLOSED FOR X NUMBER OF DAYS :S

 

- I DIDN'T WRITE CHANGES FOR WHICH CREATORS ALREADY AGREED...

 

I WILL BE OFF FOR NEXT 3 DAYS ( i will not have internet connection ) so do what u want lol ^^..

When i come back i want results :p

 

p.s. count that i agree with all this changes

 

 

1) Changed that recruiters search for monsters that have 1400 ATK or less instead of 1600 or less.

-this was needed, and good thing i noticed it now and not later because it happens because 1800 atk is reserved for key monsters with important ( but not aggressive effects) and for normal monsters that almost all monsters would be searchable which is wrong from start

-so lot of them should not be able to be searched so there was too small range of ATK only 1650, 1700 and 1750..and last two are already aggressive...

-so its impossible that it stays like it was...

-you can suggest here that is 1500 or less

Because of that i needed to change some monsters ATK , for ones that should be able to be searched and had before ATK between 1450 and 1600 ( so creators idea was that they are able to be searched )

Monsters from Set 0 like that are : Corrupted Clown, Forest Archer, Hell Hound,

 

 

SET 0 changes :

 

2)

Ancient Ritual

Group: Spell Card

Type: Spell

Icon:Ritual

This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels equal Level of the Ritual Monster you are Ritual Summoning.

 

-changed that you don't need to remove monsters that have same Attribute as monster you are Ritual Summoning but, they can have any Attribute...

-lot of people was saying this card don't work good and it is true, so that is why i adjusted it

 

 

3)

Bati, The Fat Guy

-changed Attribute to WIND - it combos really good with Tornado Zone!!!!! and other WIND support..

 

 

4)

Blood Werehamster

Attrib: Dark

Type: Beast/Effect

Level:3

Atk: 500

Def: 500

At the start of either player's Main Phase 2, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate, Set cards or Summon monsters during the Main Phase 2.

 

-removed part that you can't Tribute him because it was not needed, it was only screwing this card

-added that it stops Summons too, so whole MP2 of opponent is locked

-stuff is that without this two adds, this card is useless

 

 

5)

Evil Engine

Attrib: Dark

Type: Machine/Ritual/Effect

Level:8

Atk: 2600

Def: 2800

Once per turn, you can send any number of monsters you control to the Graveyard. For each card sent to the Graveyard this way, place 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on the field.

 

-removed that its destroyed if it don't have any counter

-another question in this card is : can u remove any counter to activate it effect? If answer on this is yes, then i return it to normal

 

 

6)

 

Mirror Knight

-instead of removing from play 1 monster in your deck, he sends 1 monster from deck to gy so that he got that monster's name

-in RFG version he was in most of cases really bad..now he helps Voltage Blaster for example a lot

 

 

 

SET 1 changes :

 

 

7)

 

 

Original version :

 

Ambushing Troops

3/Tuner/Warrior/Earth

1000/1000

You may Special Summon this card from your hand when your opponent Special Summons a monster with 2000 or less attack.

 

 

fixed version :

 

Ambushing Troops

Attrib: Fire

Type: Dinosaur/Tuner/Effect

Level:4

Atk: 1400

Def: 1800

You may Special Summon this card from your hand when your opponent Special Summons a monster.

 

explanation:

-original version was too weak because there was a really low chance it will survive

-i made him lv4 to power him up

-made him dinosaur because there was only 1 dinosaur total while there was more then 15 warrios and SR would make some problems

 

Attribute changed to fire + type changed to dinosaur ( it was warrior which is NO )..it still works like it would work..

 

 

8)

 

original version:

Archfiend Blade

Equip Spell

The equip card gains 1000 attack. When this card is sent to the graveyard you may tribute 1 monster you control to return this card and one other Equip Spell from your graveyard to your hand.

 

 

 

fixed version :

 

Archfiend Blade

Group: Spell Card

Type: Spell

Icon:Equip

The equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand.

