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THE SAVIOR is it to OP


josh = jaden

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i want to make this card perfect so if you think its OP tell me i need sum opinions

 

 

297981d.jpg

 

Newly worded Effect:This card can only be Ritual Summoned with "Final Savior". This Attack Position card is not destroyed as a result of battle battle for two turns. When this card is Summoned, you can pay 1000 Life Points to Special Summon up to 4 "Savior Tokens" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed. During your Standby Phase, destroy all "Savior Tokens" you control and Special Summon the same number of your removed from play "Savior" monsters. The ATK and DEF of this card is determined by the combined number of stars of the four Special Summoned ‘Savior’ Monsters X200.

 

 

 

 

 

 

 

HELP !!!!

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Effect:This monster cannot be Normal Summoned, Special Summoned or Set. This card can only be Ritual Summoned by the Ritual Spell card 'Final Savior' if 10 or more 'Savior' monsters are removed from play. This card cannot be attacked for two turns. You can only use the following effect if this card is the only monster on your side of the field. During your next Standby Phase, pay 1000 Life Points to summon 4 'Savior Tokens' (LIGHT/ATK 100/DEF 100) onto the field / During your next Standby Phase, pay 1000 Life Points to summon 'Savior Tokens' (LIGHT/ATK 100/DEF 100) equal to the number of adjacent spaces in your monster card zone. Pay additional 500 Life Points so the 'Savior Tokens' cannot be destroyed (Battle Damage is halved). During your second Standby Phase, destroy the 'Savior Tokens' to Special Summon 4 LIGHT Attribute 'Savior' monsters from out of play. this card gains ATK and DEF equal to the total level stars of the 'Savior' monsters Special Summoned by this effect X100.

 

Then again, I'm not perfect... but this is correct.

I'm not sure about the out of play term...

 

I think the pic may be offending to some people? (religious matter) I don't know... Maybe not?

 

There's no such type as you specified... No fakeys...

Another thing, I hate 12 stars...

^Thats just me... maybe other people even want 13 stars to exist...

 

7/10, take it or leave it.

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Okay... first of all, I think it should be Fairy-Type, not Winged-Beast. Winged Beasts are usually bird/human hybrids, while your card is an angel (the Fairy type is actually called Angel in the Japanese version). When the effect text gets that small, it's really a sign that you should shorten it. I make it a habit to always simplify the effect or reword it if its too long, even if you have to leave some stuff out. Rather than merely correct your OCG as others have done, I'm going to help you simplify the effect so it's a bit more readable.

 

First, get rid of the first sentence. It is implied that Rituals can't be Normal Summoned, so the card doesn't include that. Also, I'd get rid of the10-removed-monsters Summoning restriction. Its power depends on the number of monsters it can Summon, so it really shouldn't matter how many you have removed from play in the first place, since the less you have the less powerful it will be. Change "can't be attacked", which in correct OCG would be "cannot be selected as an attack target" to "is not destroyed by battle", which is a bit shorter. Next, we'll move the two effects up a turn, by having the first one activate as soon as it's Summoned and the second one during the next Standby Phase. Make the effect more versatile by choosing how many Tokens to Summon, and make the cost per Token. Add in a "no-Tribute" effect and get rid of the anti-destruction option to avoid abuse and save space. Lastly, the power-up is a problem. It's not really OP, since by pulling 4 Level 4's at an average of 1500 ATK per monster it stands at an unimpressive 1600 ATK. However, the other monster's total ATK can be much higher. What I would suggest is that it only gains ATK when one of the monsters is destroyed, but make it 500 instead of 100. Also, to make it easier for your opponent to deal with, we'll limit its anti-destruction effect to Attack Position, so your opponent can at least attack you for damage while you have a 4-monster wall up.

 

Here's my version of the effect. I checked in the card maker, and it's relatively readable:

 

This card can only be Ritual Summoned with "Final Savior". This Attack Position card is not destroyed by battle. When this card is Summoned, you can pay 500 Life Points per Token to Special Summon up to 4 "Savior Tokens" (Fairy-Type/LIGHT/Level 1/ATK 0/DEF 0). These Tokens cannot be Tributed. During your Standby Phase, destroy all "Savior Tokens" you control and Special Summon the same number of your removed from play "Savior" monsters. When a monster Summoned this way is destroyed, this card gains 500 ATK x its Level.

 

It's quite different from the original effect, but it's nice and brief and a bit more balanced.

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