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[~Koramore's Pop Culture Collection~]~[41]*Diend Added*[R.I.P]


koramore

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Thank all you guys for supporting this thread with all your comments and views. I'm deciding to end this thread because it died. Kamen Rider Diend is the last card I'm will be making for this thread because he represents the END. Thank You {R.I.P}

Thank all you guys for supporting this thread with all your comments and views. I'm deciding to end this thread because it died. Kamen Rider Diend is the last card I'm will be making for this thread because he represents the END. Thank You {R.I.P}

 

[align=center][spoiler=[size=x-small]Cards 1~20[/size]]Wolverine - The Berserking Beast

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This card cannot be Special Summoned. Once per turn you can place 1 Berserk Counter on this card(Max.2). This card gains 150 ATK for every Berserk Counter on it. If this card is targeted by an opponent's card effect you can remove 2 Berserk Counters from this card to negate it. When this card is sent to the Graveyard by a card your opponent controls you can Special Summon 1 Level 4 or lower Warrior-Type monster from your hand to the field in face-up Attack Position.

 

Sora - The Keyblade Master

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Every time this card destroys a monster your opponent controls by battle, you can discard 1 Level 5 or lower monster in your hand to have this card attack once again in a row. If this card inflicts more than 1000 Battle Damage during the Battle Phase, draw 1 card from your Deck. At the End Phase if the drawn card was a Spell or Trap Card, you can remove it from play to increase this card's ATK by 250.

 

Predator Alien, the Hunting Yautja Warrior

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This card can only be Summoned if you control 2 or more Set Spell & Trap Cards. Every time this card destroys a monster your opponent controls by battle, place 1 Skull Trophy Counter on it. This card gains 100 ATK for every Skull Trophy Counter on it. During your Battle Phase if this card has 3 or more Skull Trophy Counters, you can remove 3 Skull Trophy Counters from it to add 1 Spell Card from your Deck or Graveyard to your hand. If you have 2 or more Spell Cards in your hand, inflict 700 damage to your opponent.

 

Xenomorph Alien, the Acidic Parasitoid

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This card can only be Summoned if you have 2 or more EARTH monsters in your Graveyard. Every time this card inflicts Battle Damage to your opponent, you can place 1 Acid Counter on 1 monster on the field(Max.1). If a monster has 1 or more Acid Counters, it's Attribute can also be treated as FIRE and it's ATK is increased by 400. During either player's End Phase, the controller of a monster with an Acid Counter loses 500 Life Points for every Acid Counter. When this card is removed from the field, all monsters with an Acid Counter is returned to their respective owner's hand.

 

Prince of Persia

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Once per turn, you can pay 800 Life Points to remove from play 1 monster in your hand. If the monster was Level 6 or lower, increase this card's ATK by 100. When this card is selected as an attack target by your opponent, you can remove from play 1 Level 6 or lower monster in your Graveyard to negate the attack and end the Battle Phase. On your 3rd Standby Phase when this card's effect was activated if this card's ATK is 2450 or more, you can remove from play this card to Special Summon 1 monster from your hand ignoring summoning conditions.

 

Prince of Persia, the Dark Possession

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of a "Prince of Persia" monster. When this card is Summoned, select 1 Spell or Trap Card your opponent controls and remove it from play. If your opponent Summons a monster, you can remove from play 1 Set Spell or Trap Card you control to negate it. During your Standby Phase if this is the only monster you control, remove it from play and Special Summon 1 removed from play "Prince of Persia" monster (excluding this card).

 

Darkrai - Embassy of Nightmares

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This card cannot be Normal Summoned or Set, except by Releasing 2 DARK monsters you control. This card is unaffected by the effects of Trap Cards. Once per turn, you can remove from play 1 DARK monster in your Graveyard to switch all Attack Position monsters on the field to Defense Position (excluding this card). At the End Phase of your turn, inflict damage to your opponent equal to the amount of Defense Position monsters he/she controls x 500.

 

Ichigo Kurosaki, the Soul Reaper

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Once per turn, you can select 1 Level 5 or lower monster in your Deck and send it to the Graveyard. If the monster was a DARK Effect Monster this card can attack twice this turn. When this card destroys a monster your opponent controls by battle, draw 1 card from your Deck and switch the original ATK & DEF of this card until the your next Standby Phase.

