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my awsome new synchro


yugiohman14

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Uh . . . allow me to play Duck Hunt, why don't you?

 

Synchro monsters don't need "cannot be Normal Summoned or Set" because they can't be to begin with -- they exist in the EXTRA DECK until you Synchro Summon them, and if returned to your hand they return to that Extra Deck instead.

 

As for the "Can only be Special Summoned by Removing From Play the monsters used to Summon this card", you can just shorten it to "Remove the Synchro Material Monsters used to Summon this card from play." or "Remove from play the Synchro Material Monsters used to Summon this card.", depending on which is better/more-proper OCG.

 

Next, the SUBTYPING. 'Spirit' monsters by definition RETURN TO YOUR HAND AT THE END OF THE TURN, SPECIAL SUMMONABLE OR NO (and one should note that there is only ONE Spirit that can be Special Summoned, and he can't be Normal Summoned as a tradeoff -- every other Spirit monster is incapable of being Special Summoned period).

 

As for the actual effect . . . "Once per turn, you can pay 1000 Life Points to destroy all monsters on your opponent's side of the field." Can I just say that this is utterly broken? The nerf that it removes from play its Synchro Materials is not a nerf at all, but an invitation for inclusion in a D.D. Deck and utterly disproportionate to its Level.

 

Nice try, but try again.

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"1 Tuner + one or more non-Tuner monster(s)

This card cannot be Normal Summoned or Set. You card only Special Summon this card by removing from play the monsters used to Summon this card. Once per turn, you can pay 1000 Life Points to destroy all monsters your opponet controls"

 

That should be the correct OCG. You dont get the whole "Spirit" or "Synchro" concept though do you?

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"1 Tuner + one or more non-Tuner monster(s)

This card cannot be Normal Summoned or Set. You can only Special Summon this card by removing from play the monsters used to Summon this card. Once per turn' date=' you can pay 1000 Life Points to destroy all monsters your [b']opponent[/b] controls."

 

Spelling fix'd, as they say on MotK.

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Uh . . . allow me to play Duck Hunt' date=' why don't you?

 

Synchro monsters don't need "cannot be Normal Summoned or Set" because they can't be to begin with -- they exist in the EXTRA DECK until you Synchro Summon them, and if returned to your hand they return to that Extra Deck instead.

 

As for the "Can only be Special Summoned by Removing From Play the monsters used to Summon this card", you can just shorten it to "Remove the Synchro Material Monsters used to Summon this card from play." or "Remove from play the Synchro Material Monsters used to Summon this card.", depending on which is better/more-proper OCG.

 

Next, the SUBTYPING. 'Spirit' monsters by definition RETURN TO YOUR HAND AT THE END OF THE TURN, SPECIAL SUMMONABLE OR NO (and one should note that there is only ONE Spirit that can be Special Summoned, and he can't be Normal Summoned as a tradeoff -- every other Spirit monster is incapable of being Special Summoned [i']period[/i]).

 

As for the actual effect . . . "Once per turn, you can pay 1000 Life Points to destroy all monsters on your opponent's side of the field." Can I just say that this is utterly broken? The nerf that it removes from play its Synchro Materials is not a nerf at all, but an invitation for inclusion in a D.D. Deck and utterly disproportionate to its Level.

 

Nice try, but try again.

 

enough said

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