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Yu-Gi-Oh! The Created Card Game Set 1 (Balance Phase)


Nightmarian

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I'll just say i disagree with only one of my cards changes and that was "Ambushing Troops". The stat and attribute changes are fine but i just can't see it as a Dinosaur. Warrior, Spellcaster or even Machine would fit it better.

 

Archfiend Blade I agree with its change and with Diamond Daggers and the Dark Angel... They all seem minor enough really.

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Anyway, like i told yesterday, you cannot vote anymore...end date is passed , karl...

 

Now i am gonna count changes on IRC and i will post here final decisions ..


First i just wanna say that you people didn't follow really rules...

1) some people voted against change of their own cards and we told that that is not counted..

2) you people should really vote like this : Agree OR disagree.. i wasn't able to get from some comment does that person agrees or not..so every comment that was saying ( i am not sure etc. is not counted .. i guess those votes are anyway planned to be neutral

 

-> count that i agree with all changes (i just didn't write my name that i agree ) and changes i made for MY cards are automatic accepted because i am creator of them

-> like rules said : change is accepted if 50% is for YES OR if creator accepts ( that is instant win)

 

...COMMENTS BUT DON'T RANT + i WANT REPS LOL

 

1) CHANGE ACCEPTED!!!

 

 

fortycal - agreed

Adran - agreed

karl - agreed

 

Changed that recruiters search for monsters that have 1400 ATK or less instead of 1600 or less.

-this was needed, and good thing i noticed it now and not later because it happens because 1800 atk is reserved for key monsters with important ( but not aggressive effects) and for normal monsters that almost all monsters would be searchable which is wrong from start

-so lot of them should not be able to be searched so there was too small range of ATK only 1650, 1700 and 1750..and last two are already aggressive...

-so its impossible that it stays like it was...

-you can suggest here that is 1500 or less

Because of that i needed to change some monsters ATK , for ones that should be able to be searched and had before ATK between 1450 and 1600 ( so creators idea was that they are able to be searched )

Monsters from Set 0 like that are : Corrupted Clown, Forest Archer, Hell Hound,

 

 

SET 0 changes :

 

2) ACCEPTED

 

fortycal - agreed

adran - agreed

karl - agreed

 

 

Ancient Ritual

Group: Spell Card

Type: Spell

Icon:Ritual

This card is used to Ritual Summon any monster. Remove monsters in your Graveyard from play whose total Levels equal Level of the Ritual Monster you are Ritual Summoning.

 

-changed that you don't need to remove monsters that have same Attribute as monster you are Ritual Summoning but, they can have any Attribute...

-lot of people was saying this card don't work good and it is true, so that is why i adjusted it

 

 

3) WASN'T ACCEPTED

 

fortycal - DARK attribute

adran - disagree

 

 

Bati, The Fat Guy

-changed Attribute to WIND - it combos really good with Tornado Zone!!!!! and other WIND support..

 

 

4) ACCEPTED

 

fortycal - agree

adran - agree

karl - agree if it will be limited

 

 

Blood Werehamster

Attrib: Dark

Type: Beast/Effect

Level:3

Atk: 500

Def: 500

At the start of either player's Main Phase 2, you can Special Summon this card from your hand. While this card is face-up on the field, your opponent cannot activate, Set cards or Summon monsters during the Main Phase 2.

 

-removed part that you can't Tribute him because it was not needed, it was only screwing this card

-added that it stops Summons too, so whole MP2 of opponent is locked

-stuff is that without this two adds, this card is useless

 

 

5) ACCEPTED

 

fortycal - agree

adran - not sure?

karl - agree

 

 

Evil Engine

Attrib: Dark

Type: Machine/Ritual/Effect

Level:8

Atk: 2600

Def: 2800

Once per turn, you can send any number of monsters you control to the Graveyard. For each card sent to the Graveyard this way, place 1 counter on this card. Once per turn, you can remove 1 counter from this card to destroy 1 card on the field.

 

-removed that its destroyed if it don't have any counter

-another question in this card is : can u remove any counter to activate it effect? If answer on this is yes, then i return it to normal

 

 

6) WASN'T ACCEPTED

 

fortycal - disagree

adran - not really sure??