 

 

-original version was broken and it wouldn't be allowed in game ( Diamond Dagger and this had same number of votes) but i let it go in game because it is more generic then Diamond Dagger and we needed generic in first place

-it was broken because you can get with it otehr equip spell , like Premature Burial kinda cards etc. so it would make a lot of problems in future

-its also 1 for 2, +1...

-also , its effect activated even on mill lol, so you didn't need to equip it , just send it from deck to gy or discard from hand for cost then get it back with other equip spell

 

-karl, jester etc. confirmed this is as good fix

 

 

9)

 

Army of Ants

Attrib: Earth

Type: Insect/Effect

Level:4

Atk: 1000

Def: 800

This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.

 

-in original version this card was inflicting double damage which is broken

-its also broken that you get 2x Army of Ants with 1800 ATK when they battle LV 4 monsters

-Jester noticed that and suggested this and i agreed

-in any case, double damage should stay out, not being able to chagne atk will not fix anything..for example this card + forest of fear against DEF pos monster lv3 with low attack = around 3000 damage

 

 

10)

 

original version :

 

 

Byakko the White Tiger

Beast/Spirit/Effect|Light|4||2000|800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If you have received no damage since your last turn when this card is Normal Summoned, you may Normal Summon 1 Spirit Monster from your hand. When this card battles a monster, this card inflicts no battle damage. When this card attacks a player directly, the battle damage this card inflicts is halved.

 

 

 

fixed version:

 

Byakko the White Tiger

Attrib: Water

Type: Beast/Spirit/Effect

Level:4

Atk: 1800

Def: 800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )

 

-like is mentioned in rules : NO 1800+ Effect monsters, so ATK was changed to 1800

-this card got already really good effecs, and i think that its effect should be 1600 actually =|

-i removed negative effects because they are not needed, in any version

-attribute changed to water because LIGHT attribute had 2 times more monsters then WATER and it was overpowered so to balance things a little i made him WATER

-WATER also got lot of cards that stops opponents attacks so this will enable more combos too

 

 

 

11)

 

Cold Enchanter, Watcher of Crystal Palace - they are not Spirit sub-type anymore like Adran wanted , they don't have spirits names and they support theme etc..

 

 

12)

Crying Maiden

-increased ATK to 1400 to make it more competetive..

 

 

13)

Cyclone Dragon

-way too good effect for 1700 ATK ,so atk was lowered to 1500 so now is ok card

 

14)

 

Dark Angel – Gilomesh

-original SS condition was broken so i made that you can SS him when Counter Trap activates which goes with last effect

 

15)

 

Diamond Dagger

-added When this card is sent from your side of the field to Graveyard, you can place this card on top of your Deck.

-so that is more competitive in decks that focus on it

 

16)

 

Dismissal

 

original version :

 

 

Dismissal

Spell Card

Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.

 

 

fixed version :

 

Dismissal

Group: Spell Card

Type: Spell

Return 1 Normal Monster from your hand to your Deck. Pick up cards from the top of your Deck until you pick monster. If picked monster have a Level equal to or less than the returned monster, Special Summon it. Otherwise, send it to Graveyard. Return the remaining cards to the Deck.

 

 

-original version was too weak for aggression Normal monsters needs to have..

-so i changed that u can get any level, not just one u roll which was meh

 

 

17)

 

Eclipse Dragon of the Sacred Kingdom

-changed stats from 2400 / 2100 to 2800/3200

-this is normal lv7 monsters

-it is said that there should be rival card for Dragon of Forgotten Kingdom which is lv9 3200/??? normal monster

-so , this monster got lower atk, but defense can stand attack against dragon of fogotten kingdom

-atk is still good, 2400 is really bad for lv7 since we got 2500 normal monster for lv5 =)

-support for this card is questionable , there is no category liek taht, or garanty any of those cards will win, and even if they do, this stats would be ok while those original ones are bad

-so fix was needed

 

 

18)

Embargo Escargot

-changed that his effect activates only when sent from the field to gy because in original version his effect activated on any send which was broken

