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31 Awesome Dragons


Diabloco

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This is Deck where I used all my best pics of dragons.

I don't know if the archtype has already been used if it was please tell me.

Hope you like the set though :D

 

DAs_Standard_Structure_Deck_Templat.jpg

 

145735p.jpg145735plb.jpg145735k.jpg[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Sunrise" monsters on your side of the field.

This card cannot be destroyed by battle (battle damage is applyed normally).

Once per turn during your Standby Phase you can remove from play 1 WIND "Sunrise" monster in your Graveyard to have this card's ATK switched by its DEF until the End Phase of your opponents next turn.

145735i.jpg145735f.jpg145735mko.jpg[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Sunrise" monsters on your side of the field.

Once per turn you can destroy 1 card on the field and discard one card from your opponent's hand to the Graveyard.

145735n.jpg145735vfa.jpg145735kee.jpg[spoiler=Effect:]3 DARK "Sunrise" monsters.

When this card is Fusion Summoned Special Summon to your side of the field as many removed from play monsters as you can.

Once per turn during your Standby Phase you can remove up to 2 cards on the field from play.

145735kpo.jpg145735r.jpg145735kht.jpg145735nkv.jpg145735y.jpg[spoiler=Effect:]"Divine Sunrise" + "Golden Sunrise"

This card cannot be Special Summoned.

This card's ATK becomes the number of cards in your hand x600.

If you have no cards in your hand you can Special Summon 1 LIGHT "Sunrise" monster from your Graveyard to your side of the field.

145735.jpg145735.jpg145735y.jpg[spoiler=Effect:]"Tartarian Sunrise Dragon" + "Darkness Sunrise"

This card cannot be Special Summoned.

Once per turn in your Standby Phase toss a coin and call it. If you call it right this card gains 1000 ATK and DEF untill the End Phase of this turn. If you call it wrong destroy 1 monster card on your side of the field.

145735rjd.jpg[spoiler=Effect:]"Windy Brise Sunrise" + "Wind Vortex Sunrise Dragon"

If a Spell card is activated you can discard 1 "Sunrise" monster from your hand to cancel the cards effect and destroy it.

Once per turn you can look to your opponents hand choose one card and remove it from play.

145735x.jpg145735w.jpg[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing 3 "Sunrise" monsters on your side of the field.

Once per turn during your or your opponent's Battle Phase you can discard 6 cards from your hand to the Graveyard to double this card's ATK.

145735o.jpg145735d.jpg145735.jpg145735eca.jpg145735d.jpg145735k.jpg145735s.jpg145735.jpg145735t.jpg[spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 5 "Sunrise" monsters with different atributes in your Graveyard from play.

This card's atribute is also treated as FIRE, DARK, WATER, EARTH, WIND and LIGHT.

Once per turn in your Standby Phase you can choose and activate one of the following effects:

- Special Summon 1 "Sunrise" monster from your Graveyard.

- Add 1 "Sunrise" monster from your Deck to your hand.

- Pay 2000 life points and Special Summon one "Sunrise" monster from your Extra Deck ignoring its Summoning conditions.

[spoiler=If you thought "Sunrise Queen" was the best "Sunrise" monster, just ] 145735.jpg145735a.jpg [spoiler=Effect:]This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 WATER, WIND, FIRE, DARK, LIGHT and EARTH monster on your side of the field from play. This card can only be destroyed by monter effects.

This card's ATK and DEF becomes the number of "Sunrise" monsters removed from play x800.

If "Sunrise Queen" is in your Graveyard this card's ATK and DEF becomes 3500.

[spoiler=Effect:]1 Tuner monster + 1 or more non Tuner "Sunrise" monster

This card cannot be Special Summoned.

This card's ATK and DEF becomes the number of "Sunrise" monsters in your Graveyard x800. While you have at least 1 "Infinty Sunrise" on your Graveyard this card can only be destroyed by monster effects, additionaly this card's ATK and DEF becomes 5000.

