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Gods of Destruction!


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People should avoid making really long effects as they make their cards cumbersome. Making long effects doesn't make your cards unique or original because they usually end up as a mish mash of effects that don't really coincide with each other.

 

There are OCG errors all over your cards and I don't have the time to go through correcting each one. I would recommend you look up existing cards that have similar effects for the wording. Remember which words should be capitalized and which words shouldn't.

 

The beginning part of the effects are pretty reminiscent of the Earthbound Immortals. The summoning requirements are too tough to meet in an actual duel so it seems very unlikely that someone would actual put these cards in their deck. You can easily defeat most of these cards with the current metagame but you'll probably defeat your opponent before he/she can even get one of these cards out. Getting 4 monsters on the field of a specific attribute that can be Tributed is pretty tough even with the ease of special summoning nowadays.

 

Sorry, but none of these cards are interesting to me because you are trying to do far too much with each of them that they become muddled. It doesn't really make any sense why you give each card 2 effects and then try to aim for overpowered effects. I mean, is it really necessary to make them 2 different attributes? Does that really make sense considering they are suppose to represent the ultimate monster of a specific attribute/element?

 

Personally, I would rethink what you want to do with these cards. Make the summoning requirements easier so that they are actually usable in a duel and then tone down the number and length of the effects. Make them unique and true to their attribute. You'll have to rework the balancing of the cards but if you do that you'll create something better in the long run. As it stands right now I wouldn't give any of these cards a high rating but I don't rate cards out on a number scale to begin with.

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