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flippers get some help from the beast


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dam power went out when i was half way done with typing this up.

anyways its an interesting deck that 9/10 wins were by a barbaros/hamon combo. anyways here it is.

 

Toltal:40

Monsters:20

1Hamon, Lord of Striking THUNDER

1Beast King Barbaros

3Swarm of Scarabs

3Medusa Worm

3Swarm of Locusts

3Des Lacooda

2Grave Ohja

3Golem Sentry

1Card Ejector

 

Spells:7

3D. D. Borderline

3The Dark Door

1Soul Absorption

 

Traps:13

3Treatening Roar

2Needle Ceiling

1Broken Blocker

3Dark Bribe

1Skull Lair

3Curse of Anubis

 

if you want me to explain how it is i won 9/10 times with homon/barbaros

just ask and ill explain

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He built a better one than yours.

 

idk

not the same type of build anyways


also Raikoh said theres no posible way this deck can win, well i gotta say you either dont know what the cards do or r just stupid

now then lets explore the ways this deck can win shell we

all flippers in this deck can flip back facedown multiple times so using them with Grave Ohja allows me to deal burn damage every turn that ranges from 300 to 1800, plus with all the cards i got to either get rid of my opponents monsters or stop there attacks by one means or another theres little chance that i cant keep dealing damage like that as the duel goes on

also this deck has several destruction cards that can clear the field for a direct attack, such as tributing 3 monsters to summon barbaros to destroy all cards on my opponents side of the field, witch then i can send three contiues spell cards to the grave to special summon hamon and go for the kill with 7000 points of direct damage just from those two.(witch is the combo ive used most with this deck to win)

also with 3 lacoodas i can draw up to 3 extra cards each turn so i got a perfectly good draw engien here to get the cards need to win.

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im not seeing any anti-attacking except for dd borderline and dark door, which are terribad.

roar is staple, so im not counting it.

i dont see messenger, swords, steel cage, or any such normal anti offensive.

furthermore, i dont see oppression, so theres nothing to stop jd from hitting the field and saying 'hey guys. did i win yet?'

or gyzarus, or murmillo, or dad, or anything really.

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im not seeing any anti-attacking except for dd borderline and dark door' date=' which are terribad.

roar is staple, so im not counting it.

i dont see messenger, swords, steel cage, or any such normal anti offensive.

furthermore, i dont see oppression, so theres nothing to stop jd from hitting the field and saying 'hey guys. did i win yet?'

or gyzarus, or murmillo, or dad, or anything really.

[/quote']

 

anubis can easily be usedd to prevent your opponent from attacking

and needle ceiling can get rid of my opponents monsters before they card attack

also i forgot to post ordeal of the traveller

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ok fine' date=' lets assume you can stop attacks.

what do you do about general destruction?

jd eats this.

so does dad.

and gyzarus.

and anything meta.

[/quote']

 

dad is easy to get rid of before he can use his effect using needle ceiling

or skull lair

gyzarus could pose a problem but if my opponent doesnt choose the right cards to destroy he wont last long on the field

as for jd, he could funk over this deck but a ls deck is some what rare where i live so i wont see him very often and i could put in a few divine wraths to protect myself from him

also im not goin to use this deck in tourneys or anything its just for fun

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dad can call priority to get at least one nuke off.

but its situational to assume dad will hit when there are 4 monsters down.

one guy i recently played against learned not to ever let the number of monsters reach over 4.

twas brutal how my needles just sat there. impotent.

useless.

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dad can call priority to get at least one nuke off.

but its situational to assume dad will hit when there are 4 monsters down.

one guy i recently played against learned not to ever let the number of monsters reach over 4.

twas brutal how my needles just sat there. impotent.

useless.

 

you only need 3 monsters to be on the field before dad comes out since he'll make 4

also ive been able to keep 3 or more monsters on the field pretty easily so its all about timing on the whole thing anyways

also i dont set it unless i have at least 3 monsters on the field or there is a toltal of 3 or more monsters on both sides of the field

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