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Elemental Cards


budy236

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Like my effects' date=' keep them a bit long and it'll be alright.

Sorry about that first bit I said, I thought this was in the Realistic Card section though it's in the Any Other Card section.

Try harded and you'll be alright.

[/quote']

 

Mmm...i dont really like long effects all the time,due to the fact that they take alot of thinking[lol.] and you have to post the effects under,thanjs anyway though :D

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MAKE SURE TO SPACE AFTER COMMAS OR PERIODS ON CARDS!!!!!!!! It's important to do so.

 

 

OCG Wind Elemental: This card cannot be destroyed by battle. When this card is Normal Summoned, discard 1 card from each player's hand from play. Once per turn, remove a card from either player's graveyard[this is not optional]. If you cannot this card is destroyed and sent to the Graveyard. Once per turn, you may send 1 card from the field to it's owner's hand.

 

OCG Elemental King: This card cannot be destroyed battle, Spell Cards, or Trap Cards. Increase this card's ATK by 2000 for every "Elemental" card on your side of the field (excluding this card).

 

OCG Thunder Elemental: This card cannot be destroyed by battle, Spell Cards, Trap Cards, or monster effects. This card cannot Attack. This card cannot switch with other monsters.

 

OCG Element Heaven: This card cannot be destroyed by battle. This card cannot be removed from play. As long as this is on the field, all "Elemental" monsters gain 500 ATK. All "Elemental" monsters cannot be destroyed by battle. The owner of this card cannot switch with his/her opponent.

 

OCG Elemental Tornado: Destroy monsters on your opponent's side of the field equal to the amount of "Elemental" monsters on your side of the field. If you activate this effect, skip your next Battle Phase.

 

OCG Fire Elemental: If this card is destroyed by a monster effect, Special Summon this card and increase this card's ATK and DEF by 1000. If this card were to be effected by a Spell Card or Trap Card, Special Summon one monster from your opponent's Deck, and have that monster effected instead of this card.

 

OCG Water Elemental: When this card is Normal Summoned, destroy one card on your opponent's side of the field. When this card is destroyed by battle, destroy the attacking monster and one card from your opponent's hand or Graveyard.

 

bolded are big no no's. take them away from the card effect, even if it changes it a bit.

 

pic: kinda overused pics. Find different ones.

 

I'll finish OCG problems later. there are a crapload of cards here! :P

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Whoa' date='eer thanks for the OCG fixes[i think'] but uhm...about finding different pics. Not as easy as it seems

 

Actually, it really is.

Actually,no,it is not,not good pics that are on photobucket

 

If it's easy to find goo pics on google, then trust me, it's easy on photobucket. Just type in a bunch of different things, like, wind god, or wind elemental, or elemental wind god, ect.

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Whoa' date='eer thanks for the OCG fixes[i think'] but uhm...about finding different pics. Not as easy as it seems

 

Actually, it really is.

Actually,no,it is not,not good pics that are on photobucket

 

If it's easy to find goo pics on google, then trust me, it's easy on photobucket. Just type in a bunch of different things, like, wind god, or wind elemental, or elemental wind god, ect.

 

*Stretches* Anyway....I'm not redoing them XD....i should get some sleep by now,but i'm up w8ing for r8ing on my greek god cards[revamped] thread

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here are some quick pics I found on photobucket.

 

[spoiler=pics]

PrimaryWindElementandElementalServa.jpgair_elemental.jpgtawhirimatea.jpg

 

 

 

 

The small one is the pic for the dragonfable wind elemental=BAD the big on is the 1st one i considered for baddius but thought my current one was better=Average And the one with thunder wind thingy would have done /better[maybe]for don :p

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