 

Mirror Knight

-instead of removing from play 1 monster in your deck, he sends 1 monster from deck to gy so that he got that monster's name

-in RFG version he was in most of cases really bad..now he helps Voltage Blaster for example a lot

 

 

 

SET 1 changes :

 

 

7) EFFECT AND STATS CHANGE ACCEPTED, TYPE CHANGE AND ATTRIBUTE DENIED

 

 

 

abisal - want different change, remain lv3 + 1000/1900..he accept dinosaur

 

karl - agreed with everything except attribute and typechange ( doesnt agree with that part )

 

 

fortycal - agree but doesn't agree with type change , he wants warrior

 

adran - disagree with all

 

 

 

 

Original version :

 

Ambushing Troops

3/Tuner/Warrior/Earth

1000/1000

You may Special Summon this card from your hand when your opponent Special Summons a monster with 2000 or less attack.

 

 

fixed version :

 

Ambushing Troops

Attrib: Fire

Type: Dinosaur/Tuner/Effect

Level:4

Atk: 1400

Def: 1800

You may Special Summon this card from your hand when your opponent Special Summons a monster.

 

explanation:

-original version was too weak because there was a really low chance it will survive

-i made him lv4 to power him up

-made him dinosaur because there was only 1 dinosaur total while there was more then 15 warrios and SR would make some problems

 

Attribute changed to fire + type changed to dinosaur ( it was warrior which is NO )..it still works like it would work..

 

 

8) ACCEPTED

 

Cyberdog - creator accepted

 

fortycal - agree and disagree

adran - disagree but wants something other

karl - agreed

 

 

original version:

Archfiend Blade

Equip Spell

The equip card gains 1000 attack. When this card is sent to the graveyard you may tribute 1 monster you control to return this card and one other Equip Spell from your graveyard to your hand.

 

 

 

fixed version :

 

Archfiend Blade

Group: Spell Card

Type: Spell

Icon:Equip

The equip card gains 1000 attack. When this card is sent to the Graveyard, you can discard 1 card to return this card to your hand.

 

 

-original version was broken and it wouldn't be allowed in game ( Diamond Dagger and this had same number of votes) but i let it go in game because it is more generic then Diamond Dagger and we needed generic in first place

-it was broken because you can get with it otehr equip spell , like Premature Burial kinda cards etc. so it would make a lot of problems in future

-its also 1 for 2, +1...

-also , its effect activated even on mill lol, so you didn't need to equip it , just send it from deck to gy or discard from hand for cost then get it back with other equip spell

 

-karl, jester etc. confirmed this is as good fix

 

 

9) WASN'T ACCEPTED

 

forycal - disagree, wants ATK reduced to 800 or 600 (then negate effect can be removed )

adran - agree with karl? -> doesn't counts..

karl - disagree

 

Army of Ants

Attrib: Earth

Type: Insect/Effect

Level:4

Atk: 1000

Def: 800

This card gains ATK equal to the Level of the monster that it battles x 200 until the end of the turn. This card is not destroyed by battle when this card battles with a monster with the same ATK. When this card is destroyed and sent to the Graveyard, Special Summon up to 2 "Army of Ants" from your Deck in face-up Attack Position. Negate the effects of any monsters Special Summoned by this card's effect.

 

-in original version this card was inflicting double damage which is broken

-its also broken that you get 2x Army of Ants with 1800 ATK when they battle LV 4 monsters

-Jester noticed that and suggested this and i agreed

-in any case, double damage should stay out, not being able to chagne atk will not fix anything..for example this card + forest of fear against DEF pos monster lv3 with low attack = around 3000 damage

 

 

10) DENIED

 

abisal - 2000 atk is fine BUT with condition that all battle damage of that monster is reduced to 0

 

fortycal - disagree

 

adran - agree with karl

 

karl - disagree

 

 

original version :

 

 

Byakko the White Tiger

Beast/Spirit/Effect|Light|4||2000|800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If you have received no damage since your last turn when this card is Normal Summoned, you may Normal Summon 1 Spirit Monster from your hand. When this card battles a monster, this card inflicts no battle damage. When this card attacks a player directly, the battle damage this card inflicts is halved.

