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"Stickman Legends" Set (Self Drawn 22/???) Added 3 More Heroes!!!


Symbiote

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Just a random idea...

Background pics are from Google or DeviantArt, while the rest was made by me on MS Paint (Which is terrible pic editing software).

Anyway, feel free to rate however you wish, just don't give me crap about bad pics.

 

Booster.jpg

size]]Just make sure they have good OCG, and the pic has a background, and it includes "Stickman", "Stickman Hero", or "Stickman Villain" before the actual name. PM it to me and if it

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[spoiler=[size=large]Want to submit your card(s)??[/size]]

 

[spoiler=Stickman Swordsman]http://img193.imageshack.us/img193/3995/271237.jpg' alt='271237.jpg'>

[spoiler=Card Lore]Special Summon this card while there are no "Stickman" monsters on your side of the field during your Main Phase 2. Increase the ATK of this card by 100 for each "Stickman Swordsman" in the Graveyard.

 

 

[spoiler=Stickman Villain Iron Assassin]271237.jpg

[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by offering 1 "Stickman Assassin" equipped with "Metalmorph" as a Tribute from your side of the field. When this card is destroyed by a "Stickman Hero" monster, you can Special Summon 1 "Stickman Assassin" from your hand or Deck. When this effect is activated, destroy 1 Level 4 or lower face-up "Stickman" monster on the field.

 

 

[spoiler=Stickman Hero Twister]271237.jpg

[spoiler=Card Lore]If you can offer 1 WIND "Stickman" monster you control as a Tribute to Tribute Summon this card, this card can attack twice during the same Battle Phase. For each "Stickman Hero" monster you control, select 1 "Stickman Villain" monster your opponent controls. The selected monster is added to to the controller's hand.

 

 

[spoiler=Stickman Necromancer]271237.jpg[spoiler=Card Lore]Increase the ATK of all DARK "Stickman" monsters on the field by 200. Once per turn, during your Main Phase, you can offer 1 non- DARK "Stickman" monster you control to Special Summon a DARK "Stickman" monster of the same Level from your hand.

 

 

[spoiler=Stickman Zombie]271237q.jpg[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effects of monsters, Spell Cards, and Trap Cards. Once per turn, during your Main Phase, select 1 non-Zombie-Type "Stickman" monster on the field. The selected monster becomes a Zombie-Type monster untill this card is destroyed or a Spell Card is activated. While this card is face-up on the field, decrease the ATK and DEF of all other Zombie-Type monsters by 200.

 

 

[spoiler=Stickman Assassin]271237.jpg[spoiler=Card Lore]For each "Stickman Hero"your opponent controls, increase the ATK of this card by 200. When your opponent Summons a "Stickman Hero" monster, you can discard 3 Spell or Trap Cards from your hand to remove that card from play. This effect can only be activated once.

 

 

[spoiler=Stickman Archer]271237.jpg[spoiler=Card Lore]You can pay 600 Life Points to select 1 card in your opponent's hand. If that card is a Spell Card, you can add it to your hand. If that card is a Trap Card, flip a coin. If heads, it is Set on your side of the field. If tails, it is Set on your opponent's side of the field. If that card is a Monster Card with an ATK lower than the ATK of this card, it is destroyed. Damage Calculation is not applied. If it is a Monster Card with an ATK higher than this card, this card is destroyed. Damage calculation is not applied.

 

 

[spoiler=Stickman Mage]271237.jpg

[spoiler=Card Lore]Once per turn, select 1 non- LIGHT or non- DARK monster on the field. Change this card's Attribute to the same as the selected card. The activate the corresponding effects:

FIRE: This card's original ATK is 1500 and the original DEF is 800.

WATER: This card's original ATK is 1100 and the original DEF is 1300.

EARTH: This card's original ATK is 1000 and the original DEF is 1600.

WIND: This card's original ATK is 1300 and the original DEF is 1300.

 

 

[spoiler=Medieval Stickman Rally]271237m.jpg

[spoiler=Card Lore]This card can only be activated when 1 "Stickman Swordsman", "Stickman Spearman", or "Stickman Mage" you control is destroyed by battle. Special Summon 3 "Medival Stickman Tokens" (EARTH/Warrior-Type/Level 2/ATK-600/ DEF-400) to your opponent's side of the field. The controller of "Medieval Stickman Token(s)" takes 300 points of Direct Damage to their Life Poins X the number of "Medieval Stickman Token(s)" they control.

 

 

[spoiler=Stickman Gunslinger]271237o.jpg

[spoiler=Card Lore]Special Summon this card while there are no "Stickman" monsters on your side of the field. During your opponent's Standby Phase, select 1 card in your opponent's hand. If it is a Monster Card, your opponent Special Summons it to his/her side of the field. Once per turn, during your opponent's Standby Phase, decrease the ATK of that card by 400.

