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Mechagirl cards 54/50


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I made these cards to be able to team up with Red Rose Swordgirl's Swordgirl cards. Most of the pics are from google, photobucket, and other sites. the ones that are from Deviant Art will be labeled once I find out the artest.

 

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[spoiler=lore]

1 Tuner + 1 or more Non-Tuner Monsters

This card is also treated as a Machine-Type Monster. When your opponent declares and attack, you can discard 1 card to negate the attack. If you discarded a Machine-Type Monster destroy the attacking monster.

 

 

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[spoiler=lore]

1 Machine-Type Tuner + "Mecha Emperor Core Unit"

This card gains 400 ATK for every Machine-Type monster in the Graveyard. This card is unaffected by other card effects. During the End Phase, you can remove up to 5 Machine-type monsters from you graveyard to gain 600 Life Points fro each card removed. Once per turn, you can activate one of the following effects:

-Remove from play 10 Machine-Type monsters in your Graveyard, then destroy every card your opponent controls. This card cannot attack the turn you activate this effect.

-discard you hand, pay 1000 Life Points, and destroy all other monsters you control. then special summon up to 4 Machine-Type monsters in the Graveyard or removed from play.

 

 

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Yay!! A mecha musume (mecha girl/machine girl) set!! It's nice to see that not I'm the only one who likes them, not to mention you went for making a support for another set, which is also nice!

 

Neo-Liberty, the Mechagirl Savior: I haven't checked the Swordgirl set yet, so I can't really judge the power of this card. I guess that Swordgirl card you need for the Fusion is a high Level one, right?

Flo, the Mechagirl Guardian: Does the effect of this card applies to herself? (I'm not really sure...) If there are more of her on the field, does the bonus stack? (I believe so)

Mechagirl Deathscythe: A very powerful effect, but considering its a Level 7 monster (so it requires 2 Tributes or Izanami), I believe it balances it out.

Aello, the Mechagirl Hawk: The effect of this card, combining with its high stats makes her almost impossible to beat when she is attacked. The stats or the attacker's penalty should be lowered a bit, maybe...

Perfect Team: "Select 2 Warrior-Type monsters you control. Increase the ATK of the selected monsters by the ATK of the other monster." During Battle Phase? Until your End Phase? I believe the ATK bonus is a bit too high, make it more like half of the ATK of the other monster. It would be a cool support for any Warrior deck, by the way.

Mecha Enhancements: Special Summon from where? From hand? From Deck? From Graveyard? Anyway, seems like a fine deal, but as I said, I don't know the Swordgirl deck.

Hikari the Burning Mechagirl: A somewhat standard beatstick, nothing more to say about her.

Mechagirl Lancer: A Level 4 beatstick with Piercing damage.

Burning Power: I have the feeling this card could be used for an OTK, considering the amount of ATK boosters in the deck.

Mechagirl Leto: The fact that it can bring any Swordgirl or Mechagirl to your hand can make it a formidable unit. Maybe a bit too much? Hard to judge. Oh, and this is one of my favorite pictures in the set ^^

Lily the Mechagirl Healer: With a built-in reusable Monster Reborn-like effect for Mechagirls with a restriction and a decent ATK. Maybe it would be limited?

Mechagirl Prototype, Izanami: In the right time, it can be very effective.

Mechagirl Prototype, Sora: See above, with lower stats, but considering the strength of Aello, it's understandable and justfied.

Asura, the Mechagirl of Blades: Simple, but effective. Good for taking care of annoying Token / low level monster swarms.

Mechagirl Valintine (did you mean Valentine?): A direct attacker. Sometimes it's just good to have one. An okay card.

Kallen, the Twin Blade Mechagirl: A double attacker. Another kind of monster which can be useful - especially with some ATK boost, which can be easily provided by that deck, as I noticed.

Mechagirl Aero: Every deck needs ways to protect themselves against Spell and Trap Card. For the Mechagirls, this is one of these ways. Considering it has the built-in effect of Mystical Space Typhoon, chances are high she would be limited.

Liberty - Mechagirl Jetfighter: Most monsters in the deck are both Machine- and Warrior-Types, so summoning this is not as hard as it looks. With the proper setup, she can be deadly.