 

 

 

fixed version:

 

Byakko the White Tiger

Attrib: Water

Type: Beast/Spirit/Effect

Level:4

Atk: 1800

Def: 800

This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is Normal Summoned, if you have received no damage since your last turn, you may Normal Summon 1 additional Spirit Monster this turn. (Tributes are required for Level 5 or more )

 

-like is mentioned in rules : NO 1800+ Effect monsters, so ATK was changed to 1800

-this card got already really good effecs, and i think that its effect should be 1600 actually =|

-i removed negative effects because they are not needed, in any version

-attribute changed to water because LIGHT attribute had 2 times more monsters then WATER and it was overpowered so to balance things a little i made him WATER

-WATER also got lot of cards that stops opponents attacks so this will enable more combos too

 

 

 

11) ACCEPTED

 

fortycal - agree

adran - agree

 

 

Cold Enchanter, Watcher of Crystal Palace - they are not Spirit sub-type anymore like Adran wanted , they don't have spirits names and they support theme etc..

 

 

12) ACCEPTED

 

fortycal - agree

adran - might agree

 

 

Crying Maiden

-increased ATK to 1400 to make it more competetive..

 

 

13) ACCEPTED

 

abisal - against

fortycal - against-> doesn't count..

adran - might agree

nightmarian - agree

 

 

 

 

Cyclone Dragon

-way too good effect for 1700 ATK ,so atk was lowered to 1500 so now is ok card

 

14) ACCEPTED

 

 

cyberdog - creator accepted

 

fortycal - agree

adran - doesn't know ,wants effect

 

 

Dark Angel – Gilomesh

-original SS condition was broken so i made that you can SS him when Counter Trap activates which goes with last effect

 

15) ACCEPTED

 

 

cyberdog - agree

 

fortycal - agree

adran - ...

 

Diamond Dagger

-added When this card is sent from your side of the field to Graveyard, you can place this card on top of your Deck.

-so that is more competitive in decks that focus on it

 

16) ACCEPTED

 

fortycal - agree

adran - disagree

 

 

Dismissal

 

original version :

 

 

Dismissal

Spell Card

Return 1 Normal Monster from your hand to your Deck, and roll 1 six-sided die. Pick up cards from the top of your Deck and if a monster exists with a Level equal to or less than the returned monster, select 1 of those monster(s) and Special Summon it. Return the remaining cards to the Deck.

 

 

fixed version :

 

Dismissal

Group: Spell Card

Type: Spell

Return 1 Normal Monster from your hand to your Deck. Pick up cards from the top of your Deck until you pick monster. If picked monster have a Level equal to or less than the returned monster, Special Summon it. Otherwise, send it to Graveyard. Return the remaining cards to the Deck.

 

 

-original version was too weak for aggression Normal monsters needs to have..

-so i changed that u can get any level, not just one u roll which was meh

 

 

17) NOT DECIDED...i would say that DEF is accepted..=/

 

abisal- 2400/3300

fortcal - 2600/3200

adran - disagree

nightmarian - agree

 

 

Eclipse Dragon of the Sacred Kingdom

-changed stats from 2400 / 2100 to 2800/3200

-this is normal lv7 monsters

-it is said that there should be rival card for Dragon of Forgotten Kingdom which is lv9 3200/??? normal monster

-so , this monster got lower atk, but defense can stand attack against dragon of fogotten kingdom

-atk is still good, 2400 is really bad for lv7 since we got 2500 normal monster for lv5 =)

-support for this card is questionable , there is no category liek taht, or garanty any of those cards will win, and even if they do, this stats would be ok while those original ones are bad

-so fix was needed

 

 

18) ACCEPTED

 

fortycal- agree

adran - agree

 

 

Embargo Escargot

-changed that his effect activates only when sent from the field to gy because in original version his effect activated on any send which was broken

-for example one of broken combos in original version : activate trap during opponent turn that discard 1 card from hand to do something -> discard embargo escargot -> your opponetn can't activate spells and traps during that turn =|

 

19) ACCEPTED

 

fortcal - agree ( suggests for something more, like negating effects of destroyed monsters by EARTH monsters )

adran - agree

 

Forest of Fear

-removed that Traps and Spells cannot be activated when EARTH monster attacks because that was broken

 

20) ACCEPTED

 

fortycal - agreed but scared at same time too

adran - agree

 

High-Voltage Lynx

Attrib: Light

Type: Thunder/Fusion/Effect

Level:6

Atk: 2000

Def: 1200

Voltage Blaster + Electro Lynx Once per turn you can Special Summon 1 Level 3 or less Thunder-Type monster from your hand. This card can attack your opponent's Life Points directly. This card can attack directly number of times equal to number of Thunder-Type monster(s) you control. Any Battle Damage involving this card becomes 500. When this card is selected as an attack target, you can remove this card from play until End Phase to negate the attack.