 

Naruto Uzumaki, the Nine-Tailed Fox Shinobi

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Once per turn you can pay 600 Life Points to Special Summon 1 "Shadow Clone Token" (Warrior-Type/WIND/Level 4/ATK 1000/DEF 500) to the field in face-up Attack Position. If this card is selected as a target by a card effect, you can switch the target to 1 "Shadow Clone Token" you control. During the Battle Phase, you can Release 1 "Shadow Clone Token" you control to increase this card's ATK by 500 until the end of the Battle Phase.

 

Sasuke Uchiha, the Vengeful Rogue Shinobi

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Once per turn you can place 1 Curse Counter on this card(Max.2). This card gains 100 ATK for every Curse Counter on it. During your Standby Phase, you can remove 2 Curse Counters from this card to add 1 Spell Card from your Graveyard to your hand. If this card is selected as an attack target by a monster your opponent controls, you can remove from play 1 Warrior-Type monster in your Graveyard to decrease the attacking monster's ATK by 400.

 

Sephiroth, the One-Winged Angel

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This card cannot be Normal Summoned or Set, except by removing from play 2 DARK monsters you control. When this card is Summoned, you can select 1 card your opponent controls and add it to your hand until the end of your turn. If the card you added is activated, inflict 1000 damage to your opponent and decrease this card's ATK by 1500 until the activated card is removed from the field. If this card inflicts Battle Damage to your opponent, you can inflict 800 damage to your opponent and switch this card to Defense Position until the end of your next turn. On the 3rd Main Phase after this card was Summoned if this card ATK is 1000, you can remove it from play to send the top 5 cards of your opponent's Deck to the Graveyard.

 

Flash - Fastest Man Alive

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This card can attack twice during the same Battle Phase. Every time this card inflicts Battle Damage to your opponent you can select 1 card your opponent controls and send it to the top of his/her Deck, if that card is drawn during your opponent's Draw Phase, increase this card's ATK by 200 and inflict 500 damage to your opponent.

 

Son Goku, the Gentle Saiyan

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When this card is Summoned, place 1 Kaioken Counter on this card(Max.3). This card gains 100 ATK for every Kaioken Counter on it. Every time a Warrior-Type monster is sent to the Graveyard, place 1 Kaioken Counter on this card. During your Main Phase, you can remove 3 Kaioken Counters from this card to inflict damage to your opponent equal to the amount of Level 4 or lower Warrior-Type monsters in your Graveyard x 200.

 

Son Goku, the Super Saiyan 1

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This card cannot be Normal Summoned or Set, except by Releasing 1 "Goku, the Gentle Saiyan" monster you control with 3 or more Kaioken Counters on it. Once per turn, you can remove from play 1 Level 4 or higher Warrior-Type monster in your Graveyard to destroy 1 monster your opponent controls with an ATK equal to or less than this card's ATK. When this card is selected as an attack target by a monster your opponent controls, you can switch this card to Defense Position.

 

Son Goku, the Super Saiyan 2

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This card cannot be Normal Summoned or Set, except if there are 5 or more Warrior-Type monsters in your Graveyard and by Releasing 1 Level 4 or higher "Son Goku" monster you control. When a Spell or Trap Card is activated, you can discard 1 card from your hand to inflict 800 damage to your opponent. During your End Phase, if your opponent's Life Points are lower than yours, you can randomly select 1 card in your opponent's hand and remove it from play.

 

Snake Eyes

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's Battle Phase when 1 Level 6 or lower monster you control is destroyed by battle. When this card is Summoned the Battle Phase is ended immediately and inflict damage to your opponent equal to the amount of monsters he/she controls x 350. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

● Once per turn, you can discard 1 card from your hand to change this card's Attribute to WIND. If this card is a WIND monster, you can have this card attack twice during the same Battle Phase. During your Battle Phase if 2 or more monsters are destroyed by this card in battle, select 1 unoccupied Spell & Trap Card Zone and Special Summon 1 "Timber Token" (Beast-Type/EARTH/Level 3/ATK 750/DEF 300) on it. This card gains 150 ATK for every "Timber Token" you control. On the 3rd Standby Phase after this card was Summoned, if you control 2 or more "Timber Tokens" change this card's Attribute to EARTH and destroy all "Timber Tokens" you control.

