PakstraX Posted May 22, 2009 Report Share Posted May 22, 2009 If I chain Self Destruct Button on Emergency Provisions, or something similar, would it be a Draw before the chain resolves or would I win? "- Chain 1: Emergency Provisions (target 1 Spell/Trap card)- Chain 2: Self-Destruction Button When it resolves: 1) Both players have 0 points - End of the Game2) Both players have 0 points, you gain 1000 - You Win" Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 22, 2009 Report Share Posted May 22, 2009 ^ This combo only works during End game procedures. If you are still within the initial 40 minutes of play, its going to draw. The reason is because The chain isn't enforced to fully resolve until End game procedures. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2009 Report Share Posted May 22, 2009 ^ This combo only works during End game procedures. If you are still within the initial 40 minutes of play' date=' its going to draw. The reason is because The chain isn't enforced to fully resolve until End game procedures.[/quote'] I don't get it. Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 22, 2009 Report Share Posted May 22, 2009 End-of-Match Procedure When time is called at the end of a round, the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2009 Report Share Posted May 22, 2009 End-of-Match Procedure When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.[/quote'] I think the "Change in LP" rule is unfair towards several Deck Types. Link to comment Share on other sites More sharing options...
Felix Posted May 22, 2009 Report Share Posted May 22, 2009 I wouldn't have thought you can reach 0 Life Points then do anything, you've hit 0 so you've lost. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2009 Report Share Posted May 22, 2009 I wouldn't have thought you can reach 0 Life Points then do anything' date=' you've hit 0 so you've lost.[/quote'] I tought the same thing. Link to comment Share on other sites More sharing options...
Felix Posted May 22, 2009 Report Share Posted May 22, 2009 I do remember one time on one of my games where my opponent hit 0 but I was still being given the option to summon a Malicious:/ Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 22, 2009 Report Share Posted May 22, 2009 Also, what happens if you hit 0 in a suicide Duel?Do your continuous cards stay in play? What happens to your Gravyard and your monsters? Does Final C0untdown still linger? Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted May 22, 2009 Report Share Posted May 22, 2009 End-of-Match Procedure When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.[/quote']1)Don't make a move for 40 minutes2)Swords of Revealing Light3)Burn/Heal4)???5)Profit!!!6)Some sort of stupid ruling that negates this kind of strategy Link to comment Share on other sites More sharing options...
Santi :D Posted May 22, 2009 Report Share Posted May 22, 2009 This is a card game not make believe silly.. Link to comment Share on other sites More sharing options...
Tronta Posted May 23, 2009 Report Share Posted May 23, 2009 those rules /are/ unfair to a lot of deck types. Link to comment Share on other sites More sharing options...
GenzoTheHarpist Posted May 23, 2009 Report Share Posted May 23, 2009 End-of-Match Procedure When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.[/quote']1)Don't make a move for 40 minutes2)Swords of Revealing Light3)Burn/Heal4)???5)Profit!!!6)Some sort of stupid ruling that negates this kind of strategy You'd get a game loss for stalling. Link to comment Share on other sites More sharing options...
RyanAtlus Posted May 23, 2009 Report Share Posted May 23, 2009 those rules /are/ unfair to a lot of deck types. I once lost because I wasn't allowed to keep my Messenger of Peace on the field. :( Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted May 23, 2009 Report Share Posted May 23, 2009 End-of-Match Procedure When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.[/quote']1)Don't make a move for 40 minutes2)Swords of Revealing Light3)Burn/Heal4)???5)Profit!!!6)Some sort of stupid ruling that negates this kind of strategy You'd get a game loss for stalling. Does laughing maniacally before each turn and monologuing about your childhood count as stalling? Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 23, 2009 Report Share Posted May 23, 2009 End-of-Match Procedure When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process: • If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points. After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.[/quote']1)Don't make a move for 40 minutes2)Swords of Revealing Light3)Burn/Heal4)???5)Profit!!!6)Some sort of stupid ruling that negates this kind of strategy You'd get a game loss for stalling. Does laughing maniacally before each turn and monologuing about your childhood count as stalling? With this in mind, why did you feel the need to spend $15+ to enter a tournament your not taking seriously? o.O Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted May 23, 2009 Report Share Posted May 23, 2009 Because my deck would be unstoppable. Unstoppable. Link to comment Share on other sites More sharing options...
