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Brokenvalley 1st card!!! Please rate!


Zoë

How would you rate Brokenvalley? (In a spellcaster deck, obviously.)  

1 member has voted

  1. 1. How would you rate Brokenvalley? (In a spellcaster deck, obviously.)

    • Jank. It's jank! Burn it!! It's JANK!!!
    • Well, I might showcase it.
      0
    • Eh, usable I guess.
    • Staple. Fo sho.
    • Friggin' awesome! :D


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I've been playing for about 7 or so years. Recently, I've gotten in the habit of constantly changing deck types and themes because I never seem to be entirely happy with one or the other. Now, I'm not saying Spellcasters is what I'm going to land on for sure, but so far, the spell counter swarm strategy has been working pretty well for me. Lol, the Endymion guy structure deck was the first structure deck I bought since Pegasus. :D Anyways, I had a few ideas on how I might improve my deck, so I figured instead of waitng for a miracle, I'd just make my own stuff! Omg, I ramble so much. Here's Brokenvalley. Tell me what you guys think. :)

306596.jpg

Brokenvalley-

Ultra Rare-

Field Spell-

Card Text: Each time you or your opponent activates a Spell card, put a Spell Counter on a face up card that you can place a Spell Counter on. As long as this card remains face up on the field, neither player can target Monsters in the Graveyard for any effect or activate Monsters' effect whose effects activate in the Graveyard, except for Spellcasters. Also, once per turn, you can remove any number of Spell Cards in your Graveyard from play to distribute Spell Counters to face up cards you control that you can place a Spell Counter on, equal to the number of Spell cards removed. When this card is sent to the Graveyard, return all of your Spell cards that have been removed from play to the Graveyard.

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Lol, okay. I'm new at this so just bare with me. I'll get the text up in a sec. Is there a better way to get a hugish pic to make it visable?


Would someone please tell me an easy way to let you guys be able to see a close up of Brokenvalley? I think it looks pretty sweet, but I don't know how to insert it as an image with a URL... Halp? Halp, pleesh??


Nevermind... haha

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The reason it's all one word is because I was going for a reflection of "Necrovalley", only instead of helping of Gravekeepers, it's supporting Spellcasters with Spell Counters, but with with aid of the same kind of lockdown technique used with "Necrovalley". Another difference being simply that "Brokenvalley" is superiorly better without being "Broken". I thought of giving it self protection, but then I figured that it might actually be better to just be able to run three intead, so you could easily repeat the process of removing unwanted spells for counters. I could go on and on about that kind of thing, but you get the picture. :)

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..This is hilariously overpowered.

 

There are numerous abuse factors scattered throughout each of these effects. Let's see why.

 

Pros:

- A one-sided Necrovalley Graveyard lock. Hello shutdown.

- 2x Spell Counters per Spell Card, since 90% of monsters that can hold Spell Counters gain another one when a Spell Card is activated.

- Even 3x Spell Counters per your Spell Card, since you can activate a Spell, choose a monster to gain a counter, have it gain a counter with its own effect, then remove that Spell to give it a third Spell Counter. Really, getting 3 Counters off of 1 Spell? If I have never pointed out blatant abuse, I will now.

- The last effect is unnecessary. The only reason you would want to put your Spell Cards back in the Graveyard is to play another one of these and remove ALL of the spells you just put back to distribute a ridiculous amount of Spell Counters in one move. And the Spells are already sitting in the Graveyard as food, so no setup is required; just set the card down and go to work.

 

Cons:

- Uh.. it's a field spell? Wait, no. That gives it access to Terraforming. >_>

- It doesn't have Endymion's self-protection effect!!!111 Oh, wait, you get all your Spells back as cannonfodder for your NEXT copy to stack on counters even better. A protection effect is unnecessary because, on top of everything this card lets you do, it BENEFITS from being destroyed. You can even remove it in addition to the other Spell Cards with the next copy you play!!! =D

 

 

I love Spellcasters, especially the Spell Counter variation. I played it long before the Structure Deck came out, and did my best to make offhand combos work well. This is a mass devastation card and cannot be called anything but what it is, broken.

 

Any semi-intelligent player who knows anything about the Decktype could recognize how much obscene speed this would add to the Deck, and how overpowered it is as a single card.

 

3/10.

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