 

Tapion, the Legendary Konat Swordsman

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1 Tuner + 1 or more non-Tuner monsters

During your Standby Phase, you can remove from play 1 Warrior-Type monster in your Graveyard to increase this card's ATK by 200 until the end of this turn. When this card inflicts Battle Damage to your opponent, you can halve this card's ATK to halve your opponent's Life Points. On your 2nd turn after this card was Summoned if your opponent's Life Points are lower than yours, switch the original ATK & DEF of this card and inflict damage to both players equal to the amount of removed from play Warrior-Type monsters x 500. If both players' Life Points reach 0 and the duel ends in a tie, you can send your Deck to the Graveyard to automatically win.[

 

Simon Belmont - Slayer of Dracula

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This card cannot be Special Summoned. As long as this card is in face-up Attack Position your opponent cannot Special Summon any Zombie-Type monsters. This card gains 100 ATK for every Zombie-Type monster in the Graveyard. When this card attacks a Zombie-Type monster automatically destroy the monster without applying Damage Calculation. If this card destroys 4 or more Zombie-Type monsters, you can remove this card from play to inflict damage to your opponent equal to the amount of Zombie-Type monsters in the Graveyard x 300.

 

Astro Boy

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by a card effect. Once per turn during your Standby Phase if your opponent controls no Spell or Trap Cards, you can remove from play 1 monster in your Graveyard and depending on the monster's Level apply the following effect:

● 1: Add 1 Spell or Trap Card from your Deck to your hand.

● 2: Add 1 monster from your Deck to you hand.

● 3: Increase this card's ATK by 500 until the end of this turn.

● 4: Increase this card's DEF by 450 until the end of your next turn.

● 5: Inflict 1000 damage to your opponent.

● 6: Increase your Life Points by 1000.

● 7: Draw 2 cards from your Deck.

● 8: Remove from play the 5 top cards of your opponent's Deck.

 

Hellboy - Key to Armageddon

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This card cannot be Special Sumomned When this card is Summoned, you can place 1 Armageddon Counter on this card(Max.2). Each time this card inflicts Battle Damage to your opponent, you can place 1 Armageddon Counter on this card. If this card has 1 Armageddon Counter on it treat this card's Type as Rock and Attribute as EARTH and if this card has 2 or more Armageddon Counters on it treat this card's Type as Pyro and Attribute as FIRE. Once per turn, you can remove from play 1 monster in your Graveyard to select 1 card in your opponent's Graveyard and equip it to this card as an Equip Spell Card. During your End Phase if this card has 2 or more Equip Spell Cards equipped to it, you can remove 1 Equip Spell Card and 1 Armageddon Counter from this card to reduce both players' Life Points to 1 until the end of your next turn.[/align]

 

[align=center][spoiler=[size=x-small]Cards 21~40[/size]]Dante, the Son of Sparda

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Once per turn, you can place 1 Devil Trigger Counter on this card(Max.3). During your Battle Phase, you can remove 3 Devil Trigger Counters from this card to destroy 1 card on the field. If the destroyed card was a Level 4 or higher non-Warrior-Type monster, inflict damage to your opponent equal to the amount of the destroyed monster's Level x 100. When this card is the only monster you control, increase this card's ATK by 100 for each DARK monster in your Graveyard.

 

Vergil, the Son of Sparda

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Once per turn, you can place 1 Devil Trigger Counter on this card(Max.4). This card gains 100 ATK for each Devil Trigger Counter on it. During your Standby Phase, you can remove 4 Devil Trigger Counters from this card to inflict damage to your opponent equal to the amount of monsters he/she controls x 400. If you inflicted 1200 or more damage to your opponent with this card's effect, return this card to your hand and draw 1 card from your Deck.

 

Nero, the Holy Knight of Sparda

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While this card is in face-up Attack Position your opponent cannot Normal Summon Fiend-Type monsters. If your opponent controls more monsters then you this card's Attribute is changed to DARK. When this card inflicts Battle Damage to your opponent as a DARK monster, you can remove from play 1 card in your opponent's Deck. Each time a Spell or Trap Card is removed from play inflict 500 damage to both players.

 

Darth Maul, the Zabrak Sith Lord

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Each time this card destroys a monster by battle, inflict 500 damage to your opponent. During your End Phase if your opponent's Life Points are lower than yours, you can remove from play 1 DARK monster in your Graveyard to return 1 card your opponent controls to the bottom of his/her Deck. If the card sent back was an Effect Monster your opponent cannot Normal Summon Effect Monsters until the end of your next turn.