Darkerai Posted May 23, 2009 Report Share Posted May 23, 2009 This actualy looks like an intereasting idea...sure after a few days more judges would consider it stalling if your main goal is to freaking get self destruct and emergency provisions to your hand while at the same time using a stall deck designed to trick the opponent into thinking that your a noob(not very often used cards that look noobish+exodia) this way you can say it's an exodia deck(partialy true) and bypass the stall rule....someone go make rule abuse decks!!?!!?! Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 23, 2009 Report Share Posted May 23, 2009 Its perfectly legal to use a Tournament policy as a win condition. Have none of you seen the SD deck I took to regional? Its in the deck section somewhere. Link to comment Share on other sites More sharing options...
The Dark Megacyber Posted May 23, 2009 Report Share Posted May 23, 2009 Then, archfiends and psychics are not good inthese cases. Link to comment Share on other sites More sharing options...
Felix Posted May 23, 2009 Report Share Posted May 23, 2009 I'm gonna see what happens in WC 2007 EDIT: Doesn't work, you hit 0 you lose, nothing else counts. Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 23, 2009 Report Share Posted May 23, 2009 I'm gonna see what happens in WC 2007 EDIT: Doesn't work' date=' you hit 0 you lose, nothing else counts.[/quote'] Your playing a video game that isn't programed with Tournament policies, did you expect not to fail? o.O Link to comment Share on other sites More sharing options...
~/Coolio Prime\~ Posted May 23, 2009 Report Share Posted May 23, 2009 Then' date=' archfiends and psychics are not good inthese cases.[/quote'] Because Archfiends are top tier while not in end game procedure. Link to comment Share on other sites More sharing options...
Baroque in Paradise Posted May 24, 2009 Report Share Posted May 24, 2009 I'm gonna see what happens in WC 2007 EDIT: Doesn't work' date=' you hit 0 you lose, nothing else counts.[/quote'] Your playing a video game that isn't programed with Tournament policies, did you expect not to fail? o.O I don't think the issue was Tournament policies until you brought them in. Do you even KNOW what Self-Destruct Button does? [spoiler=Here's what it does.] So the person who did a Video Game test did the right thing -- the Championship games may not be programmed with Tournament policies (though it really wouldn't NEED them because the actual TOURNAMENTS they're used in would implement said policies), but they're programmed with card syntax -- i.e., how the cards work as they're played. Link to comment Share on other sites More sharing options...
iAmNateXero Posted May 24, 2009 Report Share Posted May 24, 2009 I'm gonna see what happens in WC 2007 EDIT: Doesn't work' date=' you hit 0 you lose, nothing else counts.[/quote'] Your playing a video game that isn't programed with Tournament policies, did you expect not to fail? o.O I don't think the issue was Tournament policies until you brought them in.Than did you even bother to read the entire thread? Do you even KNOW what Self-Destruct Button does? Yes, probably better than anybody else here, give or take a few additional skilled players. So the person who did a Video Game test did the right thingWrong, the person tried to simulate an IRL situation through a half @$$ piece of technology. There are some things you just have to familiarize yourself with, and this is one of them. The only thing a video game can teach you is what i've stated in the second sentence of my first post in this thread.If you are still within the initial 40 minutes of play' date=' its going to draw.[/quote'] the Championship games may not be programmed with Tournament policiesNuff said, the rest is invalid. It is not programed with tournament policies. Link to comment Share on other sites More sharing options...
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