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My Cards Thread


Warrior_Tal

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I may admit it took me some time to start making cards together. It took me a while but after searching through many of my myspace photos I finally found some that worked through including a few of my personal favs. Many of these cards where just made from my RP character of myspace. So enjoy them as they come.

 

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Starting off:

 

"Black Armored Wolf #1"

l_a053274df0464094ad7a7b3e032d23cd.jpg

Description: When this card is destroyed and sent to the Graveyard, automatically summon "Black Armored Wolf #2" to the field.

 

"Black Armored Wolf #2"

l_f1ec020488314655a1baac9a468ebb61.jpg

Description: For every "Black Armored Wolf" in the Graveyard gains an extra 500 ATTK and DEF points.

 

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More are to come but for now comments are welcome; please don't shoot me down.

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Machine-Beast-Type? Such dual types are done on a different way.

Correction time:

Black Armored Wolf #1:

[Machine / Effect]

This card is also treated as Beast-Type. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 "Black Armored Wolf #2" from your hand or Deck. (You meant that way, right?)

Black Armored Wolf #2:

[Machine / Effect]

This card is also treated as Beast-Type. Increase the ATK and DEF of this monster by 500 for each "Black Armored Wolf" monster in your Graveyard.

 

Somewhat simplistic effects, and I feel them underpowered. Even with the effect of Black Armored Wolf #2, it reaches a high ATK when it's too late, I think. Considering that you are new, I give you 5/10 for these two cards.

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correction

 

Warrior_Tal:

[Machine/Effect]

This card can only be summoned by tributing two Machine-type monsters. This card gains 500 ATK and DEF for each Machine-type monster in the Graveyard. This card cannot be destroyed by battle with a Machine-type monster.

 

i think that works..

pretty good ideas though

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Machine-Beast-Type? Such dual types are done on a different way.

Correction time:

Black Armored Wolf #1:

[Machine / Effect]

This card is also treated as Beast-Type. When this card is destroyed and sent to the Graveyard' date=' you can Special Summon 1 "Black Armored Wolf #2" from your hand or Deck. (You meant that way, right?)

Black Armored Wolf #2:

[Machine / Effect']

This card is also treated as Beast-Type. Increase the ATK and DEF of this monster by 500 for each "Black Armored Wolf" monster in your Graveyard.

 

Somewhat simplistic effects, and I feel them underpowered. Even with the effect of Black Armored Wolf #2, it reaches a high ATK when it's too late, I think. Considering that you are new, I give you 5/10 for these two cards.

 

thanx for not making me write that down

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Here is another one I made. In a way this is my favorite counting that it is with the NJROTC class I was in. I am actually in the photo that was used to make it.

 

l_bcc55c18f82f4a5abad5caa8de3599f3.jpg

Description: Amazing things happen in Navy JROTC espically after school. Now why would it take six NJROTC cadets to lower the flags stationed in two different locations at a high school. Pretty crazy espically when pics are taken. Now we call it "Color Detail Gone Wild!"

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Machine-Beast-Type? Such dual types are done on a different way.

Correction time:

Black Armored Wolf #1:

[Machine / Effect]

This card is also treated as Beast-Type. When this card is destroyed and sent to the Graveyard' date=' you can Special Summon 1 "Black Armored Wolf #2" from your hand or Deck. (You meant that way, right?)

Black Armored Wolf #2:

[Machine / Effect']

This card is also treated as Beast-Type. Increase the ATK and DEF of this monster by 500 for each "Black Armored Wolf" monster in your Graveyard.

 

Somewhat simplistic effects, and I feel them underpowered. Even with the effect of Black Armored Wolf #2, it reaches a high ATK when it's too late, I think. Considering that you are new, I give you 5/10 for these two cards.

 

thanx for not making me write that down

 

ditto

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Hey I just got some more cards made. Enjoy!!!

 

l_b0b86edf3e2e41f2835f62ae563b2a45.jpg

Description: As long as this card remains face-up on the field the holder can claim control of one monster. If that monster is destroyed the sum of the monsters attack points is subtracted out of the opponents life points.

 

l_b906f9cfae94426fa54cb72d4a43126b.jpg

Description: As long as this card remains face-up on the field, all of your opponents monsters are converted to Warrior-type monsters. Also, both ATTK and DEF of your opponents monsters are reduced by 500.

 

l_a57f5450328b41e79ed1c219bd46e095.jpg

Description: Imperial soldiers who serve the Galactic Empire. Once this card is summond to the field special summon one "Darth Vader" card from hand or deck to the field.

 

l_a192705279a44af4a3e6a998c2b06913.jpg

Description: 1 Spirit Tuner + 1 or more non-Tuner monsters.

This card is also treated as a Spirit-type. When this card is successfully Synchro summond to the field increase your life points by 500. As long as this card remains face up on the field all magic, trap, and spell cards are negated and destroyed.

(The card above won me first place in a contest on this board.)

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Master Control:

As long as this card is on the field, take control of 1 monster your opponent controls. If this monster is destroyed, inflict damage to your opponent equal to the ATK of the destroyed monster.

 

Sorry, this one is overpowered. Change of Heart (which takes control for 1 turn) and Snatch Steal (which takes control as its on the field but heals the opponent) are forbidden, and your card is more powerful than either of them.

 

Warrior Sphere Circle:

As long as this card is on the field, treat all face-up monsters your opponent controls as Warrior-Type and decrease their ATK and DEF by 500.

 

A Field Trap Card? I'm not sure if such thing exists. Either change it to a Continuous Trap or a Field Spell. Otherwise, it's not bad.

 

Imperial Sandtroopers:

When this monster is Summoned, Special Summon 1 "Darth Vader" from your hand or Deck.

 

You cannot add flavor-text to Effect Monsters. Without seeing the stats of Darth Vader, its hard to judge, but I'm afraid it would be overpowered too...

 

Death Knight:

1 Spirit Tuner + 1 or more non-Tuner monsters

This card is also treated as a Spirit monster. When this card is successfully Synchro Summoned, increase your Life Points by 500. As long as this card remains face-up on the field, negate the effect and destroy all Spell or Trap Cards.

 

I am not sure that a Synchro Spirit monster could work that way... Spirit monsters go back to the owner's Deck, but Synchro monsters don't go to hand... I'm a bit confused about that card.

 

Your card grammar is seemingly better, but you still have balance issues. As seeing the improvement, I give 6/10 for this set.

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