-for example one of broken combos in original version : activate trap during opponent turn that discard 1 card from hand to do something -> discard embargo escargot -> your opponetn can't activate spells and traps during that turn =|

 

19)

Forest of Fear

-removed that Traps and Spells cannot be activated when EARTH monster attacks because that was broken

 

20)

 

High-Voltage Lynx

Attrib: Light

Type: Thunder/Fusion/Effect

Level:6

Atk: 2000

Def: 1200

Voltage Blaster + Electro Lynx Once per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. This card can attack your opponent's Life Points directly. This card can attack directly number of times equal to number of Thunder-Type monster(s) you control. Any Battle Damage involving this card becomes 500. When this card is selected as an attack target, you can remove this card from play until End Phase to negate the attack.

 

-he was way too weak so i changed that he can attack directly number of times equal to number of thunder type monsters you control because original version was useless, is better to keep voltage blaster and lynx on the field then this..

 

 

21)

Hyper Anemone

-it was broken in original version, when destroyed by battle inflict damage to opponetn half of atk of monster that destroyed it..

-this would inflict around 1000 damage by average while u get 0 if u keep it in DEF

-right now it must be in ATK so u will suffer damage too

-i made that u suffer around same damage as u inflict..for example if attacked by 1800 ATK monster because all battle damage invoving this card is halved, you will lose 500 and opponent will lose 900..if attacked by 3000 ATK monster, opponent lose 1500 and u lose 1100

 

 

22)

Inari

-there could be problems if both tokens are summoned to ATK position so i made that u can summon max 1 to attack position while otehr in def position

-lowered atk to 1100 , though maybe even that is too much

 

 

23)

Leo

-how original version was worded u could destroy all monsters on opponens side of the field + after that destroy 1 spell or trap

-now u can destroy up to 2 monsters per turn or 1 monster and 1 spell/trap

 

Leo

Attrib: Wind

Type: Beast-Warrior/Effect

Level:5

Atk: 2000

Def: 600

Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster.

 

-just added once per turn ^^

 

 

24)

 

 

original version :

 

Lucky Charm Ritual

Ritual Spell

Add 1 ritual monster in your deck to your hand. This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.

 

fixed version :

 

 

Lucky Charm Ritual

Group: Spell Card

Type: Spell

Icon:Ritual

This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon 1 ritual monster in your hand. If you cannot, add 1 Ritual Monster from your Deck to your hand. At end of second Standby Phase after this card activation, this card is sent to the Graveyard.

 

 

-original version was broken because ITS BETTER THEN ADVANCED RITUAL ART, just compare them..here u get ritual monster from deck too which is +1 , and its much easier to use it effect

-broken, broken , broken

-i think my fix is really good beacuse u got or easy ritual summon or ritual monster from deck to hand

-maybe this version is still broken though

 

 

25)

 

Original version

 

 

Playboard Knight

*******/Warrior/Fusion/DARK

1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 2 face-down cards you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns.

ATK:2100 DEF:2400

 

 

Fixed version :

 

Playboard Knight

Attrib: Dark

Type: Warrior/Fusion/Effect

Level:7

Atk: 2100

Def: 2400

1 Warrior-Type monster + 1 DARK monster This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down Spell/Trap you control to negate the attack. You cannot reveal same card that you revealed already this turn. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.

 

 

-removed that flip effects are not activated because it enables some really funny combos and decks

-it wasn't needed, it was only ruining grokkage and combo ability of card

-added for revealing that u can't reveal same card during same turn so u can negate number of attacks equal to number of FD spells traps u control

 

 

26)

 

Spirit Controller of the Forest

Group: Spell Card

Type: Spell

Discard 1 card from your hand to Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your Deck.

 

-lowered cost to discard 1

 

27)

 

Sudden Eclipse!!

Group: Trap Card

Type: Trap

Activate only while you control a Dark monster(s). Neither Player can Special Summon this turn.

