Mister Sir Posted June 10, 2009 Report Share Posted June 10, 2009 [align=center][spoiler=Knight of Lost Hope]If you draw this card during your Draw Phase, Special Summon it in face-down Defense Position. You cannot flip this card face-up during the turn it is Special Summoned. When this card is flipped face-up, add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. Both players gain Life Points equal to half the original ATK of the monster. [spoiler=Knight of Lost Life]When you draw this card outside of your Draw Phase, Special Summon it in face-up Defense Position. You cannot change this card's Battle Position during the turn this card is Special Summoned. When this card is in Attack Position, you can send 1 level 3 or lower Warrior-Type monster from your Deck to the graveyard to double this card's ATK and DEF until the End Phase. During your opponent's turn, halve this card's ATK and DEF until the End Phase. [spoiler=Knight of Lost Will]When this card is added to your hand by a card effect, Special Summon it in face-up Attack Position. You cannot change this card's Battle Position during the turn it is Special Summoned. When this card is sent from the field to the Graveyard, you can remove this card from play to Special summon 1 level 3 or lower Warrior-Type monster from your Deck. You can change the Battle Position of the Special Summoned monster during the turn it is Special Summoned. [spoiler=Barrel Knight]When a Warrior-Type monster is Special Summoned to your side of the field, Special Summon this card from your hand. Once per turn, you can send 1 card from the top of your Deck to the Graveyard to return 1 face-down card on the field to it's owner's hand. [spoiler=Bullseye Knight]If you control a face-up level 3 or lower Warrior-Type monster other than "Bullseye Knight", you can Special Summon this card from your hand. Once per turn, you can tribute 1 level 4 or lower Warrior-Type monster you control to return 1 card on the field to it's owner's hand, and draw 1 card. You can only control 1 "Bullseye Knight". [spoiler=Defender of the Lost Knights]1 "Knight" Tuner + 1 or more non-Tuner monstersWhen this card is Synchro Summoned, you can discard 1 card to return 2 cards on the field to their respective owner's hands. You can only control 1 "Defender of the Lost Knights". [spoiler=Crusader of Lost Hope]If you control 2 or more level 3 or lower Warrior-Type monsters, you can Special Summon this card from your hand or Graveyard. Once per turn, you can discard 1 card from your hand to return cards on the field to the owner's hands equal to the number of level 3 or lower Warrior-Type monsters you control. You can only control 1 "Crusader of Lost Hope". [spoiler=Crusader of Lost Life]When you take Battle Damage from a battle involving a level 3 or lower Warrior-Type monster, Special Summon this card from your hand at the end of the Damage Step. When this card is Special Summoned this way, you can Special Summon 1 level 3 or lower Warrior-Type monster from your hand or Graveyard and increase it's ATK and DEF by half of the Battle Damage you took. You can only control 1 "Crusader of Lost Life". [spoiler=Crusader of Lost Will]If all monsters you control are level 3 or lower Warrior-Type monsters and your opponent controls a monster, you can Special Summon this card from your hand. When this card is Special Summoned this way, activate 1 of these effects: ● Add 1 level 3 or lower Warrior-Type monster from your Deck or Graveyard to your hand. ● Place 1 level 3 or lower Warrior-Type monster on the top of your Deck and draw 1 card. ● Place 1 level 3 or lower Warrior-Type monster on the top of your Deck and draw 1 card. The card drawn is treated as drawn during your Draw Phase.You can only control 1 face-up "Crusader of Lost Will". [spoiler=Millenium Crusader]1 "Knight" Tuner + 1 or more Warrior-Type monstersThis card's summon cannot be negated. During the turn this card is Synchro Summoned, monsters you control are unaffected by Trap cards. Once per turn, you can send 1 level 3 or lower Warrior-Type monster from hand or Deck to the Graveyard to have this card gain the sent monster's ATK, DEF, and effect until the End Phase. This card's Battle Position can be switched up to twice per turn. During the End Phase of the turn that this card was Synchro Summoned, remove it from play. I know I'm bad with holos. Credit is in the Circulation. I figure the effects are probably OP. R/F.[/align] Link to comment Share on other sites More sharing options...
Skyson Posted June 10, 2009 Report Share Posted June 10, 2009 DAYUM. These are very well done, the synergy between them is amazing. Low level Warriors looking at some new support, with viable Tuners? Very good. 9/10. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 10, 2009 Author Report Share Posted June 10, 2009 Thanks. I appreciate it. Link to comment Share on other sites More sharing options...
Killey Posted June 11, 2009 Report Share Posted June 11, 2009 Very good cards that have nice synergies between each other and gives more purpose to weenie monsters. Kind of wish Road Warrior could Special Summon level 3 monsters so we could more use of these cards. Original effects they have interesting spins to them but overall these are just more limited versions of Brionac. Would still be fun to play with but don't see anyone winning many duels with them. Crusader of Lost Will has 1 effect listed twice so you might want to change that. Plus, that last effect doesn't state where that level 3 monster is coming from (hand, Graveyard, Deck). Minor issue that needs to be fixed up. Link to comment Share on other sites More sharing options...
Mister Sir Posted June 11, 2009 Author Report Share Posted June 11, 2009 Thanks for the insight. I'll fix that up in a little bit. Link to comment Share on other sites More sharing options...
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