Wanderley Posted May 25, 2009 Report Share Posted May 25, 2009 This is only a new idea, i planing a set of cards that have no ATK and high DEF and they don't can attack. In this set is the archtype "Tower". hope you like Tower - Above[align=center]This card cannot declare an attack. Increase the DEF of this card by 100 for each "Tower" monster you control. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Babel[align=center]FLIP: Special Summon 1 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) on your field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Crazy[align=center]FLIP: Destroy 1 "Tower" monster or a "Tower Token" on the field and inflict 1000 damage to your opponent. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Watch[align=center]FLIP: Both players show their hand card. Inflicts 100 damage to your opponent for each card in his/her hand. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Tree[align=center] FLIP: Special Summon 1 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) on your field. discard 1 card from your hand and add 1 "Tower" monster to your hand. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Castle Island[align=center]1 Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, Special Summon 2 "Tower Token" (EARTH/Level 2/Rock-Type/ATK 0/DEF 1000) to your field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower - Black Rose[align=center]FLIP: Inflict 200 damage to your opponent for each card on the field. This card cannot declare an attack. Each time your opponent declares an attack inflict 500 damage to your opponent.[/align] Tower Place[align=center]Activate this card only you control at least 2 "Tower" monster. In this turn no "Tower" monster can destroyed by battle or change the battle position[/align] Link to comment Share on other sites More sharing options...
B3lly N3rd Posted May 25, 2009 Report Share Posted May 25, 2009 "Each time your opponent declares an attack inflicts 500 damage to your opponent."..inflict not inflicts..its a minor grammer error.....its a great card would be good ina duel...but lol..its name is above?? Link to comment Share on other sites More sharing options...
Wanderley Posted May 25, 2009 Author Report Share Posted May 25, 2009 yes^^ only a name^^thank you for comment^^ Link to comment Share on other sites More sharing options...
Wanderley Posted May 25, 2009 Author Report Share Posted May 25, 2009 come on comments please!! Link to comment Share on other sites More sharing options...
BulletMan Posted May 26, 2009 Report Share Posted May 26, 2009 I see OCG errors. Castele Island doesn't have the"Tuner + 1 or more non-Tuner" going on there. They have really high Defense going on there. I'll give them 8/10. Link to comment Share on other sites More sharing options...
Wanderley Posted May 26, 2009 Author Report Share Posted May 26, 2009 I see OCG errors. Castele Island doesn't have the"Tuner + 1 or more non-Tuner" going on there. They have really high Defense going on there. I'll give them 8/10. thank you^^ i forgot it^i fix them now^^ Link to comment Share on other sites More sharing options...
Fen. Posted May 26, 2009 Report Share Posted May 26, 2009 This is a really cool concept. For the first time in the Yu-Gi-Oh card game, you can actually win a game by playing all defense.Shield Burn, I like it. The OCG has already been discussed, I really wanna see more of these! 9/10 Link to comment Share on other sites More sharing options...
Wanderley Posted May 26, 2009 Author Report Share Posted May 26, 2009 Really thank you^^ Link to comment Share on other sites More sharing options...
Exa Raiun Posted May 26, 2009 Report Share Posted May 26, 2009 This is the first time when I've seen such an offensive stalling. With some extra effect damage support, it seems like a viable archetype without being overpowered. The names are somewhat weird, in my opinion, but that's not really a problem. :) I believe this concept deserves 9/10. Link to comment Share on other sites More sharing options...
Wanderley Posted May 26, 2009 Author Report Share Posted May 26, 2009 thank you for the great rate^^ Link to comment Share on other sites More sharing options...
Lilrow Posted May 26, 2009 Report Share Posted May 26, 2009 Uhm... there's already a card called Tower of Babel and a whole structure deck based around winning with defense monsters: http://yugioh.wikia.com/wiki/Structure_Deck_7:_Invincible_Fortress Link to comment Share on other sites More sharing options...
Wanderley Posted May 26, 2009 Author Report Share Posted May 26, 2009 I know there card, but that isn't the same^^and the name of my card is "Tower - Babel" not "Tower of Babel" Link to comment Share on other sites More sharing options...
Alordzynix Posted May 26, 2009 Report Share Posted May 26, 2009 I really like these cards =D. They are a well balanced out set but still good to use. The thing I like best is the fact they can't attack. Some might see it as a little detail but I think it works great with this tower/building concept. I would like to see some more support for this set. 9/10 (because of the lack of S/T's) Link to comment Share on other sites More sharing options...
Wanderley Posted May 26, 2009 Author Report Share Posted May 26, 2009 thank you^^ Link to comment Share on other sites More sharing options...
-Griffin Posted May 26, 2009 Report Share Posted May 26, 2009 I like it, although any deck that doesn't attack much would destroy them. Could I reccomend a monster that changes to defence when summoned and can redirect attacks to itself? So that you can flip without leaving easy paths to your lifepoints. Or one that forces your opponent's to attack? Or both? EDIT: Oh right, rating, 7/10 great solid set, open to a little improvements. Link to comment Share on other sites More sharing options...
Wanderley Posted May 27, 2009 Author Report Share Posted May 27, 2009 I'll making a card that protect monster with 0 ATKalso this cards doesn't be Flip Summoned the cause is they only must be FILP^^ Link to comment Share on other sites More sharing options...
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