 

-i think that any summon was broken and it worked only to opponetn player..so i changed it to this

 

28)

 

Symbiotic Relationship

-it was overpowered to get union from deck to field so now is like this :

 

 

Symbiotic Relationship

Group: Spell Card

Type: Spell

Icon:Quick-Play

Discard 1 card from your hand. Select 1 Union monster from your hand/field/graveyard, then equip it to 1 appropriate monster you control.

 

 

-you can't get from deck but now u can get from field..we made it quick-play so u can surprise opponent

 

 

29)

 

Original version :

 

Visionary of Arkham

****/Psychic/LIGHT

This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

- 0: The 5 cards are placed at the bottom of the Deck.

- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.

-750: Place the cards back on top of the Deck in any order.

-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

ATK: 1600 DEF:1300

 

 

fixed version :

 

 

Visionary of Arkham

Attrib: Light

Type: Psychic/Effect

Level:4

Atk: 1600

Def: 1300

When this card is Summoned pick up (Not draw) the top 3 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect: •0: Return picked cards in any order to bottom of your Deck. •500 : Return 2 cards to your Deck and place 1 on top of your Deck. •1000 : Return top 3 cards in any order to top of your Deck. •1500: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

 

 

 

 

-original version was broken because it gained for example +1 for cost of 500..

-i adjusted it a little so now is ok, even though even in this version is strong card and will be used in correct decks ( original version would go almost everywhere)

 

 

 

 

xxX)

 

Crazy Cupid

Attrib: Light

Type: Insect/Fairy/Effect

 

-there is something wrong with this card , i think it needs to be : fairy/union but i am not sure

 

 

30)

 

Crying Maiden Type changed from Fairy to Fish..we had only 1 Fish and way too much Fairys

 

 

31)

 

Cursed Voodoo Doll - again , way too much Zombies and not many Psychic monsters

-this effects fits to Psychic Type too

-zombies already have monster that is undestroyable in battle so 1 more reason

 

32)

 

Embargo Escargot

-there was only 1 Sea Serpent so i gave them this graet card..

-maybe it needs name change though , mond :D

 

33)

 

Jive Digger

-changed Type to Fish , same reasons again..

 

34)

 

Leo

-changed Attribute to WIND because WIND didn'+t have enough monsters and there is more combos if this card is in WIND

 

35)

 

 

 

Merciful Deity

-type changed from fairy to sea serpent...to many fairys, not many sea serpents ( lowest number )

 

 

36)

 

 

Polymorpher

-changed type to plant , it fits more with attribute changing + there is no many plants

-attribute changed to fire for same reasons

 

37)

 

Prototype Destructor

-way too many LIGHT monsters -> changed to FIRE monster

 

38)

 

Ravager Beetle

-it was insect, now is dinosaur

-there is only few dinos now and lot of insects and dino fits it effect too

-needs name change, Mond :D

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Dude, you should have listed the old and new versions of each card..I don't want to have to keep going back and forth looking at the cards listed in this. That's why I wanted to do it my way.. I showed you how I was going to format it via PM, but I don't like how you are so impatient and need to release a subpar thread right away instead of waiting 3 days for you to come back.

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Ambushing Troops should probably remain a level 3 to be atleast somewhat faithful to the original design. Perhaps a 1000/1900, level 3 Dinosaur? I don't feel well making so many changes.

 

I think Sudden Eclipse and Cyclone Dragon were fine originally. Keep in mind that Sudden Eclipse still allows players to set monsters and is a -1. And Cyclone Dragon, as currently worded, is a Spell Speed 1 effect, which makes him much inferior to MST.

 

Byakko would have been fine with 2000 ATK if we simply made it so all damage it inflicted was reduced to 0 (also closer to the original design) .

 

I suggest that we give Eclipse Dragon of the Sacred Kingdom 2400/3300 stats. Also, from comments made in the last thread, it seems you'll also have to change the stats of the Baby Eclypse support monster we included, for flavor reasons.

 

I suggest this as a change for Archfiend Blade (I really liked its original effect and the current one is a bit too weak, IMO): "The equipped monster gains 800 ATK. When this card is destroyed and sent to the Graveyard, you can discard 1 card to return this card and 1 Equip Spell card, other than "Archfiend Blade", from your Graveyard to your hand."

