Ayasato-chan Posted May 31, 2009 Report Share Posted May 31, 2009 Samurai Taskforce Shinkenger. It is based off of this Japanese kids program. Very good in my opinion. [spoiler=Shinken Red] When this card is Summoned, place 1 Origami Counter on any card on the field. When this card attacks a Defense Position monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent's Life Points. During your End Phase, inflict 300 points of damage to your opponent's Life Points for each Origami Counter on the field. [spoiler=Shinken Blue] When this card is Summoned, place 1 Origami Counter on any card on the field. When your opponent declares an attack on a face-up "Shinken" monster you control, you can discard 1 Spell Card in your hand to negate the attack. During your End Phase, if you control a face-up "Shinken Red", you can draw 1 card. If that card is a Monster Card, Special Summon it in face-down Defense Position. [spoiler=Shinken Pink] When this card is Summoned, place 1 Origami Counter on any card on the field. When your opponent activates a Spell Card, you can decrease the ATK of 1 face-up "Shinken" monster you control by 500 to negate it. During your End Phase, if you control a face-up "Shinken Red", you can select 1 face-down Spell or Trap card on your opponent's field. Send the selected card to the Graveyard. [spoiler=Shinken Green] When this card is Summoned, place 1 Origami Counter on any card on the field. If all of your Spell & Trap Card Zones are unoccupied, you can pay 2000 Life Points. All of your face-up "Shinken" monsters can attack directly until the end of the turn that this effect was activated. During your End Phase, if you control a face-up "Shinken Red", you can remove the top card of your Deck from play to place 1 Origami Counter on this card. [spoiler=Shinken Yellow] When this card is Summoned, place 1 Origami Counter on any card on the field. When your opponent activates a Trap Card, toss a coin. If you call correctly, negate the activation. During your End Phase, if you control a face-up "Shinken Red", you can discard 1 card from your hand to increase the DEF of each face-up "Shinken" monster by 500. [spoiler=Shinken Oh] This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing 5 Origami Counters from the field. When this card is Special Summoned, you can Tribute 1 "Shinken" monster you control to increase the ATK of this card by 500. During your Standby Phase, if you control 1 face-up "Shinken" monster (except this card), you can remove 1 card on your opponent's field from play. During your End Phase, you must Tribute 1 face-up "Shinken" monster you control. If not, this card is removed from play. [spoiler=Shodou Kanji - Ho] This card can only be activated during your Main Phase. The controller of this card can Tribute 1 face-up "Shinken" monster that they control to inflict damage to your opponent's Life Points equal to the level of the Tributed monster x 400. If there are more than 3 Origami Counters on the field, you can Special Summon 1 "Shinken Origami - Shishi" from your hand, Deck, or Graveyard. [spoiler=Shodou Kanji - Mizu] This card can only be activated when your opponent declares an attack on a face-up "Shinken" monster you control. You can discard 1 card from your hand to negate the attack. Increase your Life Points by the level of the attacking monster x 200. If there are more than 3 Origami Counters on the field, you can Special Summon 1 "Shinken Origami - Ryuu" from your hand, Deck, or Graveyard. [spoiler=Shodou Kanji - Kage] This card can only be activated when your opponent activates a Spell or Trap Card. Pay 500 Life Points. Negate the activation of the Spell or Trap Card and inflict 1000 points of damage to your opponent's Life Points. If there are more than 3 Origami Counters on the field, you can Special Summon 1 "Shinken Origami - Kame" from your hand, Deck, or Graveyard. [spoiler=Shodou Kanji - Ki] This card can only be activated during your Standby Phase. Remove the top 3 cards of your Deck from play. Increase the ATK of each face-up "Shinken" monster you control by 300 for each Origami Counter on the field. If there are more than 3 Origami Counters on the field, you can Special Summon 1 "Shinken Origami - Kuma" from your hand, Deck, or Graveyard. [spoiler=Shodou Kanji - Tsuchi] This card can only be activated when your opponent declares an attack on a face-up "Shinken" monster you control. Remove 2 Origami Counters from the field. Increase the DEF of the selected "Shinken" monster equal to the level of the attacking monster x 400. If there are more than 3 Origami Counters on the field, you can Special Summon 1 "Shinken Origami - Saru" from your hand, Deck, or Graveyard. [spoiler=Daizanto no Sutoraiku Ryu] This card can only be equipped to "Shinken Red". Increase the ATK of the equipped monster by 300 for each monster destroyed by battle. Link to comment Share on other sites More sharing options...
Ayasato-chan Posted June 5, 2009 Author Report Share Posted June 5, 2009 UPDATE Bump. I have added "Character Powers" which are Kanji representing each Ranger's affinity for an element. Next update will be with the Origami or "Zords". Link to comment Share on other sites More sharing options...
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