 

Avatar Aang, the Last Airbender

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Once per turn, you can discard 1 card from your hand to change this card's Attribute to WATER, EARTH, or FIRE. This card gains 100 ATK for each monster in your Graveyard with the same Attribute. When this card inflicts Battle Damage to your opponent, you can flip a coin. If you call it right, you can depending on this card's Attribute apply 1 of the following effects:

● WIND: Increase your Life Points by 700.

● WATER: Select 1 monster your opponent controls and decrease it's ATK to 0 until the end of your next Battle Phase.

● EARTH: Send the top card of your opponent's Deck to the Graveyard.

● FIRE: Inflict 700 damage to your opponent.

 

Bruce Lee, the Jeet Kune Do Dragon

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 Warrior-Type monsters you control. Once per turn, you can remove from play 1 card in your Graveyard to inflict 1000 damage to your opponent. If your opponent's Life Points reach 0 by this card's effect, you can increase your opponent's Life Points by 2000 and send all face-up cards your opponent controls to the Graveyard. On the 5th turn after this card was Summoned, remove it from play and Special Summon 1 removed from play Warrior-Type monster (excluding this card).

 

Neji Hyuga, the Gentle Fist Shinobi

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Once per turn, you can discard 1 Level 5 or lower monster from your hand to switch 1 monster your opponent controls to Defense Position and decrease it's DEF to 0 until the end of this turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Maxxor

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This card cannot be Normal Summoned or Set, except by Releasing 2 EARTH monsters you control. Each time a monster is destroyed by battle, place 1 Mugic Counter on this card(Max.3). You can remove 3 Mugic Counters from this card to have Spell & Trap Cards in your hand treated as Quick-Play Spell Cards until the end of this turn. If a Chain of 3 or more Links occurs during the turn you activated this card's effect, remove it from play and select 3 unoccupied Card Zone your opponent controls. The unoccupied Card Zones you selected cannot be used until the end of your opponent's next Main Phase 1.

 

Chaor

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This card cannot be Normal Summoned or Set, except by Releasing 2 FIRE monsters you control. During your Standby Phase, you can discard 1 card from your hand to place 1 Mugic Counter on this card(Max.3). You can remove 3 Mugic Counters from this card to inflict damage to your opponent equal to the amount of FIRE monsters you control x 300. If you inflicted 1500 or more damage to your opponent with this card's effect, remove it from play and select 2 unoccupied Spell & Trap Card Zones you control. The unoccupied Spell & Trap Card Zones you selected can be used as Monster Card Zones.

 

Master Chief

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1 Tuner + 1 or more non-Tuner monsters

Once per turn, you can send 1 card you control to the Graveyard to destroy 1 card your opponent controls. If both cards were monsters, remove them from play instead. During your Battle Phase, you can pay 1000 Life Points to equip 1 Equip Spell Card from your Deck to this card. When this card has 2 or more Equip Spell Cards, your opponent cannot switch monsters to Defense Position.

 

Himura Kenshin - The Wandering Assassin

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This card cannot be Normal Summoned or Set, except by Releasing 1 Warrior-Type monster you control. Once per turn, you can discard 1 card from your hand to increase this card's ATK by 850 until the end of this turn. If this card destroys a monster the turn you activated this card's effect, place 1 Reverse Edge Counter on this card (Max.2). When this card is selected as a target by a card your opponent controls, you can remove 2 Reverse Edge Counters from this card to negate it and inflict damage to your opponent equal to the amount of cards he/she controls x 250.

 

Imperfect Cell

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This card is also treated as a Insect-Type monster. Each time this card inflicts Battle Damage to your opponent, you can discard 1 card from your hand to increase it's ATK by 200. When this card's ATK is 2000 or more, decrease it's ATK by 500. During your Standby Phase, you can remove from play 1 card you control to inflict 1000 damage to your opponent. On the 3rd turn after this card was Summoned if this card's ATK is 1800 or less, remove it from play.

 

Perfect Cell

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This card cannot be Normal Summoned or Set, except by Releasing 2 Level 5 or lower monsters you control. This card is also treated as a Insect-Type monster. Once per turn, you can pay 700 Life Points to Special Summon 1 "Cell Jr. Token" (Insect/DARK/Level 4/ATK 1000/DEF 0) to 1 unoccupied Card Zone. This card gains 100 ATK for each "Cell Jr. Token" on the field. If this card is selected as a target by your opponent, you can select 1 "Cell Jr. Token" on the field as the new target. When this card destroys a monster your opponent controls by battle, you can remove from play the top card of your Deck to inflict damage to your opponent equal to the amount of "Cell Jr. Tokens" on the field x 500. On the 5th turn after this card was Summoned if you do not control 3 or more "Cell Jr. Tokens", remove this card from play and destroy all "Cell Jr. Tokens" on the field.

