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[Ø] Neon vs. DeMeNTeD - Over [Ø]


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Looking for another challenge.

 

-Any monster

-Must be new (never before seen by ANYONE on the forum).

-Winner gets 3 +reps from the loser.

-Ends 24 hours after both cards have been posted.

-1st person to post a card will be my opponent.

 

[spoiler=[b]Rules for Voters[/b]]

-No simple votes. Please add details as to why one card is better than the other.

 

-No biased votes.

 

-Failure to follow the above rules = vote not counting.

 

-All YCM rules apply here.

 

 

 

Neon:

 

123299.jpg

 

1 "Glaring Ball" Tuner + 1 or more non-Tuner monsters

During each of your Standby Phases all WIND monsters on the field gain 200 ATK and 100 DEF (excluding this card). When this card destroys a monster as a result of battle you can select one of the following effects:

1. Activate 1 Trap Card from your hand.

2. Remove the destroyed monster from play.

If this card is attacked by a WIND monster then this card gains 500 ATK. If this monster is targeted by the effect of a Spell or Trap card then this card is sent to the Graveyard during the End Phase of that turn.

 

[spoiler=Glaring Ball (For information if needed)]

123299n.jpg

 

 

 

DeMeNTeD:

 

79521h.jpg

 

Effect:

Once per turn, you can equip this card to a face-up Fiend-Type monster you control as an Equip Spell Card, OR unequip the Union equipment and Special Summon it in face-up Attack Position. When equipped to a monster by this card's effect, the equipped monster cannot be destroyed by battle by a monster whose Level is equal to or less than it's Level. (Damage calculation is applied normally.) If this card is not equipped to a Fiend-Type monster, it loses 100 ATK for each non-DARK monster on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)

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[align=center]I will have a go, here are my entries. You can add them to the first post if you want.

 

123299.jpg

 

1 "Glaring Ball" Tuner + 1 or more non-Tuner monsters

During each of your Standby Phases all WIND monsters on the field gain 200 ATK and 100 DEF (excluding this card). When this card destroys a monster as a result of battle you can select one of the following effects:

1. Activate 1 Trap Card from your hand.

2. Remove the destroyed monster from play.

If this card is attacked by a WIND monster then this card gains 500 ATK. If this monster is targeted by the effect of a Spell or Trap card then this card is sent to the Graveyard during the End Phase of that turn.[/align]

 

EDIT:

[spoiler=Glaring Ball (For information if needed)]

123299n.jpg

 

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Just passing by... *whistle* *whistle* *whistle*

 

Since this is a 1 card match, i suggest the card be a stand alone. I'm not that familiar with "Glaring ball" and i can assure you most of the people who'll vote doesn't know it^_^

 

You still have time though^_^ I know DeMeNTeD can give you more^_^

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Both cards have good pics. (I could have used DeMeNTeD's pic for my Warlord monster set that i'm making^_^) Honestly, DeMeNTeD's pic looks more of a Warrior-Type.

 

OCG - DeMeNTeD

PIC - Even (Could have been Neon but DeMENTeD made a good job of holoing the background to compensate it's emptiness.)

Effect - Even

Balance - DeMeNTeD

 

DeMeNTeD gets my vote.

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