-Kai- Posted May 29, 2009 Report Share Posted May 29, 2009 [align=center] When this card attacks a monster in Defense Position, flip a coin. If heads, increase the ATK of this card by 800 points until the end of the Battle Phase. If tails, negate the attack. This card cannot be destroyed by battle (damage calculation is still applied). When a monster with 2000 or more ATK attacks this card, place 1 counter on this card. When there are 2 counters on this card, send this card to your Graveyard. Pic Credit: http://animeready.com/img/hajime.jpg [/align] [align=center] Select 1 "Hajime No Ippo - Ippo Makunouchi" you control. Until the end of the turn you activated this card, the selected monster can attack your opponent's Life Points. When the selected monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When this card is sent to the Graveyard, you can remove it from play to send 1 Level 4 or lower monster from your Deck to your hand. Pic Credit: http://tinypic.com/view.php?pic=1z69i1j&s=5[/align] [align=center] When a monster your opponent controls attacks a Level 4 or lower monster you control, pay 1000 Life Points. Destroy the attacking monster. During each of your Standby Phases, you must pay 800 Life Points. If you do not pay 800 Life Points, destroy this card. When this face-up card is removed from the field by a card effect, inflict 800 damage to your opponent's Life Points. Pic Credit: http://media.photobucket.com/image/ippo%20makunouchi/kovkov40/15960.jpg[/align] Link to comment Share on other sites More sharing options...
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