 

 

 

Spells and Traps

 

145735.jpg145735.jpg145735c.jpg145735.jpg145735g.jpg145735w.jpg145735y.jpg145735l.jpg145735.jpg145735.jpg145735mqf.jpg145735z.jpg

 

NEW monsters will come soon :D

Pic credit: Photobucket and DeviantArt

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Hmmm.... a tad bit weird structure deck to have 6 fusion monsters, 24 monsters, 10 spell / trap cards and only (for now) 1 way to get the fusion monsters out =P And well, you kinda posted this up in "finished sets" section, so shouldn't you rather post the finished version of the structure deck?

 

The awesome images kinda loses its appeal after seeing them on so so many cards ^^;

 

Just as a little bit of critisism, I would say that the stats for these monsters are a tad bit too high for their effects, and the Divine sunrise's effect of drawing as many cards as the number of sunrise monsters you control is just overpowered ^^;

 

Also, a couple of your effects allow for easy special summoning of high-level monsters, which causes some of your other effects to be way too powerful, like the Light Wing sunrise.

 

These are nice cards indeed, but when they are put together, they become a bit overpowered, due to the synergy they have with each other. When creating a deck, you have to watch out for making the deck overall too powerful, but it was a nice try, so good job =D

 

I hope the criticism wasn't too harsh =)

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Direct and objective. I like that. After reseeing the cards a noticed a certain overpower among them but I still haven't got time to correct them, same as the rest of the deck.

Come here like in a week and the cards should already be corrected and the deck will be finished.

Thanks to all :D

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Well, yay for constructive critisism =D

 

Let's see, first, Windy Brise (I think you might have meant windy Breeze) let's you summon any high level dragons for 2000 Lifepoints, that in itself seems fair, but when you couple it with the rest of the dragons ( Chaos, Lightwing, Flare, etc..) he becomes really, really powerful. (Lightwing is automatically a +4 for 1, and Pot of greed got banned because it was simply a +1, and disc commander got banned because he was a +2 when special summoned)

 

Monsters in Yu-Gi-Oh (The card game we are talking about here) works towards a quota. The lower the level - the lower the stats, the better effect - the lower the stats, the higher the stats - the worse effect / Penalty, etc... Your monsters all (almost) have way too high stats for their effects. The meaning is that if they have an awesome effect, they should be easy to take down without protection. Almost all your monsters have around 2400 - 3600 ATK, and still have an awesome effect. Also, all your 4 stars monster have 1800, 1900, 2000, 2300, and 2500 ATK respectively. To date, no Yu-gi-oh Monster that have had 1900 ATK have an actively good effect (except zombie paladin (something))

 

Also, some of your dragons are too powerful in themselves, like Tartarian, Mighty, and Hurricane sunrise. Tartarian sunrise is a simple 4 star monster with 2500 ATK. Even if it doesn't attack, it is a shield strong enough to stop almost all 1 tribute monsters, and some 2 tribute monsters by itself. Mighty sunrise is just a much-better version of Goblin attack force, which is Yu-Gi-Oh!'s strongest 4 star monster (Highest ATK) While GAF (goblin attack force) has the same amount of ATK, GAF has 0 defense, and has to stay in defense mode for 2 of your opponent turns, and can't change back.

 

Hurricane is also a 4 star monster that can destoy all your opponent's monsters, no matter how strong they are, which is a way too good effect for a 4 star monster. He has to destroy 1 monster each turn, so he can keep doing that until your opponent doesn't have any monsters left, and are wide open for a direct attack. That is way overpowered in itself. Maybe if you tuned it's level to 7 or something, or changed the effect to only face-up monsters?