 

Minato Namikaze, Konoha's Yellow Flash

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by it's own effect. When a monster you control is destroyed by battle and Battle Damage of 800 or more is inflicted, you can remove from play the destroyed monster in your Graveyard to Special Summon this card from your hand. Each time a monster is destroyed, place 1 Flying Thunder Counter on this card(Max.4). This card gains 100 ATK for each Flying Thunder Counter on it. You can remove 4 Flying Thunder Counters from this card to remove from play 1 card your opponent controls. If your opponent has 3 or more removed from play cards, you can return this card to your hand and inflict damage to your opponent equal to the amount of their removed from play cards x 400.

 

Cloud Strife, the Ex-Soldier Mercenary

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You can pay 1000 Life Points to Special Summon this card from your hand. When your opponent activates an Effect Monster's effect, you can discard 1 card from your hand to negate it. If you negated 2 or more effects this turn, this card can attack twice this turn. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

Leon Belmont - Ancestor of the Belmont Clan

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While this card is face-up on the field your opponent cannot attack with Zombie-Type monsters. Each time this card destroys a DARK monster by battle, you can remove from play 1 monster in your Graveyard to draw 1 card from your Deck. If the card drawn is a Level 5 or lower monster, increase this card's ATK by 200. When this card's ATK reaches 3000, discard your entire hand and increase your Life Points equal to the amount cards discarded x 200.

 

Electivire - High Voltage Impaction

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Each time this card destroys a monster your opponent controls by battle, you can discard 1 card to inflict 1000 damage to your opponent. During your Standby Phase if your opponent' Life Points are lower than yours, you can draw 1 card from your Deck. If the card drawn is a Spell or Trap Card you must Set it on the field immediately and if it is a monster card, increase this card's ATK by 150.

 

 

Gaara of the Desert

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Once per turn you can place 1 Sand Counter on this card. This card gains 100 DEF for each Sand Counter on it. During your Standby Phase, you can remove 2 Sand Counters from this card to destroy 1 face-down monster your opponent controls. If this card's DEF was higher than the destroyed monster, you can switch the ATK and DEF of this card until the end of this turn.

 

Eric Draven, the Crow

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned, by removing from play 3 Level 5 or higher DARK monsters you control. When this card is Summoned, Special Summon 1 "The Crow Token" (Winged Beast-Type/DARK/Level 1/ATK 0/DEF 0) to 1 unoccupied Spell & Trap Card Zone as a Continuous Spell Card. As long as you control a "The Crow Token" this card cannot be destroyed (Damage Calculation is applied normally). Each time this card destroys a monster your opponent controls, you can pay 1000 Life Points to have your opponent pick up cards from the top of his/her Deck until he/she picks up a Spell or Trap Card. Add that to his/her hand. Send the remaining cards to the Graveyard. This card gains 100 ATK for each monster sent to the Graveyard by this card's effect only for the Damage Step.

 

Optimus Prime - Leader of the Autobots

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This card cannot be Normal Summoned or Set, except by Releasing 2 Machine-Type monsters you control. When your opponent Summons a monster with an DEF of 2000 or lower, place 1 Allspark Counter on 1 monster on the field(max.1). All monsters with a Allspark Counter are treated as Machine-Type monsters and cannot select this card as an attack target. During your Main Phase 1, you can return 1 monster with a Allspark Counter to it's owner's hand to send the top card of your opponent's Deck to the Graveyard.

[/align]

 

[align=center]Kamen Rider Diend

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Once per turn, you can pay 600 Life Points to Special Summon 1 Level 4 or lower Warrior-Type monster from your hand. This card gains 200 ATK for each Warrior-Type monster you control (excluding this card). If your opponent activates an effect that would inflict damage, you can remove from play this card and all cards Special Summoned by this card's effect to negate the effect. Inflict damage to your opponent equal to the amount of monster's involved in this card's effect x 300.[/align]

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It means that i don't want to use the same effect because the effect i used for your Sephiroth card was related to your Set because of the Releasing of FF monsters so I'm just gonna change the effect around.

 

ohh yea that makes total sense.

but its an amazing card.

so are the rest

 

10000000000000000000000000000000000000000/10 :lol:

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