EliteKill Posted May 26, 2009 Report Share Posted May 26, 2009 Hi everyone, I'm new and I really like Ancient Gear monsters, and I felt thaey could use some more support monsters.... So here is my Ancient Gear Support (AGS) set. Most of the cards don't have pictures, so if you guys find something relevant I would appreciate giving it to me. Also, criticism is welcome. I will update this post with new cards. Card Name: Ancient Gear EmperorCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 8ATK/DEF: 3500/3500Card Text: This card cannot be Special Summoned. This card can only be Sumoned while "Geartown" is on your side of the field. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. This card gains 300 ATK for every "Ancient Gear" monster in your Graveyard. Card Name: Ancient Gear Golem - PrototypeCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 6ATK/DEF: 2500/2500Card Text: This card cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. If this card destroys a monster while "Geartown" is on your side of the field, you can send this card to the Graveyard during your End Phase to Special Summon "Ancient Gear Golem" from your deck, ignoring the Summoning Conditions. Card Name: Ancient Gear Support - Gold GadgetCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 6ATK/DEF: 1900/2300Card Text: When this card is tributed for a monster with "Gadjiltron" in its name, this card's name is treated as "Green Gadget", "Red Gadget" or "Yellow Gadget". Card Name: Ancient Gear CrusherCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 8ATK/DEF: 3300/2500Card Text: This card can only be summoned if "Geartown" is on your side of the field. The effects of your opponent's monsters that this card destroys by battle are negated. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. Card Name: Ancient Gear Support - Blue GearCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: If this card is tributed for a monster with "Ancient Gear" in its name, the monster gains the following effect:If "Geartown" is on your side of the field, this monster gain 500 ATK. Card Name: Ancient Gear Support - Green GearCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: If this card is tributed for a monster with "Ancient Gear" in its name, the monster gains the following effect:This monster gain 300 ATK. Card Name: Ancient Gear Support - Red GearCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: If this card is tributed for a monster with "Ancient Gear" in its name, the monster gains the following effect:If "Geartown" is on your side of the field, the effects of your opponent's monsters that this card destroys by battle are negated. Card Name: Ancient Gear Support - Yellow GearCard Type: Monster/EffectAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: If this card is tributed for a monster with "Ancient Gear" in its name, this tribute is treated as 2 tributes. Card Name: Ancient Gear Support - Gray GearCard Type: Monster/UnionAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: Once per turn, you can equip this card to a monster with "Ancient Gear" in its name you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, the monster can only be destroyed by battle. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Card Name: Ancient Gear Support - Purple GearCard Type: Monster/UnionAttribute: EarthType: MachineLevel: 3ATK/DEF: 0/1800Card Text: Once per turn, you can equip this card to a monster with "Ancient Gear" in its name you control, OR unequip it to Special Summon this card in face-up Attack Position. While equipped to a monster by this effect, if the monster destroyed your opponent's monster as a result of battle, it can attack once again in a row. This effect can be used once per turn. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Card Name: Ancient Gear FortressCard Type: Spell/ContinuousCard Text: This card cannot be Set. You can only activate this card by sending, from your side of the field, "Ancient Gear Castle" with two or more counters. If this card would be destroyed, you can discard 1 monster with "Ancient Gear" in its name from your hand instead. All monsters with "Ancient Gear" in their names gain 500 ATK and 800 DEF. When a monster with "Ancient Gear" in its name is attacked, you may switch it into Defence Position until the end of the Damage Step. Card Name: Ancient Gear GeneralCard Type: Monster/EffectAttribute: 8Type: MachineLevel: 3ATK/DEF: 0/1800Card Text: This card cannot be Special Summoned. When this card is Normal Summoned or Flipped Summoned, it is changed to Defence Position. As long as there is one "Ancient Gear" monster on your side of the field (except Ancient Gear General), this card cannot be selected as an attack target. As long as this card is face-up on your side of the field, all "Ancient Gear" monsters you control gain 500 ATK. Card Name: Gear FusionCard Type: Spell/ContinuousCard Text: This card can only be activated if "Geartown" is on your side of the field. Select 1 Fusion Monster from Extra Deck. Send, from your hand or Deck, monsters listed on the selected Fusion Card to the graveyard and Special Summon the selected Fusion Monster, ignoring Summoning restrictions. If this card is removed from your side of the field, destroy the selected monster. On the fourth Standby Phase after this card was activated, send this card to the Graveyard bu do not destroy the selected monster. Card Name: Gears - Combine!Card Type: Spell/NormalCard Text: This card can only be activated while "Geartown" is on your side of the field. Tribute "Geartown" along with 1 more "Ancient Gear" card to Special Summon any "Ancient Gear" monster from your deck, while ignoring all Summoning restrictions. Link to comment Share on other sites More sharing options...
