Skarlet Posted May 30, 2009 Report Share Posted May 30, 2009 Monsters: 20 Caius the Shadow Monarch x3Power Injector x2Prime Material Dragon x2Psychic Jumper x3Psychic Snail x3Raiza the Storm Monarch x2Telekinetic Shocker x2Thunder King Rai-Oh x3 Spells: 14 Brain ControlBrain Exploitation Research Lab x3Burden of the Mighty x3Emergency TeleportGiant TrunadeMystical Space TyphoonShrink x3Terraforming Traps: 6 Royal Oppression x3Mind Over Matter x3 Extra Deck: 15 Generic x15 Link to comment Share on other sites More sharing options...
Static Posted May 30, 2009 Report Share Posted May 30, 2009 Neg Crit: Slow. This is a slow deck. I'm not sure what power injector does, but the deck seems slow judging by the list.Lucky Burn isn't meta ;) Pos Crit: Really like the build, could use some speed, but it seems as if it could hold it's own pretty nicely. Link to comment Share on other sites More sharing options...
Skarlet Posted May 30, 2009 Author Report Share Posted May 30, 2009 -3 Shrink +3 Hand Destruction? Would that solve your speed issue? Link to comment Share on other sites More sharing options...
Static Posted May 30, 2009 Report Share Posted May 30, 2009 I don't like Hand Destruction because it loses card advantage, and you don't seem to benefit from dumping guys in the grave. Also, it's not my speed issue; it's not my deck. Have you play-tested it yet? Link to comment Share on other sites More sharing options...
Skarlet Posted May 30, 2009 Author Report Share Posted May 30, 2009 Sorry, that was poorly phrased, but still, I need to work somthing out for speed, Hand Destruction does loose advantage, but I'd have to re-package the deck for anything much else, however -1 Heavy Storm (it's actually detrimental to the deck)+1 Teraforming Hand destructions will have to do for now, but I might drop Solemns for it instead, usually I wouldn't do somthing like that but Solemns are kinda pricey in this build, Then again, Mind Over Matter would work. Link to comment Share on other sites More sharing options...
Static Posted May 30, 2009 Report Share Posted May 30, 2009 Get the Solemns out for MoM I guess. I'd suggest 1x Allure for this build given the 8+ Darks. Two might be too much with the light stuff floating around in there. If you need to use 1-2 hand destruction, go right ahead, but if you use hand destructions, use at least 1 allure instead of 1 hand destruction. Link to comment Share on other sites More sharing options...
Skarlet Posted May 30, 2009 Author Report Share Posted May 30, 2009 actually I didn't even think about allures (I deserve a face-palm) I what to neg? Link to comment Share on other sites More sharing options...
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