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Magical Explosion FTK is backkkkkk


Static

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I would like to start out by saying that I did not build this deck, but that I am posting this topic to talk about the deck in general.

 

Took me a while to find a deck list in text form for this deck. (I saw it on youtube; it can win during your opponent's first standby phase)

 

Monsters 12

 

3 Kuraz the Light Monarch

3Cyber Valley

1Junk Synchron

3 Tuningware

1 Krebons

1 Plague spreader zombie

 

 

Spells 25

 

3 Hand Destruction

3 Machine duplication

2 Dark world Dealings

2 D.D.R. Different Dimension Revival

2 Divine Sword - Phoenix Blade

2 Magical Stone Excavation

2 Spell Reproduction

2 De-Synchro

1 Monster Reborn

1 Reasoning

1 Monster Gate

1 Card Destruction

1 Giant Trunade

1 Heavy Storm

1 Reinforcements if the army

1 emergency teleport

 

Traps 3

 

3 Magical Explosion

 

 

Extra Deck

 

2 Dark Strike Fighter

 

Thoughts? Comments?

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User Manual?

 

1. Drop entire deck to grave.

 

2. Flip 3 Magical Explosion during opponent's standby phase.

 

3. GG Sir. Game 2?

 

Magical Explosion = 200 per spell

 

14+ spells in grave is all you need to win.

 

14*200 = 2800 * 3 = 8400.

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Yeah I know what Magical Explosion FTK is sarcasmo. How do you use divine sword phoenix blade and the like?

 

Divine Sword with Kuraz and Synchron, DDR to grab em if you need em back (or anything else RFP for that matter, but that's obvious XD).

 

What else fits under "the Like" that you would like explained?

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I tested this deck. It really failed horribly, I only won twice out of like 20 duels and only one of those was an FTK. This deck really requires you to summon a tuner AND Tuningware to get started, on the first turn. There are some ways to do this, but none are very good.

 

Reasoning: Can get a second monster, but not necessarily the one you want. Also can mill needed explosions. In later games, opponent always calls one.

 

E-Tele Krebons: Argh, so situational! Usually I drew Krebons first.

 

Use Plague: De-Fusion is useless.

 

Discard Tuningware, then use Junk: I never drew into this once.

 

And ALL of these will fail if a second tuningware is drawn. Also, monsters tended to get stuck in my hand more than I liked, even with all the discards. Sometimes I just couldn't discard enough.

 

If you mill two explosions and draw only one, you cannot FTK. Hell, most of the time you can't even win at all. And don't try to tell me "You can use cyber valley's third effect", because if you spent a summon on valley you probably can't get your tuningware engine going, and won't have enough spells in grave to win even with all three.

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@Psycho: I've been told this; my friend knows where the video with the working, successful build is and I'll post the list from that. If someone wants to test the success rate of that OTK (I've been told it's quite high), I would appreciate, since I'm going to invest in it if works often enough. (even with stacking I'm going to need the deck to run as efficiently as possible)

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