 

-he was way too weak so i changed that he can attack directly number of times equal to number of thunder type monsters you control because original version was useless, is better to keep voltage blaster and lynx on the field then this..

 

 

21) ACCEPTED EFFECT - ATTRIBUTE CHANGE I GUESS NOT?

 

fortycal - agree with attack position change...wants that is FIRE attribute..(water and burn doesn't fit ihho)

adran - disagree

 

 

Hyper Anemone

-it was broken in original version, when destroyed by battle inflict damage to opponetn half of atk of monster that destroyed it..

-this would inflict around 1000 damage by average while u get 0 if u keep it in DEF

-right now it must be in ATK so u will suffer damage too

-i made that u suffer around same damage as u inflict..for example if attacked by 1800 ATK monster because all battle damage invoving this card is halved, you will lose 500 and opponent will lose 900..if attacked by 3000 ATK monster, opponent lose 1500 and u lose 1100

 

 

22) ACCEPTED

Adran - against

 

Inari

-there could be problems if both tokens are summoned to ATK position so i made that u can summon max 1 to attack position while otehr in def position

-lowered atk to 1100 , though maybe even that is too much

 

 

23) ACCEPTED

 

adran - agree - CREATOR -> instant CHANGE AGREEMENT

 

Leo

-how original version was worded u could destroy all monsters on opponens side of the field + after that destroy 1 spell or trap

-now u can destroy up to 2 monsters per turn or 1 monster and 1 spell/trap

 

Leo

Attrib: Wind

Type: Beast-Warrior/Effect

Level:5

Atk: 2000

Def: 600

Once per turn, when this card destroys a monster by battle, it may attack 1 monster that is adjacent to the destroyed monster, OR destroy 1 Spell or Trap card in the same column as the destroyed monster.

 

-just added once per turn ^^

 

 

24) DENIED

 

fortycal - disagree

adran - disagree

 

original version :

 

Lucky Charm Ritual

Ritual Spell

Add 1 ritual monster in your deck to your hand. This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon the ritual monster in your hand. If you cannot, send the ritual monster to the graveyard.

 

fixed version :

 

 

Lucky Charm Ritual

Group: Spell Card

Type: Spell

Icon:Ritual

This card remains on the field face-up. During your second standby phase after this cards activation, ritual summon 1 ritual monster in your hand. If you cannot, add 1 Ritual Monster from your Deck to your hand. At end of second Standby Phase after this card activation, this card is sent to the Graveyard.

 

 

-original version was broken because ITS BETTER THEN ADVANCED RITUAL ART, just compare them..here u get ritual monster from deck too which is +1 , and its much easier to use it effect

-broken, broken , broken

-i think my fix is really good beacuse u got or easy ritual summon or ritual monster from deck to hand

-maybe this version is still broken though

 

 

25) ACCEPTED

 

fortycal - agree

adran - disagree

 

 

Original version

 

 

Playboard Knight

*******/Warrior/Fusion/DARK

1 Warrior-Type monster + 1 DARK monster

This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field.(Any Flip Effects are negated.) If this card is selected as an attack target you can reveal 2 face-down cards you control to negate the attack. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field (Flip Effects are negated) and they cannot change their positions for 3 turns.

ATK:2100 DEF:2400

 

 

Fixed version :

 

Playboard Knight

Attrib: Dark

Type: Warrior/Fusion/Effect

Level:7

Atk: 2100

Def: 2400

1 Warrior-Type monster + 1 DARK monster This card cannot be Special Summoned except by Fusion Summon. Once per turn, you can change the Battle Position of 1 monster on the field. If this card is selected as an attack target you can reveal 1 face-down Spell/Trap you control to negate the attack. You cannot reveal same card that you revealed already this turn. When this card is destroyed and sent to the Graveyard, change the Battle Positions of every monster on the field and they cannot change their positions for 3 turns.