Rulings: this effect cannot be activated if you don't have another equip spell to return from your GY.

this effect misses its timing if this card is destroyed in the middle of chain.

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1) Changed that recruiters search for monsters that have 1400 ATK or less instead of 1600 or less.-I agree with this completely. I believe these change was needed to balance the power of the game.

 

2)Ancient Ritual-I agree with this change. It makes it more playable and that's good for the game.

 

3) Bati, The Fat Guy-My thought is his Attribute should be DARK.

 

4) Blood Werehamster-I agree with this change as well. We need cards for tribute support.

 

5) Evil Engine-I agree with the changes with this as well and I think its should be any counter from the field.

 

6) Mirror Knight-I disagree with this change because with the change its an exact copy of Elemental Hero - Prisma.

 

7) Ambushing Troops-Should remain a warrior other then that I agree with the change. As far as Attribute it could be either FIRE or EARTH. As far as Dinosaurs or any Attribute or Type are concerned make it more of a requirement in the next Submission Phase to make more Dinosaurs.

 

8) Archfiend Blade-I agree and disagree with this change as well. It more playable and you won't lose field presents but, the other way is more situational so in my eyes it was also fine how it was. I wouldn't mind either way but, I'd prefer the original version.

 

9) Army of Ants-I like the original version of this card better but, I would lessen the attack to 800 or 600. to be honest you could probably take out the negate the monsters effect part if you lessen it to 600.

 

10) Byakko the White Tiger-I'd say keep the original version its perfectly balanced the way it was. Not to mention the other version is more broken because you can normal summon 3 of these and attack. That is why Adran put, the battle damage part in. So my vote is for the original version with no changes at all.

 

11) Cold Enchanter, Watcher of Crystal Palace-I agree with this change.

 

12) Crying Maiden-Again I agree with this change.

 

13) Cyclone Dragon-I think the original version was fine as is. I would rather have it 1600 ATK if anything but, I want more peoples opinion on this.

 

14) Dark Angel – Gilomesh-This change seems fine to me.

 

15) Diamond Dagger-This change seems fine to me as well.

 

16) Dismissal-I personally love the change on this card. It makes it much more playable Normal Monsters FTW.

 

17) Eclipse Dragon of the Sacred Kingdom-I'm not sure on this one because the creator has support cards made for it. So I say ask the creator but, if anything make it 2600 ATK. Like the difference between Red-Eyes and Blue-Eyes.

 

18) Embargo Escargot-I agree with this change.

 

19) Forest of Fear-I agree with this change but, may I suggest that any time a EARTH monster destroys a face down negate the effect of the destroyed monster. If not I understand. I do want to give it something more though.

 

20) High-Voltage Lynx-I like the change though it can lead to OTKs. I don't think it will but, it has potential.

 

21) Hyper Anemone-In attack mode seems balanced I agree with this change. I think this card should be changed to a FIRE Attribute as well. Only because WATER and burn damage doesn't really fit IMO.

 

22) Inari-Please show the original.

 

23) Leo-Again please show the original.

 

24) Lucky Charm Ritual-I like the original version better. The card for one has to stay on the field and two its very slow. If anything make it next Standby Phase and from the hand.

 

25) Playboard Knight-I like the change a lot better for this one.

 

26) Spirit Controller of the Forest-I agree with this change as well but, maybe change it to discard 1 Beast-Warrior instead. I think that would not only make it more balanced but, it will stop splash-ability as well.

 

27) Sudden Eclipse!!-I actually agree with Abisal on this the original was fine its a - 1.

 

28) Symbiotic Relationship-I agree with this change.

 

29) Visionary of Arkham-I like the last change Tommers made to this card. Can you please post that and not the original.

 

xxX) Crazy Cupid-Yea it was supposed to be fairy/union. My bad I messed up when converting it. I'm only human I make mistakes. Again my bad.

