Hydra of Ages Posted June 6, 2009 Report Share Posted June 6, 2009 An odd idea that came to me while checking Dark Necrofear on Lolwiki. Once again, not really a pro, so let the ripping apart of my effort commence. Total- 40Monsters- 22Beast King Barbaros x3Giant Germ x3Giant Orc x3Dark Necrofear x2Mask of Darkness x2Dark Tinker x2Grave Squirmer x3Morphing Jar x1Newdoria x1Giant Kozaky x1 Spells- 11Monster Reincarnation x2Allure of Darkness x2Creature Swap x2Magical Mallet x2Giant Trunade x1Card Destruction x1Brain Control x1Monster Reborn x1 Traps- 7Skill Drain x3Solemn Judgement x3Crush Card Virus x1 Extra deck is Generic. Link to comment Share on other sites More sharing options...
Tronta Posted June 6, 2009 Report Share Posted June 6, 2009 dark necrofear has an awesome effect, hes just not fast or effective enough. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 6, 2009 Author Report Share Posted June 6, 2009 Meh, I somewhat doubt I'd use this competitively anyway, but it's an interesting experiment. I'd probably use it casually, this seems more fun to play than my usual Skill Drain deck. Anything to help this? I'm looking for a way to fit in more Spell/Trap countering, since that's the main threat. I was actually thinking of adding a Battle Mania or two to the deck, as most of the cards need to be attacked to work. Link to comment Share on other sites More sharing options...
Akira Posted June 6, 2009 Report Share Posted June 6, 2009 -3 Kuriboh-1 Flute +2 Trade-In+2 Grave Squirmer Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 6, 2009 Author Report Share Posted June 6, 2009 Is Trade-In really that useful when I only have 3 level 8s? Especially since they're never dead draws? Link to comment Share on other sites More sharing options...
Akira Posted June 6, 2009 Report Share Posted June 6, 2009 Dark Necrofear is level 8. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 6, 2009 Author Report Share Posted June 6, 2009 Hunh, so she is. My mistake. Link to comment Share on other sites More sharing options...
mixt Posted June 7, 2009 Report Share Posted June 7, 2009 Personally I wouldn't put in Trade-In unless you are playing a high level deck, which this really isn't. I would throw in magical mallet instead to counter any dead draws, regardless of it's type, and still keep your live ones. Also in a deck featuring Necrofear especially you want to minimize you're no fiends and preferibly add in cards that give a little extra bang when their sent to they grave yard, removed from play, or sitting in the graveyard or removed from play; and it never hurts to have some that pull some freinds in too. So kudos on Giant Germ but GAF need to go allong with BKB I suggest-3 Beast King Barbados-2 Goblin Attack Force-2 Trade-In-2 Monster Reincarnation+3 Marie the Fallen One+2 Kahkki, Guerilla of Dark World+2 Magical Mallet+2 Burial from a Different Dimension Allright, so I basically just told you to replace a quarter of your deck so I won't take any offense if you don't do that. And I do have further logic but I'm too lazy to type it all out right now. If you ask I'll continue my ranting on how I want you to fix this :P Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 7, 2009 Author Report Share Posted June 7, 2009 ...Erm, okay, but I honestly don't think that'll help much. The deck doesn't really have that much discard power (If it did, I'd have throw in some Dark World support), so I have no idea how I'd get Kahkki to the grave except by Destruction or Reincarnation (which you want taken out... for some reason...) Incredibly opposed to taking out BKB. While it isn't a fiend, a tributeless 3k beatstick is too good to pass up. Even without Skill Drain, it isn't a dead draw, as it can still be summoned with 1900. Why the hell you want Goblin Attack force gone I have no idea, as its...(Checks lolwiki)...actually a warrior, DAMN. They'll have to go, then... Burial has questionable advantages also. With the exception of the Maries, which have questionable advantage, all my cards have effects activating when they're SENT to the graveyard, not while they're still there. 200 life points per turn, per Marie, really isn't impressive enough to justify throwing Marie in.Kahkki has almost no way to activate his effect, like I mentioned. Trade-In I may or may not swap out for Mallets, haven't decided. Link to comment Share on other sites More sharing options...
