Docomodake Posted May 22, 2009 Report Share Posted May 22, 2009 BirthContinuous Spell CardRemove all cards you control from play face down. Special Summon 1 monster from your Deck. While you control the Special Summoned monster, it and this card can be the only cards you control. Gift to the WorldNormal Spell CardBy discarding this card from your hand while you control "Birth", draw 2 cards. ReproductionNormal Spell CardSend all other cards in your hand to the Graveyard. Add 1 "Birth" from your Deck to your hand. NewbornLIGHT [] Fairy / Effect [] Level 1 [] 0 / 0By discarding this card from your hand while you control "Birth", destroy all cards you control and draw 3 cards. AdoptionNormal Spell CardRemove 1 "Birth" in your Graveyard from play. Add 1 monster that was Special Summoned by "Birth" in your Graveyard to your hand. . . . Anti-Demonising WeaponNormal Spell CardTribute 1 LIGHT monster. Destroy up to 3 DARK monsters on the field. Skeletal WrathNormal Trap CardDestroy 1 card you control. Special Summon 1 Zombie-Type monster from your Graveyard. Double MuscleQuick Play Spell CardSpecial Summon 1 Level 2 or lower Warrior-Type monster from your Deck. Destroy it during the End Phase. Link to comment
Guest Star Posted May 22, 2009 Report Share Posted May 22, 2009 BirthContinuous Spell CardRemove all cards you control from play face down. Special Summon 1 monster from your Deck. While you control the Special Summoned monster' date=' it and this card can be the only cards you control. [b']Seems a bit underpowered. Is it worth removing from play all cards you control just to get a monster from your Deck? Maybe when "Birth" is removed from the field, the monster is destroyed and the removed from play cards are flipped face-up or added to your Graveyard.[/b] Gift to the WorldNormal Spell CardBy discarding this card from your hand while you control "Birth", draw 2 cards. How can you activate this with "Birth" on the field? ReproductionNormal Spell CardSend all other cards in your hand to the Graveyard. Add 1 "Birth" from your Deck to your hand. Seems underpowered. Maybe discard 1 card, but not your whole hand. NewbornLIGHT [] Fairy / Effect [] Level 1 [] 0 / 0By discarding this card from your hand while you control "Birth", destroy all cards you control and draw 3 cards. I like this one. It's a good draw engine for the Deck. AdoptionNormal Spell CardRemove 1 "Birth" in your Graveyard from play. Add 1 monster that was Special Summoned by "Birth" in your Graveyard to your hand. Not bad, but not very original either. . . . Anti-Demonising WeaponNormal Spell CardTribute 1 LIGHT monster. Destroy up to 3 DARK monsters on the field. Seems like you didn't put much thought into this one. Skeletal WrathNormal Trap CardDestroy 1 card you control. Special Summon 1 Zombie-Type monster from your Graveyard. This is overpowered. You can just destroy something like "Statue of the Wicked" or I don't even know what else. The cost does not balance the effect. Double MuscleQuick Play Spell CardSpecial Summon 1 Level 2 or lower Warrior-Type monster from your Deck. Destroy it during the End Phase. Emergency Teleport for Warrior-Type Monsters, basically? Not bad. Link to comment
Docomodake Posted May 22, 2009 Author Report Share Posted May 22, 2009 BirthContinuous Spell CardRemove all cards you control from play face down. Special Summon 1 monster from your Deck. While you control the Special Summoned monster' date=' it and this card can be the only cards you control. [b']Seems a bit underpowered. Is it worth removing from play all cards you control just to get a monster from your Deck? Maybe when "Birth" is removed from the field, the monster is destroyed and the removed from play cards are flipped face-up or added to your Graveyard.[/b] idk, really Gift to the WorldNormal Spell CardBy discarding this card from your hand while you control "Birth", draw 2 cards. How can you activate this with "Birth" on the field? You discard it from your hand meaning it activates in your hand. ReproductionNormal Spell CardSend all other cards in your hand to the Graveyard. Add 1 "Birth" from your Deck to your hand. Seems underpowered. Maybe discard 1 card, but not your whole hand. That would basically be discarding 1 card to get any monster in your Deck. NewbornLIGHT [] Fairy / Effect [] Level 1 [] 0 / 0By discarding this card from your hand while you control "Birth", destroy all cards you control and draw 3 cards. I like this one. It's a good draw engine for the Deck. AdoptionNormal Spell CardRemove 1 "Birth" in your Graveyard from play. Add 1 monster that was Special Summoned by "Birth" in your Graveyard to your hand. Not bad, but not very original either. . . . Anti-Demonising WeaponNormal Spell CardTribute 1 LIGHT monster. Destroy up to 3 DARK monsters on the field. Seems like you didn't put much thought into this one. Skeletal WrathNormal Trap CardDestroy 1 card you control. Special Summon 1 Zombie-Type monster from your Graveyard. This is overpowered. You can just destroy something like "Statue of the Wicked" or I don't even know what else. The cost does not balance the effect. Book of Life Special Summons a Zombie and RFPs an opponent's monster. This is a -1. Double MuscleQuick Play Spell CardSpecial Summon 1 Level 2 or lower Warrior-Type monster from your Deck. Destroy it during the End Phase. Emergency Teleport for Warrior-Type Monsters, basically? Not bad. Link to comment
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