A●O●J Posted June 7, 2009 Report Share Posted June 7, 2009 First A●O●J Support Set; http://forum.yugiohcardmaker.net/thread-105155.html These are the Allies Of Justice for those of you who don't know: http://yugioh.wikia.com/wiki/Allies_of_Justice I think they've officially beaten Archfiends for the title of my favorite Archetype =). Ally Of Justice - Underworld ChancellorDARKLevel 5Machine / EffectATK:1900 DEF:1600This card cannot be Special Summoned from your hand. While this card is in your hand, decrease this card's Level by 1 for every face-down monster on the field. When you Tribute summon this card by Tributing a "Ally Of Justice" monster, you can discard 1 card to destroy all LIGHT monsters on the field. Ally Of Justice - Night DefenderDARKLevel 4Machine / EffectATK:0 DEF:2000While this card is face-up on the field, if you control 1 other "Ally Of Justice" monster except "Ally Of Justice - Night Defender", all LIGHT monsters on your opponent's side of the field are switched to Defense Position when they are summoned. The Battle Position of your opponent's LIGHT monsters cannot be changed. Ally Of Justice - Mobile WeaponDARKLevel 3Machine / TunerATK:1400 DEF:0While this card is face-up on the field, all monsters on the field, except "Ally Of Justice" monsters are treated as LIGHT monsters. This card cannot be used as Synchro Material while at least 2 LIGHT monsters are face-up on the field. Liberation ModeContinuous SpellSelect 1 "Ally Of Justice" monster in your Extra Deck and Special Summon it in face-up Defense Position. Its effect is negated and its Battle Position cannot be changed except by card effect while this card is on the field. As long as the selected monster remains face-up on the field, all monsters on your opponent's side of the field are treated as LIGHT monsters. The effects of LIGHT monsters on the field and in the Graveyard are negated. During each of your End Phases, you lose 400 Life Points for every LIGHT monster on the field and in the Graveyard. Ally Of Justice - Battalion LeaderDARKLevel 8Machine / Synchro / EffectATK:2800 DEF:25001 Tuner + 1 or more non-Tuner monstersIf you used a "Ally Of Justice" Tuner monster as Synchro Material for this card, you can destroy 1 face-up monster with equal or less ATK than that monster. While you control no monsters and your opponent controls a LIGHT monster, you can Special Summon this card from your Graveyard in face-up Defense Position. Punishment RaySpellDuring your Main Phase 1, select 1 face-up "Ally Of Justice" Synchro monster you control. Destroy 2 cards on your opponent's side of the field. The selected monster cannot attack this turn and its effect is negated. Ally's Radar ProgramEquip SpellEquip to 1 "Ally Of Justice" monster you control. As long as the equipped monster remains in face-up Attack Position, Flip Effects are negated. When the equipped monster attacks a face-down Defense Position monster, remove it from play before Damage Calculation. Retribution's AdvocateContinuous SpellDuring your Standby Phase, if your opponent controls a face-up Level 4 or higher LIGHT monster, you can discard 1 "Ally Of Justice" monster to Draw 1 card. Ally Of Justice - MartyrDARKLevel 1Machine / EffectATK:700 DEF:500All Battle Damage you would take involving this card is reduced to 0. This card cannot be attacked by LIGHT monsters. While this card is in your Graveyard, all DARK monsters in your Graveyard cannot be removed from play. Will add more Link to comment
-Griffin Posted June 8, 2009 Report Share Posted June 8, 2009 The effect of Liberation Mode is a little broken, it's a one-card Plasma, negating all of their effects, an instant level 5+ synchro fodder and LP barrier and makes all opponent's monsters LIGHT, possibly hurting their support and making any AOJ effects extremely powerful.Maybe if you changed it to swiching an AOJ (synchro, maybe) you control to Defence Position, rather than Summoning one, it would be more balanced.Also, Underworld Chancellor will never get to use its second effect, if their is a LIGHT monster, then you can't tribute a monster to Summon him, since he's Level 4. So I don't see how he's going to be Tribute Summoned while there is a LIGHT monster on the field.Otherwise, really great and helpful set ^.^I looked, I don't see any OCG errors. Apart from Lib. Mode, the set is balanced really well, better than most I've seen. I'd normally give this an 8/10, the maximum I give to cards on here. But due to a couple of reasons, I'm going to give my first 8.5/10, really an amazing set and I love the AOJ series ^.^ Link to comment
Wyhe Posted June 8, 2009 Report Share Posted June 8, 2009 May I note that Mobile Fortress' effect makes it so that it cannot Synchro Summon at all...unless your opponent has no monsters... and that makes no sense, since two or more direct attacks seem better than one single strong mosnter Link to comment
玄魔の王 Posted June 8, 2009 Report Share Posted June 8, 2009 When I saw the AOJ Archetype I loved it, EXCEPT the fact that DARK is too powerful without blotting out the LIGHT (interestingly enough, this is a reference to the Light of Ruin and Darkness of Justice from GX). These cards are good, but as was said Chancellor is pointless. I agree with 8/10. Fix the Chancellor please. Link to comment
A●O●J Posted June 10, 2009 Author Report Share Posted June 10, 2009 Thx for the comments, Ill fix them and add more soon. Updates: *Fixed the effect of Underworld Chancellor *Changed the name of "Mobile Fortress" to "Mobile Weapon" *Changed the effect of Mobile Fortress. *Changed the effect of Liberation Mode. Link to comment
玄魔の王 Posted June 10, 2009 Report Share Posted June 10, 2009 Good updates, much better. 8.5/10. Link to comment
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