 

 

-removed that flip effects are not activated because it enables some really funny combos and decks

-it wasn't needed, it was only ruining grokkage and combo ability of card

-added for revealing that u can't reveal same card during same turn so u can negate number of attacks equal to number of FD spells traps u control

 

 

26) ACCEPTED

 

fortycal - agree

adran - thinks it powerful..??

 

Spirit Controller of the Forest

Group: Spell Card

Type: Spell

Discard 1 card from your hand to Special Summon 1 Level 5 or lower Beast-Warrior-Type monster from your Deck.

 

-lowered cost to discard 1

 

27) ACCEPTED

 

abisal - against

fortycal - against

adran - agree

 

Sudden Eclipse!!

Group: Trap Card

Type: Trap

Activate only while you control a Dark monster(s). Neither Player can Special Summon this turn.

 

-i think that any summon was broken and it worked only to opponetn player..so i changed it to this

 

28) ACCEPTED

 

fortycal - agree

adran - placing union monster in your spell trap zone doesn't make opponent occur attack again

 

Symbiotic Relationship

-it was overpowered to get union from deck to field so now is like this :

 

 

Symbiotic Relationship

Group: Spell Card

Type: Spell

Icon:Quick-Play

Discard 1 card from your hand. Select 1 Union monster from your hand/field/graveyard, then equip it to 1 appropriate monster you control.

 

 

-you can't get from deck but now u can get from field..we made it quick-play so u can surprise opponent

 

 

29) ACCEPTED

 

fortycal - ..??

adran - disagree

 

 

Original version :

 

Visionary of Arkham

****/Psychic/LIGHT

This card cannot be Set. When this card is Summoned pick up (Not draw) the top 5 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect:

- 0: The 5 cards are placed at the bottom of the Deck.

- 500: Select 1 card to add to your hand, the rest are placed back into the Deck it is then shuffled.

-750: Place the cards back on top of the Deck in any order.

-1000: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

ATK: 1600 DEF:1300

 

 

fixed version :

 

 

Visionary of Arkham

Attrib: Light

Type: Psychic/Effect

Level:4

Atk: 1600

Def: 1300

When this card is Summoned pick up (Not draw) the top 3 cards of your Deck and show them to your opponent (this is not optional). Then pay Life Points equal to the amount shown to activate the appropriate effect: •0: Return picked cards in any order to bottom of your Deck. •500 : Return 2 cards to your Deck and place 1 on top of your Deck. •1000 : Return top 3 cards in any order to top of your Deck. •1500: Select 1 card to add to your hand, then place the remaining cards back on top of the Deck in any order.

 

 

 

 

-original version was broken because it gained for example +1 for cost of 500..

-i adjusted it a little so now is ok, even though even in this version is strong card and will be used in correct decks ( original version would go almost everywhere)

 

 

 

 

xxX)

 

Crazy Cupid

Attrib: Light

Type: Insect/Fairy/Effect

 

-there is something wrong with this card , i think it needs to be : fairy/union but i am not sure

 

 

30) ACCEPTED

 

adran - disagree

 

Crying Maiden Type changed from Fairy to Fish..we had only 1 Fish and way too much Fairys

 

 

31) ACCEPTED

 

adran - disagree

 

Cursed Voodoo Doll - again , way too much Zombies and not many Psychic monsters

-this effects fits to Psychic Type too

-zombies already have monster that is undestroyable in battle so 1 more reason

 

32) ACCEPTED

 

adran - disagree

 

Embargo Escargot

-there was only 1 Sea Serpent so i gave them this graet card..

-maybe it needs name change though , mond Very Happy

 

33) ACCEPTED

 

adran - disagree

 

Jive Digger

-changed Type to Fish , same reasons again..