 

30-38) Make sure you ask the creators of these card to make those type of changes to there card. If they say yes then they can be changed if they say not they cannot be changed. Like I said before as far as any Attribute or Type are concerned make it a requirement in the next Submission Phase to make more or less of that Type or Attribute. That type of balance will come eventually don't force it. I'm sure most will agree with me on this.

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Well, Karl.. get then original versions of each card so i will update... Though, i was thinking this will get much more reply's considering that everyone was pissed off because of changes..

Also, if someone wanna change something, just say and maybe its ok if everyone comment randomly here..

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Well, i told that he do it so i will update first post.. i don't have time at all until end of semester, i think i done enough for this set anyway... That i didn't do it 3 days ago i wouldn't be able to do it until summer..

So u guys will need to push it more, i am not leader anymore right :)

+answer me on pm or in other thread when u plan to post discussion about jobs..

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No to all my changes also' date=' and how many times do i need to f***ing say it Visionary of Arkham isn't in the game anymore....

 

And the changes to attributes and types is stupid you really are ruining the game neo

[/quote']

 

How i am exactly ruining the game? I let you people decide do u accept each change or not so its team final decision, not my...

 

GhostRare - creators can't anyway comment changes of their own cards but, other people can..but, if creator says it is ok then card like that is accepted no matter what..

 

If u remember we had poll where people voted for this :

Change will be accepted if :

-creator accept change

OR

-at least 50% other people agree with change

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Well, now that I've finally found a link to this thread, I must repeat how unhappy I am with the changes you have attempted to make to my cards. However since we "cannot comment on our own cards", despite the fact its really up to us if we even let you use our cards or not, I'll leave my complaining for another time. I don't have the time right this second to comment on all the cards, but I still strongly disagree with changing types and attributes just to balance them, when such a balance can be done much more naturally by making requests and limitations during the Submission Phase. I'll use this post to comment on the rest of the cards tomorrow probably.

 

1) I can agree with this change only because I can see its necessary.

 

 

SET 0 changes :

 

2) Overall yes, I can agree with this, as it does make the card much more playable. Though I still disagree with how Rituals are being done.

 

 

3) I don't agree with this on the general principle I don't like you changing attributes and types when it has nothing to do with balance issues. I like the thought of combos, but I'm really not a fan of you just changing stuff around when Attribute/Types can be balanced in much better ways.

 

 

4) I like the changes because I like this card in general, though I'm not so sure about balance.

 

 

5) I'm not sure about this change. It makes the card more playable, but again, balance could become an issue. I'd have to watch this card closely.

 

 

6) I'm REALLY not sure about this one, mainly because it could easily end up broken like this. RFGing the material STILL gets the name, so its not useless. The major problem is right now that turns whatever the material was into an EASILY recoverable monster that you can then summon on TOP of everything else, and you deck thin on top of that. RFGing could potentially provide the same problem in the future, but its much less likely to be as big a problem.

 

 

 

SET 1 changes :

 

 

7) I strongly disagree with these changes as they are all pointless.

 

 

 

8 ) I disagree with this change because its far too easy to recover this way. I would propose instead to keep the tribute a monster, and either remove the gaining another equip card OR, make it an optional discard effect to gain an additional equip. Likewise, another option is returning to top of deck instead of hand, which then forces you to topdeck the card. All of these GREATLY weaken the card, which is already a HUGE attack bonus. Being recoverable, I personally feel anything less than requiring a tribute like Axe of Despair isn't big enough. As is with these changes, its a +0. With my modifications, it would be at best a +0 with a serious downside, unless you have a third monster or can summon another monster, or even a -1 with an extra equip recovered for future use.

 

 

9) Though I know it doesn't really matter since my opinion will be ignored, I agree with Karl on this card completely.

 

 

10) Though I know it doesn't really matter since my opinion will be ignored, I agree with Karl on this card completely.

 

 

11) I agree with this completely. ^_^

 

 

 

12) Need to see original. Might agree.

 

 

 

13) Same problem as the last, show the effect.