Cirno, Mechagirl of the Blizzard: Good ATK and a decent stalling effect, helps well in building up the Mechagirl army.

Mechagirl Samurai and Mechagirl Berserker: Simple effects, but their counterpart-style makes them somewhat interesting. Could have some more effect, though.

Mechagirl Knight: Yay, lock possibilities! I have to admit I'm fond of such effects.

Mecha Assault Cannon: One of the better Equip Spell Cards I've seen. With its effect it can rival Mage Power and maybe United We Stand.

Mechagirl Assault Squad: Two problems with this card: First, tributing a Level 3 or lower monster to Special Summon swarms of Level 3 monsters sounds a bit off. Second, limit the amount of Tokens, especially that there are no restrictions for them to use as Tribute Fodders. On the other hand, yay for Gadget Trial picture ^^

Exia, Mechagirl Assassin: I believe this would be used more for its Tuner capacities than for its effect...

Neo-Exia, Seven Sword Mechagirl: Her last effect (the remove counters to Special Summon a monster) works too slowly, in my opinion. 2 counters for 1 level doesn't sound like that good deal. Otherwise not bad.

Mechagirl Kid: More swarming is fun, ehehe~ Because the effect of this card kicks in for Special Summons, it doesn't go at the cost of balance.

Angelus, the Mechagirl Seraph: I hope the last effect works once per turn.

Rei, Mechagirl Angel: Tuner supports are nice, especially ones with a flexible Level.

Built in Pairs: More swarming effects, hard to judge, but seems okay.

Mechagirl Hero Yuna: Special Summon 2 Mechagirls? I understand that horde summoning is a main point in this deck, but without any limit, it can go way out of control... some restriction or limit would be nice.

Mechagirl Sniper: Another simple but decent card.

Mechagirl Infantry: "Marauding Captain" for Mechagirls and Swordgirls, enough to say ^^

D.D. Mechagirl: A monster which fits both to Mechagirls and D.D. decks? Nice!

Mechagirl Commander: Hard to judge this one, but does look balanced.

Mecha Spirit: An emergency card, and fits to its role well.

Rise of the Emperor and Mecha Emperor: For some reason, Mecha Emperor feels to me like something more fitting as a Ritual Monster and Rise of the Emperor as a Ritual Spell, the...

Mechagirl Hero Mystearica: Just like a Monarch, heh. But as its a 2 Tribute one, it doesn't feel as overpowering.

Scrapped: Simple, but does its job.

Power of the Emperor: The picture and the effect fits well together, in my opinion.

 

In total, I have to say that while there are some cards with possible edgy balance issues (Mechagirl Hawk, possibly Leto, maybe Lily, Mechagirl Assault Squad, Yuna) - for these, my ratings are between 5.5/10 and 6.5/10 (changing from card to card). For the rest of the cards, which seem to be balance, my scores are around 7.5/10 and 8.5/10. For the whole set in total, I give 7/10.

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Wow' date=' nice it looks like gundam, and Megaman X Characters put together.

 

10\10

[/quote']

 

Because according to my knowledge, some of them are actually based on various mecha from the Gundam series, so that's why they look that way. And yes, I enjoy such style myself, too.

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They aren't bad' date=' a lot of the effects are unoriginal. Also why are most of the pics parodies of gundams?

[/quote']

 

Because as far as I know, the guy who made this series also worked on Gundam Seed etc. and brought that style to this series.

For example, consider Ken Akamatsu's "Love Hina" and "Negima".

 

BTW, 9.5/10 for the cards.

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Mechagirl Counterattack: Simple effect, but can be life-saving at times ^^

Katherine, the Mechagirl Mercenary: You forgot the Type ^^' And I guess you meant her to be Warrior-Type too, right? Both of her Fusion Materials have this effect, after all. Anyway, a beatstick, easy like that.

 

I still love the images, the effects are kinda simple, though. For the 2 new cards, I give a rating of 7/10.

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You have to give me the image credit for Asura and Rei because I absolutely love those images.

 

All of the card effects are unoriginal and uninspiring to me. Most of them are effects from Hero based cards while others are just simple stat boosters, which doesn't really do much considering the current meta. I can't really see the synergies between the cards and would probably find it difficult winning with them in a duel, but that's my opinion.

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