 

34) ACCEPTED

 

Leo

-changed Attribute to WIND because WIND didn'+t have enough monsters and there is more combos if this card is in WIND

 

35) ACCEPTED

 

 

adran - disagree

 

Merciful Deity

-type changed from fairy to sea serpent...to many fairys, not many sea serpents ( lowest number )

 

 

36) ACCEPTED

 

 

Polymorpher

-changed type to plant , it fits more with attribute changing + there is no many plants

-attribute changed to fire for same reasons

 

37) ACCEPTED

 

adran - agreed

 

Prototype Destructor

-way too many LIGHT monsters -> changed to FIRE monster

 

38) ACCEPTED

 

adran - disagree

 

Ravager Beetle

-it was insect, now is dinosaur

-there is only few dinos now and lot of insects and dino fits it effect too

-needs name change, Mond Very Happy

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.......... Now, where in any of this entire thing did anyone agree to your changes for type/attributes? I'm the only one who voted, and you seem to have completely ignored all of my votes on EVERYTHING. You've made Visionary of Arkham so no one will ever play it unless they're stupid. And Symbiotic Relationship does cause a replay if you use it on a card on the field. That part of the effect is useless for a quick-play. I was disagreeing with Spirit of the Forest because ALL the cards that get a level 5 or lower monster instead of level 4 or lower are technically BROKEN and need to be fixed. And why the hell does my vote on Inari not count? And most of my comments included recommendations that were BETTER than what you did. Those comments were basically me voting no and saying you should have done it like i commented instead. Which is a discussion that should have happened prior to ANY changes.

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You didn't count my votes then..like i told, i didn't write my votes..

 

Sorry for Inari, i was thinking u are creator ( guess why lol ).. that is fixed now... But result is same anyway..you vote against i vote for and its 50-50 and like rules says , 50-50 means card is accepted , thats how it was voted in poll

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From where did u get that rule? I am member of this project and i got rights like everyone else..

 

And for Type/Attribute changes, i am letting people vote more, karl can change that easy, so why not..

Please vote : YES or NO ..

Lets say this will be opened for next 2 days okay? Starting from now..

For other changes, try next set, post in balancing phase change you want, and it will be listed..

I admit setup of this balance phase was rushy but there was many good reasons why happened that... I bet we would still not have BP that i didn't do it back then


That means this changes :

 

30) ACCEPTED

 

adran - disagree

 

Crying Maiden Type changed from Fairy to Fish..we had only 1 Fish and way too much Fairys

 

 

31) ACCEPTED

 

adran - disagree

 

Cursed Voodoo Doll - again , way too much Zombies and not many Psychic monsters

-this effects fits to Psychic Type too

-zombies already have monster that is undestroyable in battle so 1 more reason

 

32) ACCEPTED

 

adran - disagree

 

Embargo Escargot

-there was only 1 Sea Serpent so i gave them this graet card..

-maybe it needs name change though , mond Very Happy

 

33) ACCEPTED

 

adran - disagree

 

Jive Digger

-changed Type to Fish , same reasons again..

 

34) ACCEPTED

 

Leo

-changed Attribute to WIND because WIND didn'+t have enough monsters and there is more combos if this card is in WIND

 

35) ACCEPTED

 

 

adran - disagree

 

Merciful Deity

-type changed from fairy to sea serpent...to many fairys, not many sea serpents ( lowest number )

 

 

36) ACCEPTED

 

 

Polymorpher

-changed type to plant , it fits more with attribute changing + there is no many plants

-attribute changed to fire for same reasons

 

37) ACCEPTED

 

adran - agreed

 

Prototype Destructor

-way too many LIGHT monsters -> changed to FIRE monster

 

38) ACCEPTED

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Hay Nightmarian I disagreed with all of the Type and Attribute changes. It said it in my post its grouped together. No you must change it all because you didn't read my post correctly.

 

Hears what I said exactly.

 

30-38) Make sure you ask the creators of these card to make those type of changes to there card. If they say yes then they can be changed if they say not they cannot be changed. Like I said before as far as any Attribute or Type are concerned make it a requirement in the next Submission Phase to make more or less of that Type or Attribute. That type of balance will come eventually don't force it. I'm sure most will agree with me on this.

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Sadly, forty, Neo is right about that. Your post looks more neutral than disagreeing. I kinda figured you were disagreeing, but it probably should have been made more clear. For that fact, I should have made a few of my opinions clearer too.

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