 

 

[spoiler=Stickman Shaman]271237o.jpg

[spoiler=Card Lore]Select 1 face-up "Stickman" monster you control. Increase the ATK of that card by the ATK of this card. This card's ATK becomes 0. When the selected card is destroyed, the ATK of this card becomes equal to the original ATK of the destroyed monster.

 

 

[spoiler=Stickman Villain Crimson Hell]271237p.jpg

[spoiler=Card Lore]1 DARK "Stickman" monster + 1 Fiend-Type monster

This card cannot be Summoned except by Fusion Summon. Select 1 "Stickman" monster your opponent controls and destroy it. Then destroy all "Stickman" monsters of the same Type on the field. If the selected card is a Fiend-Type monster, this card is not destroyed. Increase the ATK of this card by 100 for each card destroyed.

 

 

[spoiler=Stickman Gargantuan]271237.jpg

[spoiler=Card Lore]1 "Stickman" monster + 1 "Stickman" monster + 1 "Stickman" monster

This card cannot be Summoned except by Fusion Summon. When this card is destroyed by battle, Special Summon 3 "Stickman Civiallian" to your side of the field. The Summoned cards cannot be used as Fusion Material.

 

 

[spoiler=Stickman Ghost]271237y.jpg

[spoiler=Card Lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from the Graveyard when a monster on your side of the field is destroyed and sent to the Graveyard. Select 1 monster your opponent controls. Decrease the ATK and DEF of that card by 1000 as long as this card is face-up on the field. When that card is destroyed, remove this card from play.

 

 

[spoiler=Stickman Clown]271237y.jpg

[spoiler=Card Lore]This card cannot be Summoned when there are 2 or more "Stickman" monsters in your hand. Select 1 monster your opponent controls. The selected card cannot attack while this card is face-up on the field.

 

 

[spoiler=Stickman Chaos Agent- Oblivion]Stickman1.pngHoloing credit to pitski.

[spoiler=Card Lore]1 DARK Tuner + 1 or more DARK non-Tuner monsters

This card cannot be Summoned except by Synchro Summon. If there is 1 or more "Stickman Chaos Agent" monsters in your Graveyard, destroy all non-DARK monsters on the field. If 5 or more cards are destroyed by this effect, you can add 1 "Stickman Chaos Agent" monster from your Graveyard to your hand. This effect can only be activated once. "Stickman Villain" monsters cannot be Summoned while this card is face-up on the field.

 

 

[spoiler=Stickman Hero Flamebomb]271237.jpg

[spoiler=Card Lore]This card cannot be Summoned by Tributing a WATER monster. When this card is destroyed by a WATER monster, return all WATER monsters to their owner's hand. This effect does not include "Stickman Hero" monsters.

 

 

[spoiler=Stickman Hero Spire]271237k.jpg

[spoiler=Card Lore]This card cannot be destroyed by a "Stickman Hero" monster. Select 1 non-Rock-Type monster your opponent controls. As long as you control 2 or more "Stickman Hero" monsters, the selected card cannot attack, or be selected as an attack target. Negate the effect of the selected card.

 

 

[spoiler=Stickman Hero Wavecrash]271237b.jpg

[spoiler=Card Lore]Special Summon this card when there are no "Stickman Hero" monsters on your side of the field. While "Umi" is on the field, this card cannot be destroyed by a non-WATER monster. You can Tribute 1 "Umi" you control to destroy all non- "Stickman Hero" monsters on the field.

 

 

[spoiler=Stickman Hero Thundercleaver]271237gua.jpg

[spoiler=Card Lore]Special Summon this card while there are no "Stickman Villain" monsters on the field. While this card is face-up, all Spell Cards except Field Spell Cards are treated as Quick-Play Spell Cards. Your opponent cannot activate Quick-Play Spell Cards while this card is face-up.

 

 

[spoiler=Stickman Hero Hurricane]271237l.jpg[spoiler=Card Lore]"Stickman Hero Twister" + "Stickman Hero Wavecrash"

This card is also treated as a WIND monster. When your opponent Summons a "Stickman Villain" monster, remove it from play. This effect can only be activated once. You can Tribute 1 WIND monster you control to increase select 1 card in your opponent's hand. Then place it at the top or bottom of your opponent's Deck.

 

 

[spoiler=Stickman Hero Heatwave]271237j.jpg[spoiler=Card Lore]"Stickman Hero Flamebomb" + "Stickman Hero Wavecrash"

During your Standby Phase, change the Attribute of the card to FIRE or WATER and change the Type of this card to Pyro-Type or Aqua-Type. When this card is destroyed by battle

-As a FIRE monster, increase the ATK of a card you control by 600.

-As a WATER monster, return the attacking monster to your opponent's hand.

 

 

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