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Self-Destruction... NOT!


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If I chain Self Destruct Button on Emergency Provisions, or something similar, would it be a Draw before the chain resolves or would I win?

 

"

- Chain 1: Emergency Provisions (target 1 Spell/Trap card)

- Chain 2: Self-Destruction Button

 

When it resolves:

 

1) Both players have 0 points - End of the Game

2) Both players have 0 points, you gain 1000 - You Win

"

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^ This combo only works during End game procedures. If you are still within the initial 40 minutes of play' date=' its going to draw. The reason is because The chain isn't enforced to fully resolve until End game procedures.

[/quote']

 

I don't get it.

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End-of-Match Procedure

 

When time is called at the end of a round, the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

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End-of-Match Procedure

 

When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

[/quote']

 

I think the "Change in LP" rule is unfair towards several Deck Types.

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End-of-Match Procedure

 

When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

[/quote']

1)Don't make a move for 40 minutes

2)Swords of Revealing Light

3)Burn/Heal

4)???

5)Profit!!!

6)Some sort of stupid ruling that negates this kind of strategy

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End-of-Match Procedure

 

When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

[/quote']

1)Don't make a move for 40 minutes

2)Swords of Revealing Light

3)Burn/Heal

4)???

5)Profit!!!

6)Some sort of stupid ruling that negates this kind of strategy

 

You'd get a game loss for stalling.

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End-of-Match Procedure

 

When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

[/quote']

1)Don't make a move for 40 minutes

2)Swords of Revealing Light

3)Burn/Heal

4)???

5)Profit!!!

6)Some sort of stupid ruling that negates this kind of strategy

 

You'd get a game loss for stalling.

 

Does laughing maniacally before each turn and monologuing about your childhood count as stalling?

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End-of-Match Procedure

 

When time is called at the end of a round' date=' the current turn of each game that’s still in progress is completed. If a winner is not determined by the end of that turn, play will continue for an additional three turns, starting the count with the opponent’s turn. After the additional three turns, play will stop, and the Match winner will be determined by the following process:

 

• If a winner has not been determined by the end of the additional three turns, the player with the greater Life Point total wins the game. If both players’ Life Points are equal, play continues until the first change in Life Points, at which point the player with the higher Life Point total is the winner. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

 

After the winner of the game in progress has been determined, a player wins the Match if he or she has more game wins than the opponent. If both players have an equal number of game wins, they will start a new game. This game will last for a maximum of four turns, two for each player. Side Decks may not be used before starting this game. At the end of the fourth turn, the player with the greatest Life Point total wins the Match. If the Life Point totals are equal, continue play until the first change in Life Points. Always resolve all effects that are already on the chain before comparing the players’ Life Points.

[/quote']

1)Don't make a move for 40 minutes

2)Swords of Revealing Light

3)Burn/Heal

4)???

5)Profit!!!

6)Some sort of stupid ruling that negates this kind of strategy

 

You'd get a game loss for stalling.

 

Does laughing maniacally before each turn and monologuing about your childhood count as stalling?

 

With this in mind, why did you feel the need to spend $15+ to enter a tournament your not taking seriously? o.O

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This actualy looks like an intereasting idea...sure after a few days more judges would consider it stalling if your main goal is to freaking get self destruct and emergency provisions to your hand while at the same time using a stall deck designed to trick the opponent into thinking that your a noob(not very often used cards that look noobish+exodia) this way you can say it's an exodia deck(partialy true) and bypass the stall rule....someone go make rule abuse decks!!?!!?!

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I'm gonna see what happens in WC 2007

 

EDIT: Doesn't work' date=' you hit 0 you lose, nothing else counts.

[/quote']

 

Your playing a video game that isn't programed with Tournament policies, did you expect not to fail? o.O

 

I don't think the issue was Tournament policies until you brought them in.

 

Do you even KNOW what Self-Destruct Button does?

 

[spoiler=Here's what it does.]Self-DestructButtonDR2-EN-C-UE.jpg

 

 

So the person who did a Video Game test did the right thing -- the Championship games may not be programmed with Tournament policies (though it really wouldn't NEED them because the actual TOURNAMENTS they're used in would implement said policies), but they're programmed with card syntax -- i.e., how the cards work as they're played.

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I'm gonna see what happens in WC 2007

 

EDIT: Doesn't work' date=' you hit 0 you lose, nothing else counts.

[/quote']

 

Your playing a video game that isn't programed with Tournament policies, did you expect not to fail? o.O

 

I don't think the issue was Tournament policies until you brought them in.

Than did you even bother to read the entire thread?

 

Do you even KNOW what Self-Destruct Button does?
Yes, probably better than anybody else here, give or take a few additional skilled players.

 

So the person who did a Video Game test did the right thing

Wrong, the person tried to simulate an IRL situation through a half @$$ piece of technology. There are some things you just have to familiarize yourself with, and this is one of them. The only thing a video game can teach you is what i've stated in the second sentence of my first post in this thread.

If you are still within the initial 40 minutes of play' date=' its going to draw.[/quote']

 

the Championship games may not be programmed with Tournament policies

Nuff said, the rest is invalid. It is not programed with tournament policies.

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