Wanderley Posted June 24, 2009 Author Report Share Posted June 24, 2009 so i'll judge^^ Link to comment Share on other sites More sharing options...
kingdom01 Posted June 24, 2009 Report Share Posted June 24, 2009 i can't wait Link to comment Share on other sites More sharing options...
MjRiku Posted June 24, 2009 Report Share Posted June 24, 2009 i can't wait me too been a while in the comming! Link to comment Share on other sites More sharing options...
kingdom01 Posted June 25, 2009 Report Share Posted June 25, 2009 this is my card for round 3: Effect:When this card is succesfully Normal Summoned, draw 1 card. If it's a Level 4 or lower Monster, Special Summon that monster. Each time a card is drawn, add 1 Hyper Counter to this card (max 3). By removing any number of Hyper Counters from this card, you can increase the Level of this card equal to the number of the removed Hyper Counters. During each of your End Phases, your opponent draws 1 card. If this card would be destroyed, you can pay 1000 Life Points to prevent this card from being destroyed. Link to comment Share on other sites More sharing options...
koramore Posted June 25, 2009 Report Share Posted June 25, 2009 Here's my entry for round 3Here's my entry for round 3[align=center]Each time a Level 3 or lower monster is Summoned, you can discard 1 card to Special Summon 1 Level 2 or lower WIND monster from your Graveyard to the field in face-up Defense Position. When you control 3 or more WIND monsters this card's Attribute is changed to LIGHT. If this card is used for a Sychro Summon of a Level 6 or lower monster depending on this card's Attribute apply the following effect:- WIND: Increase the ATK of all Synchro monsters you control by 400.- LIGHT: Increase your Life Points equal to the amount of cards in your hand x 300.[/align] Link to comment Share on other sites More sharing options...
MjRiku Posted June 25, 2009 Report Share Posted June 25, 2009 Okay here it is! a cutie pie! [spoiler=Card lore]When this card is Summond if there is a WIND monster on your side of the filed other then ''Ragoon Aquilo'' you can lower the Level of 1 WIND monster on the field by 1 until the end of the turn. Once per turn you can destroy 1 Spell or Trap Card on your opponent's side of the field. If the destroyed card was a Trap Card increase the Level of this card by 1 until the end of the turn. If the destroyed card was a Spell Card decrease this cards Level by 1 until the end of the turn. Link to comment Share on other sites More sharing options...
Wanderley Posted June 26, 2009 Author Report Share Posted June 26, 2009 we wait for yugiohPro then i judge^^ Link to comment Share on other sites More sharing options...
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 27, 2009 Report Share Posted June 27, 2009 Here's my card. Hope you like it.Blackwing- Eiza the Black CrowYou cannot Special Summon this card. When this card is Normal Summoned, select 1 "Blackwing" monster on your side of the field and increase the Level of this card by that card's Level. During each of your Standby Phases, decrease the Level of this card by 2. This card's Level can be 0. If you do not control a "Blackwing" monster while this card's Level is 0, destroy this monster. Link to comment Share on other sites More sharing options...
MjRiku Posted June 27, 2009 Report Share Posted June 27, 2009 I cannot belive im in the finals! :) Anyway here is my last entery [spoiler=Card Lore]Once per turn, if you control this monster on the field, you can equip it to a face-up Insect-Type monster on your side of the field as an Equip Card, OR unequip it and Special Summon it in face-up Attack Position. When the monster card equip to this card inflicts battle damage to your opponent send 1 card from the top of their Deck to the Graveyard, this card then gets these effects based on the card sent to the Graveyard:Monster Card:- Send the bottom card of your opponents deck to the Graveyard.Spell Card:- Force the activation of 1 face-down Spell or Trap Card, you gain the effect of the Spell or Trap card if it is on your opponents side of the field. If the timing of the activation of the Spell or Trap Card is incorrect, negate the effect and destroy it. Trap Card:- This monster can attack once again in a row.(A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed by battle, this card is destroyed instead.) Link to comment Share on other sites More sharing options...
Wanderley Posted June 27, 2009 Author Report Share Posted June 27, 2009 we wait for the other 2 then i judge^^ Link to comment Share on other sites More sharing options...
kingdom01 Posted June 27, 2009 Report Share Posted June 27, 2009 ok here is my card for this round: Effect:Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Zombie-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When the monster equiped to this card inflicts Battle Damage to your opponent, select 1 card in your opponent's hand, if the selected card is a Monster Card, inflict Damage to your opponent equal to the Level of the selected Monster Card x 300. If the monster equiped to this card is targeted by your opponent's Trap or Spell Card's effect, you can Tribute 1 Trap or Spell Card on your field to make the equiped monster unaffected by Trap and Spell Cards till the End of this Battle Phase. Link to comment Share on other sites More sharing options...
koramore Posted June 27, 2009 Report Share Posted June 27, 2009 Here's my entry for Round 4 [align=center]Mobile Blaster TurretOnce per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up monster on your side of the field as an Equip Spell Card, OR unequip it and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, that monster can attack twice during the same Battle Phase. If that monster destroyed 2 or more monsters during the Battle Phase, your opponent cannot Set face-down cards until the end of his/her next turn. (1 monster can only be equipped with 1 Union Monster at a time. if the monster that this card is equipped to is destroyed as a result of battle, destroy this card instead.)[/align] Link to comment Share on other sites More sharing options...
Wanderley Posted June 27, 2009 Author Report Share Posted June 27, 2009 ok^^ I'll judge now^^ Link to comment Share on other sites More sharing options...
Wanderley Posted June 28, 2009 Author Report Share Posted June 28, 2009 winners are in Link to comment Share on other sites More sharing options...
Huntar! Posted July 1, 2009 Report Share Posted July 1, 2009 This contest is now over and has been automatically moved to the Finished Contests forum. Link to comment Share on other sites More sharing options...
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