chainsaw20x6 Posted May 26, 2009 Report Share Posted May 26, 2009 I already have a few of these in realistic, but im running out of pictures so... you can look up my set in Realistic if you want to see the other ones Gambler Dice ChancellorLevel 9EARTHWarrior/Synchro 1400/2000 1 Gambler Tuner + 1 or more Gambler non-Tuner monsters Whenever a die is rolled for an effect place Dice Counter(s) (max. 20) on this card equal to the result. Increase this cards ATK by the number of Dice Counters on it x100. Once per turn you may remove Dice Counters from this card to Special Summon a Gambler monster who's level is equal to half the number of Dice Counters removed from your hand, Deck, or Graveyard. Gambler Hot SlotsLevel 4FIREMachine 1800/1400 Whenever a die is rolled for an effect execpt for the effect of "Gamber Hot Slots" you can roll a six-sided die. If the result is a 1 or 2 inflict damage to your Life Points equal to the result x100. If the result is a 3, 4, 5, or 6 inflict damage to your Oppenent's Life Points equal to the result x100. Link to comment
玄魔の王 Posted May 26, 2009 Report Share Posted May 26, 2009 There's an old term when dealing with gambling: roll the dice and pay the price. With this theme, you'll either pay or PWN. The only issue I see is that Chanceller is too ahrd to play for his worth; you could let it be any Tuner and it'd be fine. Link to comment
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