mixt Posted June 8, 2009 Report Share Posted June 8, 2009 Well I figured since the point of a Necrofear deck was to pile your graveyard with fiends, Monster reincarnation is pretty counter productive. Though I realized after I posted that it would allow you to bring back Necrofear while supplying fodder for him. And I'll also grant you that Kahkki was a bit of a stretch, I guess I'm just partial to the dark world cards and he was the best fit for this deck since you could destroy your own fiend if need be and use it for Necrofear. Though Dark World's really need to be in a deck made for them since discarding as a cost doesn't count for ther effects (so Monster Reincarnation on Kahkki is a no-go). Burial from a Different Dimension I was thinking you should add because in a condensed deck you need to get the most from every card and that would allow you to use the exact same monsters to pull out another Necrofear. After my last post I also thought of two others for you. First is "Blasting The Ruins." In a deck designed for sending cards to the graveyard this could help as a last straw to win you the duel, problem with it allways being that it is dead for the vast majority of the duel. Second is "Pot of Avarice." That will help you recycle Necrofear and gain a hand advantage, but it will also cost you some of the monsters in your graveyard which you might not allways be able to afford. Link to comment Share on other sites More sharing options...
dead draw Posted June 8, 2009 Report Share Posted June 8, 2009 ...don't listen to mixtbut take out the dark necrofears for 2 evil hero infernal gainerthat will add a little more aggro to your play stylewhich is good for a skill drain deck Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 8, 2009 Author Report Share Posted June 8, 2009 Meh, I want to keep Necrofear mainly for the coolness value. And the fact the deck was built mainly around her... though I like Infernal Gainer. Only one problem, I don't think it works in conjunction with Skill Drain, so that would give it a total of two likely targets (my Giant Orcs). Or Necrofears, I guess. Blasting the Ruins wouldn't work well here. I can't see me getting 75% of my deck into the graveyard without having anything removed from play. Plus, as you said, it's mainly a dead draw.Pot of Avarice is something I thought of, but it doesn't play nice with Necrofear and I'm not sure what to neg for it. Link to comment Share on other sites More sharing options...
dead draw Posted June 8, 2009 Report Share Posted June 8, 2009 Infernal Gainer's effect activates in the graveyard so it works with skill drain. Link to comment Share on other sites More sharing options...
Akira Posted June 8, 2009 Report Share Posted June 8, 2009 Infernal Gainer's effect resolves out of play so it works with skill drain. Fixed, but the principle remains the same in that it gets around Skill Drain. Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 8, 2009 Author Report Share Posted June 8, 2009 Ah. I figured the fact that it had to be triggered while on the field would kill it. (As in, Skill Drain would negate the effect that removes itself from play). Hm. I could probably neg...Giant Kozaky and say, Newdoria maybe. Giant Kozaki was mainly there to Swap to the opponent's side of the field before hitting it with a Trunade. Link to comment Share on other sites More sharing options...
dead draw Posted June 8, 2009 Report Share Posted June 8, 2009 Ah. I figured the fact that it had to be triggered while on the field would kill it. (As in' date=' Skill Drain would negate the effect that removes itself from play). Hm. I could probably neg...Giant Kozaky and say, Newdoria maybe. Giant Kozaki was mainly there to Swap to the opponent's side of the field before hitting it with a Trunade.[/quote'] you would take the damage.and there isn't much of a coolness factor if you get your butt handed to you by your opponent. you: I lost, but ggopponent: I beat you without losing any life points, but you used Dark Nercofear! Thats So0o0o0o0o090o cool! i don't think so Link to comment Share on other sites More sharing options...
Hydra of Ages Posted June 8, 2009 Author Report Share Posted June 8, 2009 Life isn't all about winning, my friend. The entire point of this deck was Dark Necrofear; that is, loading up the grave with fiends to summon it. If I negged Necrofear, there wouldn't be any point in keeping this a mainly-fiend Skill Drain Deck. I would just turn it into a regular Skill Drain deck. Seeing as I already have a normal Skill Drain deck, I wanted to try something different. That is all. Link to comment Share on other sites More sharing options...
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