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Koramore's Ultimate Remakes [3/???]


koramore

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I was looking back on real Normal Monster Cards. I thought the cards deserve effects, so I decided this thread with my remakes. Enjoy, comment, and tell me of any mistakes.

I was looking back on real Normal Monster Cards. I thought the cards deserve effects, so I decided this thread with my remakes. Enjoy, comment, and tell me of any mistakes.

I can take requests if there are any cards you want me to remake.

I can take requests if there are any cards you want me to remake.

 

[align=center]RemakeBooster.png

Booster made by me in Gimp[/align]

 

[align=center]Dark Magician

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This card cannot be Normal Summoned or Set, except by removing from play 1 Level 5 or higher Spellcaster-Type monster you control and by removing from play 1 Spell Card in your Graveyard. When this card is Summoned, place 1 Dark Magic Attack Counter on this card(Max.1). As long as there is a Dark Magic Attack Counter on this card, Normal Spell Cards you control can be treated as Quick-Play Spell Cards. During your Battle Phase, you can remove 1 Dark Magic Attack Counter from this card to inflict damage to your opponent equal to the amount of Spell & Trap Cards he/she controls x 200.[/align]

 

[align=center]Blue-Eyes White Dragon

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This cannot be Normal Summoned or Set, except by Releasing 2 Level 5 or higher Dragon-Type monsters you control. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. When this card destroys a monster your opponent controls, you can send the top card of your Deck to the Graveyard to switch all monsters on the field to Defense Position (excluding this card). If 2 or more monsters were switched to Defense Position, this card can attack once again in a row.[/align]

 

[align=center]Summoned Skull

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This card cannot be Special Summoned. When this card declares an attack on your opponent, you can pay 700 Life Points to have this card's Type treated as Thunder until the end of the Damage Step. If this card destroys a monster your opponent controls as a Thunder-Type monster, you can select 1 Set Spell or Trap Card your opponent controls and send it to the Graveyard. At the End Phase you activated this card's effect, switch it to Defense Position.[/align]

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