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[Combat]~Koramore~[Unit]{7/40}


koramore

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A new unit of Combat Soldiers rise, destroy, and conquer. Rate, comment, and tell me of errors.

A new unit of Combat Soldiers rise, destroy, and conquer. Rate, comment, and tell me of errors.

 

[align=center]Combat Unit 55th - Frontline Gunman

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While this card is in face-up Attack Position your opponent can only select this card as an attack target. During the Battle Phase if this card is destroyed, you can discard 1 card from your hand to Special Summon this card. When your opponent activates a Spell or Trap Card, you can remove this card from play to negate it. On the 5th turn after this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

 

[align=center]Combat Unit 55th - Stealth Commando

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This card cannot be Normal Summoned or Set, except by removing from play 1 "Combat Unit 55th" monster you control. Once per turn during the Battle Phase if this is the only monster you control, you can select 1 card your opponent controls and destroy it. If the card destroyed by this card's effect was a Level 5 or lower Effect Monster the original ATK & DEF of this card are switched. On the 5th after turn this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

 

[align=center]Combat Unit 55th - Blast Trooper

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When this card is Summoned, you can place 1 Blast Counter on this card(Max.2). If this card inflicts Battle Damage to your opponent, place 1 Blast Counter on this card. During your opponent's Draw Phase, you can remove from play this card with 2 Blast Counters on it to send the drawn card to the Graveyard. On the 5th turn after this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

 

[align=center]Combat Unit 55th - Mech Gunner

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While this card is in face-up Attack Position your opponent can only select this card as a target of a card effect. During your opponent's turn if this card is destroyed, you can pay 900 Life Points to Special Summon this card. When your opponent Summons a monster, you can remove this card from play to negate it. On the 5th turn after this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

 

[align=center]Combst Unit 55th - Ryugo Version 2.0

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Once per turn, you can place 1 Rapid Blast Counter on this card(Max.4). When this card inflicts Battle Damage to your opponent, you can remove 1 Rapid Blast Counter from it to have it attack once again in a row. All Battle Damage your opponent takes from this card is halved. During your Battle Phase if your opponent controls 3 or more face-up monsters, you can remove this card from play to have all monsters your opponent controls ATK halved until the end of the Battle Phase. On the 5th turn after this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

 

[align=center]Combat Unit 55th - Advanced Adept

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1 "Combat Unit 55th" Tuner + 1 or more non-Tuner monsters

When this card is Synchro Summoned select 2 cards your opponent controls and remove them from play. Each time a monster is removed from play, inflict 500 damage to your opponent. During your End Phase if your opponent's Life Points are lower than yours, you can add 1 removed from play "Combat Unit 55th" monster to your hand. If this card is destroyed and sent to the Graveyard, remove it from play instead. On the 5th turn after this card was removed from play return it to your Extra Deck.[/align]

 

[align=center]Combat Unit 55th - Backup Assaulter

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You can Special Summon this card from your hand if you control a face-up "Combat Unit 55th" monster. When this card is Special Summoned, inflict 1000 damage to your opponent. This card gains 100 ATK for each "Combat Unit 55th" monster you control. If a monster you control is destroyed and sent to the Graveyard by battle, you can remove this card from play to Special Summon that destroyed monster. On the 5th turn after this card was removed from play, return it to your Deck. Your Deck is then shuffled.[/align]

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