 

 

 

14) Again, show the effect or I cant tell you if this is acceptable.

 

 

 

15) Again, I can't recall this card's effect. This MIGHT be acceptable though.

 

 

 

16) Overall I'm not sure how I feel about this. I personally feel the original was better, so I'm gonna have to vote nay on these changes.

 

 

 

 

17) Support for this card doesn't need to be a category for it to get in. I'm 100% sure it will get in sooner or later. And it will no doubt be all of it. I can also prove this card is more than powerful enough with the support it will get. I can prove this by saying quite simply this card's support is like Red-Eyes and Blue-Eyes support combined and then multiplied by 10. The cards can be insanely powerful (though I've been working with their creator to balance them out more, as some were to the point of being broken).

 

 

 

 

18 ) I can agree with this as a necessary balance fix, but not for the reasons you stated. Discarding for a cost would cause it to miss the timing and the effect could not trigger. At least I think so. I'm not 100% sure on that since I've never been very good at understanding that stupid missing the timing crap and I'd have to look it up again.

 

 

 

19) Not really broken in my opinion, but I can see it as potentially being problematic, so I must agree because of that.

 

 

 

20) Overall I can partially agree with this, but I'm not sure if it couldn't be fixed in a better way.

 

 

 

21) Having looked up the original versions of this card and your remake since this seemed like a big enough issue it deserved looking it up myself, I must disagree with the changes. You changed it almost completely from the original one, and I don't like the changes. It could be done in a much better manner. If its damage you have a problem with, have it inflict the damage to both players. Considering the average ATK in this game, damage will average between 600 and 800, and max out at 1200 on average assuming power-ups and the like, not factoring in high-level monsters. Honestly I don't see this card as broken at all, though if its that big an issue having the damage be shared is plenty of a fix in my mind.

 

22) Dude, this is a real stupid change. It was just fine as it was. If its a problem you see (that doesn't exist) with the tokens attacking, then make the tokens unable to attack. I absolutely say no on this change.

 

 

 

23) Honestly, it should have had that all along. That was my mistake. >.>' SO, amazingly, much as I hate to say it, I agree with a change to one of my own cards. Still not sure about the Attribute change, as I honestly prefer it as a Dark, but I can see the potential. I wont OK the attribute change just yet, but know that Leo could potentially pull it off if I can find a picture that works it. I just see him as a Dark more in my mind.

 

 

 

24) I disagree strongly. Why? Its now a Ritual Spell Card that doesn't Ritual Summon. Think its broken, add a restriction on it somehow. And I personally would advice against allowing any more Ritual Spell cards. As is, Ritual Monsters will end up insanely powerful once they start getting made more.

 

 

 

25) I'm not sure how to vote on this one. Overall, I disagree with the changes because it can potentially BREAK flip effects. However, the effect for revealing s/t cards and negating as you have it is a good idea. So, I'll just leave those as comments and not vote one way or the other.

 

 

 

 

26) Potentially OPed. The remake of RotA is already OPed in my opinion, and this card could potentially make Beast-Warriors even more powerful.

 

 

 

27) Overall, I must agree. However, I should remind you that ! is an illegal character in YVD and will make the card not show up, so it must be removed from the YVD name.

 

 

 

28 ) Overall, making it a surprise doesn't serve much of a purpose like this. Using the effect would cause a replay to occur if it happened during an attack, so the only time you could take advantage of it wouldn't really matter. I personally don't think its really OPed to use it from the Deck. Now, if it were able to work during the damage step, where a replay cannot occur, then it could really be useful. However, if such a change was made, I would also make it so that if the union monster was attacked, the Equipped monster becomes the attack target.

 

29) Let me put it this way: if this went with your version, it would be LUCKY to see anyone play it. 1500 LP cost = HELL NO! The original was just fine. It was made so you couldn't Set it so you HAD to get the effect. Based on the way the monster is worded however, I would suspect it was intended to be Searchable. Of course, it could potentially be reduced from 5 to 3 cards so its not such a big advantage, but I personally think this card is needed as it was. We have no cards that can give you a big advantage like this, and the TCG had Big Eye. This card is Big Eye with a cost, and potentially being a +0 at best, with an LP cost, and potentially a setup for your next few turns. And you didn't gain +1.

