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Darkness Set.


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This set was based on the Darkness Cards used in the anime. All monsters are Fiend-Type and DARK

 

Darkness Protector

Level 1 ATK 0 DEF 0

While this card is in your Graveyard, you Opponent cannot select a "Darkness", "Zero" or "Infininty" card as a target from a card effect."

 

Darkness Reactor

Level 2 ATK 500 DEF 500

The controller of this card is unaffected by "Darkness". While this card is on your side of the field you cannot declare another "Darkness" monster as an attack target.

 

Darkness Tweaker

Level 4 ATK 1800 DEF 800

Tuner Monster

The controller of this card is unaffected by "Darkness". Once per turn, you can pay Life Points in multiples of 200, to increase or decrease the level of a face-up monster of your side of the Field by the number of amounts paid.

 

Darkness Reverser

Level 3 ATK 1500 DEF 1500

While this card is in your Graveyard, The controller of this card is unaffected by "Darkness" and any effect damage your Opponent inflicts on you is negated. This card cannot be removed from play.

 

Darkness Zeppelin

Level 7 ATK 2800 DEF 2000

Synchro Effect Monster

1 Tuner monster + 1 or more non-Tuner "Darkness" monsters.

The controller of this card is unaffected by "Darkness". When this card is Synchro Summoned, you can discard 1 card from your hand to the Graveyard to take control of 1 face-up monster your Opponent controls. While this card is face-up on the field, cards cannot be removed from play and "Darkness" monsters cannot have their effects negated. Once per turn, you can send 1 "Darkness" monster you control to the Graveyard to negate the effect of 1 face-up monster on your Opponents side of the field regardless if its effect.

 

Darkness Dreadprism

Level 10 ATK 3500 DEF 2000

The controller of this card is unaffected by "Darkness". This card can attack your Opponent directly. This card cannot be selected as an attack target. Once per turn, when you activate a trap card your Opponent has to now pay the cost. This cards effect cannot be negated. When you don't control a face-up "Darkness" this card is destroyed. When this card is destroyed it is removed from play.

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Hey Dark Signer, before you send the future of humanity against us, I think 200 per Level star to add is a bit too little. It needs to be al the very least 500. Other than that, they have the power he harnessed in the anime.

 

Also, if you don't mind, I'd like to get in on this set with a couple of darkness creatures from my Fanfic. Sound okay?

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You know, come to think of it, the Darkness Archetype in the show didn't play as fast as you'd think because it's stradegy and control based. But, you do hit the nail on the head with the idea of a Synchro being too slow, and the Reverser being overpowered. But what gets me on second look is that few of these cards related to the Darkness Trap Combo.

 

My Fanfic is 11 Chapters in. It's balled Best of Times, Worst of Times.

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A Darkness deck isn't really control when I play it. If you play by the DMU cards you can do this;

 

Have Eye out. Look at your cards, activate Zero, use it's effect to activate Darkness 1 (Burn for 1000) Activate Infinity, use the effect to activate Darkness 3 (Kill a card, burn for 1000 from #1) then just flip #2 (It gets no effect but you do 1000 burn and kill another card)

 

That's 3000 on the turn after I set them, when it's back to my turn, they're all set again, I do the same thing, 3000 more burn, on their second turn, they've lost.

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Damn straight. Just not worth it. I know what cards would funk this deck up though. Stardust Assault and a Trap negater, such as Jinzo. If not use Royal Decree, and if that doesnt work, use Pitch Black Werewolf. Block spells with like, Horus. And youve got like instant victory. All youd have to do is figure out how to negate the effects of your opponents monsters.

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A Darkness deck isn't really control when I play it. If you play by the DMU cards you can do this;

 

Have Eye out. Look at your cards' date=' activate Zero, use it's effect to activate Darkness 1 (Burn for 1000) Activate Infinity, use the effect to activate Darkness 3 (Kill a card, burn for 1000 from #1) then just flip #2 (It gets no effect but you do 1000 burn and kill another card)

 

That's 3000 on the turn after I set them, when it's back to my turn, they're all set again, I do the same thing, 3000 more burn, on their second turn, they've lost.

[/quote']

 

You've got it backwards - Darkness 1 is Destroy, Darkness 3 is burn.

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Yup;

upside; If your opponent doesn't stop it on the turn after you use it, you win

downside; Total deck dedication needed and you can't risk things being destroyed.

 

This set doesn't fit that at all, it just goes with a slower build designed to control a game =/

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