 

And then we have Divine sunrise again. It is itself a +1 every turn (again, pot of greed got banned because it was a simple +1 once) and could go as far as +5 each turn, which is pretty much instant-banlist or broken way past what is reasonable. Also, he has stats enough to take on Yu-gi-oh!'s top 10 strongest monsters, and still win (In comparison to ATK / DEF), which is just way too much to ask from a single card, even if it requires 2 tributes. Also, it has no maintenace cost, which is just too much.

 

And lastly (for now) Atlantis Sunrise. He is a free (500 Lifepoints are virtually nothin) special summon as many times as you want, and is an OTK in itself coupled with Dark dive bomber for example. Treeborn frog is the closest you can get to a free Resurrector, and he only has 200 / 300, and he requires you to have no traps / spells set during your standby phase. Yours are a (relatively) free special summon as many times as you want, with 2200 ATK.

 

(Yes, yes, I know Red eyes Darkness Metal dragon is way overpowered. Shame on them. Please don't use that as an excuse to make cards that you yourself think are too powerful. please).

 

Also, some of the ATK and DEF values of some of your monsters are just silly. 3005 ATK? 3010 DEF? Come on, please.

 

I'll be happy to come back in a week, and see what you have done with the deck =D Again, I hope that the critisism wasn't too harsh, and that you are able to take it seriously. I am judging your cards on how they would be able to work in the real world, and such, they would have to fit into today's standards.

 

I still hopw that you don't see this comment as the ramblings of some random raving person on the internet, because I am serious in my attempt to rate these cards. So again, I'm sorry if you think that I rated them too harshly, but this is honestly what I feel about them.

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They are good pictures(which means many people would use it too..) BUT you planted the original picture right inside. some pictures doesnt fit to the proportion of the frame size. some of your dragons looks too stretched or too squashed.. so maybe you wanna cut out the sides (top or sides) to make the picture looks nicer, works for me anyway. For example your sunrise queen is being squashed on the top and bottom.

 

Moving on to effects. i'm sure you're tired of hearing it but i still have to say it: so many overpowered cards~ haha sorry. for example i realised a point that one of your monsters requires the discarding of hand cards to work out an effect, then, conviniently, there comes along Divine sunrise. its effect allows you to have a sufficient number of hand to work out good effects and so have an upper hand, a very very upper

hand. Then there is the Aztec Dragon which i found interesting not because it was overpowered, but its effect is pointless, you only have one WIND "sunrise" and its a fusion, so.. it makes the effect hard to get..

 

I like the idea of "when vsing _____ element monster, ATK becomes ____" effect but the Atlantis one is jumping 400 attack up, i dont know, to me that makes a lot of difference..and considering it just needs one tribute..and not mentioning other Equip Cards which + ATK that may be included etc. etc. The darkness one was okay though, jumping 200 ATK and only to one particular element which in atlantis's case is to 4 elements, thus even increasing its potential.

 

About Abyss dasher sunrise dragon, maybe you wanna increase the difficulty of summoning it coz the effect is really good.

 

Rating: 6.5/10

well i guess that is all for me..

 

p.s Dairuga's points should be seriously considered, his opinions are, short to say, good.

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first I have 4 WIND monsters and 1 WIND fusion monster.

 

second the deck is good, not unbeatable, strong, with some weacknesses

 

third you are the first person I know here that besides being a level 1 criticising this way (what is good), you also criticise the imgs size. Personaly I think they are ok, some even better this way

 

fourth if you do a deck using these cards you won't be able to put equip spells, or any other card besides "Sunrise" cards. What excludes your theory of using equip spells.

 

fifth I agree that some cards are overpowered but as I've already said I will soon edit this deck again, put Trap cards, Spell cards, add monster cards and correct some of the exposed cards

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Oh you do have 4 wind monsters? LOL sorry somehow i didnt see them.. my mistake. and about the equip spell thing, i dont really know what you're saying but i meant as in IF there is equip cards in a deck along with these monsters then it would be very strong. about the images.. its just what i think, so sorry if i said too much. then about your fifth point, okay i guess, i wanna see your traps and spells and see how you will edit those cards =)

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