Kyosuke Kiryu Posted June 5, 2009 Report Share Posted June 5, 2009 This set was based on the Darkness Cards used in the anime. All monsters are Fiend-Type and DARK Darkness ProtectorLevel 1 ATK 0 DEF 0While this card is in your Graveyard, you Opponent cannot select a "Darkness", "Zero" or "Infininty" card as a target from a card effect." Darkness ReactorLevel 2 ATK 500 DEF 500The controller of this card is unaffected by "Darkness". While this card is on your side of the field you cannot declare another "Darkness" monster as an attack target. Darkness TweakerLevel 4 ATK 1800 DEF 800 Tuner MonsterThe controller of this card is unaffected by "Darkness". Once per turn, you can pay Life Points in multiples of 200, to increase or decrease the level of a face-up monster of your side of the Field by the number of amounts paid. Darkness ReverserLevel 3 ATK 1500 DEF 1500While this card is in your Graveyard, The controller of this card is unaffected by "Darkness" and any effect damage your Opponent inflicts on you is negated. This card cannot be removed from play. Darkness ZeppelinLevel 7 ATK 2800 DEF 2000Synchro Effect Monster1 Tuner monster + 1 or more non-Tuner "Darkness" monsters.The controller of this card is unaffected by "Darkness". When this card is Synchro Summoned, you can discard 1 card from your hand to the Graveyard to take control of 1 face-up monster your Opponent controls. While this card is face-up on the field, cards cannot be removed from play and "Darkness" monsters cannot have their effects negated. Once per turn, you can send 1 "Darkness" monster you control to the Graveyard to negate the effect of 1 face-up monster on your Opponents side of the field regardless if its effect. Darkness DreadprismLevel 10 ATK 3500 DEF 2000The controller of this card is unaffected by "Darkness". This card can attack your Opponent directly. This card cannot be selected as an attack target. Once per turn, when you activate a trap card your Opponent has to now pay the cost. This cards effect cannot be negated. When you don't control a face-up "Darkness" this card is destroyed. When this card is destroyed it is removed from play. Link to comment
Wyhe Posted June 5, 2009 Report Share Posted June 5, 2009 perhaps we should have a type here...they need it! Link to comment
Kyosuke Kiryu Posted June 5, 2009 Author Report Share Posted June 5, 2009 All monsters are fiend type. Link to comment
玄魔の王 Posted June 5, 2009 Report Share Posted June 5, 2009 Hey Dark Signer, before you send the future of humanity against us, I think 200 per Level star to add is a bit too little. It needs to be al the very least 500. Other than that, they have the power he harnessed in the anime. Also, if you don't mind, I'd like to get in on this set with a couple of darkness creatures from my Fanfic. Sound okay? Link to comment
玄魔の王 Posted June 5, 2009 Report Share Posted June 5, 2009 You know, come to think of it, the Darkness Archetype in the show didn't play as fast as you'd think because it's stradegy and control based. But, you do hit the nail on the head with the idea of a Synchro being too slow, and the Reverser being overpowered. But what gets me on second look is that few of these cards related to the Darkness Trap Combo. My Fanfic is 11 Chapters in. It's balled Best of Times, Worst of Times. Link to comment
Kyosuke Kiryu Posted June 6, 2009 Author Report Share Posted June 6, 2009 The whole of the darkness stratergy is control with the Field Spell. This makes them faster. Link to comment
-Griffin Posted June 6, 2009 Report Share Posted June 6, 2009 A Darkness deck isn't really control when I play it. If you play by the DMU cards you can do this; Have Eye out. Look at your cards, activate Zero, use it's effect to activate Darkness 1 (Burn for 1000) Activate Infinity, use the effect to activate Darkness 3 (Kill a card, burn for 1000 from #1) then just flip #2 (It gets no effect but you do 1000 burn and kill another card) That's 3000 on the turn after I set them, when it's back to my turn, they're all set again, I do the same thing, 3000 more burn, on their second turn, they've lost. Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 6, 2009 Report Share Posted June 6, 2009 A darkness deck is pretty much, a bullcrap deck, especially if the eye gets out. After that, theres no use in dueling anymore. I'd say the cards are broken, OVP'd and totally irrational. The show always finds some way around it though. But that's simply because, the Good guy always wins. -.- Link to comment
Kyosuke Kiryu Posted June 6, 2009 Author Report Share Posted June 6, 2009 Thats why I made cards to stop them being destroyed. Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 6, 2009 Report Share Posted June 6, 2009 Which is exactly why it would suck to go against you, whatsoever. Lol. Link to comment
◊ Hᵃᵏᵃˢᵉ ◊ Posted June 6, 2009 Report Share Posted June 6, 2009 Damn straight. Just not worth it. I know what cards would funk this deck up though. Stardust Assault and a Trap negater, such as Jinzo. If not use Royal Decree, and if that doesnt work, use Pitch Black Werewolf. Block spells with like, Horus. And youve got like instant victory. All youd have to do is figure out how to negate the effects of your opponents monsters. Link to comment
玄魔の王 Posted June 6, 2009 Report Share Posted June 6, 2009 A Darkness deck isn't really control when I play it. If you play by the DMU cards you can do this; Have Eye out. Look at your cards' date=' activate Zero, use it's effect to activate Darkness 1 (Burn for 1000) Activate Infinity, use the effect to activate Darkness 3 (Kill a card, burn for 1000 from #1) then just flip #2 (It gets no effect but you do 1000 burn and kill another card) That's 3000 on the turn after I set them, when it's back to my turn, they're all set again, I do the same thing, 3000 more burn, on their second turn, they've lost.[/quote'] You've got it backwards - Darkness 1 is Destroy, Darkness 3 is burn. Link to comment
玄魔の王 Posted June 7, 2009 Report Share Posted June 7, 2009 Bottom line is that the theme has huge powers and huge weaknesses. Link to comment
-Griffin Posted June 7, 2009 Report Share Posted June 7, 2009 Yup; upside; If your opponent doesn't stop it on the turn after you use it, you windownside; Total deck dedication needed and you can't risk things being destroyed. This set doesn't fit that at all, it just goes with a slower build designed to control a game =/ Link to comment
玄魔の王 Posted June 7, 2009 Report Share Posted June 7, 2009 Armityle is OTK, not control. Same with Darkness. Although, I see DAD making this deck freakin' powerful. Link to comment
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