EliteKill Posted May 27, 2009 Author Report Share Posted May 27, 2009 Can I please have feedabacks and ratings? Anyways, I added more cards. Link to comment Share on other sites More sharing options...
Max Darkness Posted May 27, 2009 Report Share Posted May 27, 2009 These are good for a new member, but: i) Get pictures for all of them (if you can't post them in Written Cards) and pictures with backgroundsii) There are some minor OCG errors. Just check the OCG thread or the Yu-Gi-Oh wikia to see where you're going wrong. Overall: 7/10 for the moment Link to comment Share on other sites More sharing options...
EliteKill Posted May 29, 2009 Author Report Share Posted May 29, 2009 Thanks, but no one else?! Link to comment Share on other sites More sharing options...
EliteKill Posted May 30, 2009 Author Report Share Posted May 30, 2009 I really worked hard on these.... Please? Link to comment Share on other sites More sharing options...
NeoDemonX Posted May 30, 2009 Report Share Posted May 30, 2009 wow I want to use them wow Link to comment Share on other sites More sharing options...
EliteKill Posted May 30, 2009 Author Report Share Posted May 30, 2009 Thanks. Can someone help me with the pictures? It's really tough... Link to comment Share on other sites More sharing options...
RAEGING D0GKING Posted May 30, 2009 Report Share Posted May 30, 2009 Awesome for a new member 8.5/10Some of them don't have pics thats the bad part Link to comment Share on other sites More sharing options...
Windowlicker Posted May 30, 2009 Report Share Posted May 30, 2009 [align=center]Most of the cards don't have pictures, and the ones that do are crappy anyway.There are so many cards that I can't even correct the OCG. Its generally okay. Don't make 12 stars (referring to the first card).Remove all of the pictures and post these in Written Cards.Altogether: 7/10[/align] Link to comment Share on other sites More sharing options...
Wanderley Posted May 30, 2009 Report Share Posted May 30, 2009 don't post cards without imagesthe fist 2 images are badeffects ok...OCG ok too^^6/10good luck on you way Link to comment Share on other sites More sharing options...
sniperray213 Posted May 21, 2012 Report Share Posted May 21, 2012 Im making Ancient Gear Cards also, but i think im willing to help you to try to come up with new Ancient Gear cards, and try to make them more sutiable in a duel. Link to comment Share on other sites More sharing options...
Sailor Gourmet Posted May 22, 2012 Report Share Posted May 22, 2012 Very good cards for a new member, as others have said.The OCG isn't golden, but hey, at least it's understandable. Check the OCG thread an read up to give your cards a nice, grammary sheen.The picture quality, isn't the best, so in the future, until you have some good quality images with backgrounds, you can always post the effects down in the "written cards" section for critique.A 7.5/10 for solid effort. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 22, 2012 Report Share Posted May 22, 2012 Emperor is pretty broken (why has no one said that already?) a one sac whose base attack is 3500 but can get stronger and pierces and he makes sure that there is no mirror force or D-prison so if you do not stop him at the summoning then you are pretty much s.o.l. Prototype is decent but if is on the field then its a no sac 2500 that can prevent spell and traps from activating. Its seems out of all of the Ancient Gear support you made I only think few cards would actually make the set a lot better: Emperor (well of course he is broken), Prototype, Crusher (Cool trade-in target and can be special summoned) and General. You basically made Geartown an even more important card than it already was. I would say you have to nerf down Emperor a bit. Link to comment Share on other sites More sharing options...
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