Exa Raiun Posted May 25, 2009 Report Share Posted May 25, 2009 This monster cannot be Normal Summoned or Set. This monster cannot be Special Summoned except by Tributing 2 monsters and removing from play 1 Spell Card you control. The ATK and DEF of this card cannot be changed by Spell, Trap or Monster Effects. During your Standy Phase, increase your Life Points by 800. Once per turn, you can select 1 monster your opponent controls. The selected monster must attack this monster during the next Battle Phase of your opponent. When this monster is attacked, roll a dice. If you rolled 1, draw 1 card. If you rolled 2, add this card to your hand and end the Battle Phase. If you rolled 3, change the attacking monster to Defense Position. If you rolled 4, halve the ATK of the attacking monster. If you rolled 5, shuffle the attacking monster back to the Deck of the owner. If you rolled 6, switch control of the attacking monster as long as this card is on the field. The image is from danbooru. This is the first time I make such a long effect. While her effect protects her from most attacks, she is not that easy to summon, and she has no protection against Spell Cards, Trap Cards or Monster Effects. I wonder if she is balanced or overpowered. I'm really curious about your opinions and suggestions about this card! Link to comment Share on other sites More sharing options...
¶nÇØGn¶TØ Posted May 25, 2009 Report Share Posted May 25, 2009 It's a good card^_^I like it:)Well thought on the effects and how you maximized the use of the dice^_^ Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 25, 2009 Author Report Share Posted May 25, 2009 Thank you! With the effects of the dice rolls, I wanted to give variety to this card, so it really worths its cost. At first I wasn't sure in the balance, but I'm glad you like it! :) Link to comment Share on other sites More sharing options...
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