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[Bounded]~Koramore~[Demons]{8/40}


koramore

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Ravished from the pits of Hell the Bounded Demons rise after spending a Millennium sealed away. A wary day has brought these fiends to life once again. What will we do?

Ravished from the pits of Hell the Bounded Demons rise after spending a Millennium sealed away. A wary day has brought these fiends to life once again. What will we do?

These cards are a new idea that sparked me, rate, comment, and tell me of errors.

These cards are a new idea that sparked me, rate, comment, and tell me of errors.

 

[align=center]Bounded Demon Aculoden

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This card cannot be Special Summoned. When this card is Summoned, switch it to face-up Defense Position. As long as this card is in face-up Defense Position only 1 Spell or Trap Card can activated during either players' turn. If this card is in face-up Attack Position it cannot be destroyed by battle (Damage Calculation is still applied) and it's original ATK & DEF are switched. Once per turn, you can send 1 face-up Continuous Spell or Trap Card you control to the Graveyard to increase this card's DEF by 1000. On the 4th turn after this card's DEF is 3000 or more, you can decrease this card's DEF by 1500 and remove from play 1 Spell or Trap Card in your Graveyard to inflict damage to your opponent equal to the amount of Set Spell & Trap Card(s) he/she controls x 450.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/art2.jpg[/align]

 

[align=center]Bounded Demon Dquaron

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This card cannot be Special Summoned. When this card is Summoned, switch it to face-up Defense Position. If this card is in face-up Attack Position it's original ATK & DEF are switched. During your Main Phase 1, you can discard 1 card from your hand to inflict 600 damage to your opponent.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/DIR_39501/whimwader_art_by_jeff_easley.jpg[/align]

 

[align=center]Bounded Demon Lovanon

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This card cannot be Special Summoned. When this card is Summoned, switch it to face-up Defense Position. If this card is in face-up Attack Position it's original ATK & DEF are switched and it's Type is treated as Pyro. Once per turn during your Standby Phase, you can Release 1 "Bounded Demon" monster you control to send the 3 top cards of your opponent's Deck to the Graveyard. Inflict damage to your opponent equal to the amount of Spell & Trap Cards that was sent to the Graveyard by this card's effect x 500.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/DIR_25901/DIR_27401/DIR_28601/shah_of_naar_isle_art_by_jon_foster.jpg[/align]

 

[align=center]Bounded Demon Tyaquon

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This card cannot be Special Summoned. When this card is Summoned, switch it to face-up Defense Position. If this card is in face-up Attack Position it's original ATK & DEF are switched and it's Type is treated as Aqua. Once per turn during your Draw Phase instead of drawing a card, you can increase this card's Level by 1. On the 2nd turn after this card was Summoned if this card's Level is 5 or more, you can remove from play 1 or more Set Spell or Trap(s) you control to have this card attack equal to the amount of Spell & Traps used.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/art20.jpg[/align]

 

[align=center]Bounding to Eternal Pits

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This card can only be activated if you control 1 "Bounded Demon" monster in face-up Defense Position. Select 1 card your opponent controls and remove it from play. If the card removed from play was a Level 6 or lower monster, draw 1 card from your Deck.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/DIR_25901/DIR_27401/DIR_28601/DIR_29801/dark_withering_art_by_wayne_reynolds.jpg[/align]

 

[align=center]Boosting Bounder Evolution

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Increase the ATK & DEF of all face-up Fiend-Type monsters you control by 200. When a Fiend-Type monster you control inflicts Battle Damage to your opponent, increase your Life Points by 500. If your opponent selects a Fiend-Type monster you control as an attack target, you can return this card to your Deck to negate the attack and end the Battle Phase.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/DIR_25901/DIR_27401/DIR_28601/calciderm_art_by_dave_kendall.jpg[/align]

 

[align=center]Unbounding Intercore of Destruction

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Remove from play 3 "Bounded Demon" monsters you control in face-up Defense Position and destroy all cards on the field. Inflict damage to both players' Life Points equal to the amount of cards destroyed x 500. If both players' Life Points reach 0 and the duel ends in a tie, you automatically win. After this card is activated, remove it from play and send the top 3 cards of your Deck to the Graveyard.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/DIR_25901/DIR_27401/damnation_art_by_kev_walker.jpg[/align]

 

[align=center]Bounded Demon Emerodan

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This card cannot be Special Summoned. When this card is Summoned, switch it to face-up Defense Position. As long as this card is in face-up Defense Position all "Bounded Demon" monsters you control are unaffected by the effects of your opponent's Spell Cards. If this card is in face-up Attack Position it's original ATK & DEF are switched. Every time this card destroys a monster your opponent controls by battle, you can remove from play 1 Level 4 or lower "Bounded Demon" monster in your Graveyard to select and destroy 1 Set Spell or Trap Card your opponent controls.

IMG Credit: http://www.mtgstaples.com/mediac/450_0/media/art27.jpg[/align]

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Needlessly overcomplicated and confusing. Everything is screaming "different" but it seems you just went out of your way to make the most unlikely effect. It might be hard to play it just because it would take so long to figure it out. It is also possible for it to be overpowered since you can rack up its DEF and then switch it to ATK position. However, many of the conditions are so rare or the effects so out of synch with each other that a lot of the ideas are largely redundant. For example, why would you want do decrease its DEF and remove from play one card do damage your opponent when instead you could have a card with a huge amount of DEF that you could instantly convert to ATK. Then again, if you don't have a lot of continuous Spell or Trap cards you could do that effect, but it would leave it virtually helpless. The effect just isn't particularly well thought out or balanced. Also, the image is bad, if that is supposed to be a holographic effect it is quite poorly done. 1/5.

{Adama}

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Wow a lot but why would it take so long to figure out and i wanted to try a new type of holoing if you check out my past cards you know but why do you have to be so harsh. If it's that confusing than you must be new here to the forum. I hate it when people like you just come and blant about my cards and not tell me how to fix it. If you have a problem with it just tell me. The effect was either a slow kill or a fast kill.

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