 

 

xxX) Crazy Cupid was submitted as Fairy/Union/Effect.

 

 

 

30) Disagree because if you want more FISH you can request FISH as an entire Sea-based set for the next set. In fact, if you want to see what you could do with a set, I would be more than willing to TRY running a set, though I'm not sure how well I can do it.

 

 

 

 

31) Cursed Voodoo Doll sounds more like a zombie or fiend than a psychic TBH. I don't agree with this change either.

 

 

 

 

32) Again I disagree as a pointless change.

 

 

 

 

33) And again I disagree for the same reasons. ;p

 

 

 

34) As I've already said, I'm uncertain about this change.

 

 

 

 

35) Disagree.

 

 

 

 

 

 

36) Meh. The name doesn't necessarily fit with Fairies, so I can actually see potential in THIS change, but I still strongly disagree with changing types and attributes without good reasons. This one I'll just not comment on beyond that.

 

 

 

 

37) Hmm. While I cannot agree with this as a "too many" problem, I can agree with it on the fact that with the way Light works and the way Fire works, this card is more Fire than Light, and Light could end up breaking it. I like it as fire, oddly enough. So, just this once, I will agree on this with you. Don't get used to it.

 

 

 

38 ) Disagree completely, leave it a beetle.

 

There, I've voted on your stupid changes. Now leave me in peace. And please give me some rep so I can get rid of the effects of the idiots who spam negged me, which STILL hasn't been removed even though I complained about it in that one forum. ^_^

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Well, rules say that cards can be changed and if change happens creators must accept it..

Change is accepted like all agreed in poll ( even u ) if :

- 50% of other people agrees

OR

- creator agrees

 

So, community will decide.. There is no way that creator disallow entering of card to game after he submitted it and that card won in voting phase..

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I'm well aware of the poll, you don't need to repeat yourself. I'm just saying its a good way to piss people off. I already know almost all of my cards rely on the cards I submit being a certain way, so if they get changed then that totally screws up ALL my submissions, so in general I'm against most changes to my cards unless its a true balance issue. That's where most of my problems with changing cards come into play. Anyway, I'm finally going to bed. See ya tomorrow when I finally check the cards that are posted.

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Its not form of stealing because creators agreed with rules when they submitted card ;)

 

Problem with "creator taking his card back" is :

-we need to get other card

-we need to pick it up by some criteria ( there would be again someone pissed off )

-we need to balance it again and if there is change it needs to go again here, we need to get all members to vote again etc.

-then lot of cases like that could happen, as more time goes, more and more, so we would need to do repeat a lot from things i mentioned

-quality of cards in game will fall down

 

So , i think this are good reasons since like i told creator know what could happen + if we allow it there will be only more problems to solve and work to do...

 

Well, i could start poll about this if needed

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I strongly believe that the creator should have the only right to change his card and after the change was made all the Co-Leaders should judge it and give their opinion on the cards changes. If its still broken then it won't be in the SET until we all or majority of the Co-Leaders agree with the changes. If nothing works out then the creator can pull his card from the SET. If that happens we can take a card that was submitted in the Submission Phase in that category and pic the card the got the second most votes instead.

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1) Agreed for balance reasons.

2) Agreed for playability reasons.

3)

4) Broken IMO. I'll agree with this change, but only if we limit it.

5) This change is absolutely necessary, or else it would be immediately destroyed.

6)

7) Agreed, except the attribute and type change. "Ambushing Troops" is not a dinosaur-related name at all.

8- Agreed.

9) Disagreed with change. All the original version needed was a restriction from modifying its ATK with another card's effect.

10)Disagreed. The original card provides great spirit support and has enough drawback to warrant its 2000 ATK.

11)

 

I've had those done for a couple days and when I get more done Ill post them

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