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The Re-Arrival of an old Archetype and some other cards, too! (20/?)


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[spoiler=Monsters]Hoarfrost Battleguard

- (WATER/ Level 4)

- (Warrior/ Effect)

- (1200 ATK/ 1350 DEF)

- Increase the ATK of this card by 400 for each "Battleguard" monster you control, except this card.

 

Levin Battleguard

- (WIND/ Level 4)

- (Warrior/ Effect)

- (1400 ATK/ 1250 DEF)

- Increase the ATK of this card by 400 for each "Battleguard" monster you control, except this card.

 

Magma Battleguard

- (FIRE/ Level 5)

- (Warrior/ Effect)

- (1550 ATK/ 1800 DEF)

- This card's name is also treated as "Lava Battleguard". Increase the ATK of this card by 500 for every "Swamp Battleguard" you control.

 

 

Blazing Salamander

- (FIRE/ Level 5)

- (Pyro/ Effect)

- (2250 ATK/ 1050 DEF)

- This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except by its own effect. When your opponent gains Life Points, you can Special Summon this card from your hand. When this card inflicts battle damage, inflict 500 damage to your opponent.

 

Recurring Spirit of Anger

- (EARTH/ Level 3)

- (Zombie/ Gemini)

- (100 ATK/ 0 DEF)

- This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

*This card can attack your opponent directly. The Battle Damage this card inflicts to your opponent's Life Points is treated as the Effect Damage instead.

 

Chaos Bandit

- (LIGHT/ Level 3)

- (Fiend/ Effect)

- (1700 ATK/ 0 DEF)

- When this card inflicts battle damage, your opponent discards 1 card from his hand to the Graveyard. Then inflict damage to your opponent for each card remaining in his or her hand x 100. When this card attacks, it is changed to Defense Position at the end of the Battle Phase. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

Chaos Messenger

- (DARK/ Level 4)

- (Fairy/ Effect)

- (1000 ATK/ 1000 DEF)

- When this card is Summoned, draw 2 card. When this card is destroyed as a result of battle, discard 2 random cards from your hand to the Graveyard. You can pay 400 Life Points and discard 1 card from your hand to the Graveyard to remove this face-up card from play.

 

Dying Mind

- (DARK/ Level 5)

- (Psychic/ Tuner)

- (1900 ATK/ 2500 DEF)

- You can Normal Summon or Set this card without Tributing. If you do, this card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a Psychic-Type Synchro Monster. When this card is destroyed as a result of battle, Special Summon 1 Psychic-Type monster from your hand, except "Dying Mind".

 

Gene-Warped Beaver

- (WATER/ Level 4)

- (Beast-Warrior/ Effect)

- (1700 ATK/ 1500 DEF)

- If this card battles a Plant-Type monster, increase the ATK of this card by 300 during the Damage Step only. When this card is destroyed by a card effect, destroy 1 face-down card your opponent controls.

 

Legendary Firefly

- (LIGHT/ Level 2)

- (Insect/ Tuner)

- (1000 ATK/ 500 DEF)

- This card can only be destroyed by battle with a FIRE or DARK monster. When this card is Normal Summoned, Special Summon 1 Insect-Type monster from your Graveyard in face-up Attack Position. That monster's effect(s) is negated.

 

Magic-Resistant Mantis

- (WIND/ Level 7)

- (Insect/ Synchro)

- (2600 ATK/ 1500 DEF)

- 1 Tuner + 1 or more non-Tuner monsters

When this card is targeted by the effect of a Spell or Effect Monster, you can pay 700 Life Points to negate the effect of that card and destroy it. Then it is changed to Defense Position. This card's battle position cannot be changed until the end of the next turn, except with a card effect.

 

Guardian Statue of the Normal

- (EARTH/ Level 12)

- (Rock/ Fusion)

- (? ATK/ ? DEF)

- 1 Normal Monster + 1 Normal Monster + 1 Normal Monster

The ATK and DEF of this card becomes equal to the combined Level of the Fusion Material Monsters used to summon this card x 300. If this card attacks, your opponent cannot activate any Trap Cards until the end of the Damage Step. As long as this card is face-up on the field, all Normal Monser you control gain 500 ATK and DEF. When this card is destroyed by a card effect, Special Summon 1 of the Fusion Material Monsters used for this card from your Graveyard.

 

 

 

[spoiler=Spells]

Barbarian Migration

- (Spell/ Normal)

- Return 1 card you control back to your hand. Special Summon 1 "Battleguard" monster from your hand. Then inflict damage to your opponent equal to the Level of the summoned monster x 100.

 

Replicated Environment

- (Spell/ Field)

- Select 1 Field Spell Card in either player's Graveyard, except "Replicated Environment". The name of this card is treated as its name as long as it is in the Graveyard.

 

Chaos Rush

- (Spell/ Quick-Play)

- Activate only when you control at least 1 DARK and 1 LIGHT monster. Decrease the DEF of all monsters your opponent controls by 700.

 

Skilled in Evasion

- (Spell/ Equip)

- The equipped monster gains 300 ATK and DEF. When the equipped monster is targeted by the effect of a Trap card, you can discard 1 card from your hand to return the equipped monster and this card to your hand.

 

 

 

 

[spoiler=Traps]

Barbarian Raiders

- (Trap/ Continuous)

- Each time a "Battleguard" monster destroys a monster as a result of battle, inflict damage to your opponent equal to half the ATK of the destroyed monster.

 

Thorn Tentacles

- (Trap/ Continuous)

- You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card (Plant-Type/EARTH/Level 6/ATK 500/DEF 2000), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)

 

Deck Comparison

- (Trap/ Normal)

- Both players draw 1 card. If both cards have the same card type, you draw 1 more card. If not, your opponent draws 1 more card.

 

Ruthless Counterstrike

- (Trap/ Counter)

- Activate only when an opponent's monster declares an attack and you control only DARK monsters. Pay 500 Life Points to negate the attack of that 1 monster, destroy it and end the Battle Phase.

 

 

 

 

 

EDIT: I also added Magma Battleguard, an alternate version of Lava Battleguard.

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