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The New Duel Academy (Always Accepting)


Corvidae

How good is my first RP?  

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  1. 1. How good is my first RP?



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"Draw" Shadow said. He looked at the card for a bit before adding it to his hand. "I activate Cost Down! I discard 1 card to lower the level of all the monsters in my hand by 2" he said and placed Paper - Bullet Bill on his Graveyard. "Bullet Bill's second effect activates' date=' allowing me to destroy 1 card on the field. In this case, your Maiden of Light."

A giant, paper-like bullet with a face painted on it flew towards Bebe's Maiden, and exploded in flames upon contact.

"I summon Paper - Cortez." A skeletal figure rose. It had 4 arms, each one armed with a weapon. A spinal cord connecting to the floor was the pillar of its structure. From its skull, 2 blue eyes glanced at the opposing field.

Shadow smiled coldly. "This is the best part. Cortez, attack!"

The creature's arms extended and slashed through Bebe's Healing Angel LV5, inflicting 300 points of damage.

 

Bebe's LP: 7000 - 300 = 6700

 

"Mario, you're next. Attack." he ordered. Mario jumped high, then stomped on Bebe.

 

Bebe's LP: 6700 - 1800 = 4900

 

He finally finished: "That ends my turn."

 

OoC: Counters?

 

---------------------------

Deck: 42

Hand: 1

Field: Paper - Mario, Paper - Cortez, Flip-Flopping Void, 2 face-down Spell/Trap cards.

 

[spoiler=Cards used"]

CostDownDCR-EN-UR.jpg

 

276280.jpg

This card cannot have a Flip-Flip Counter on it or declare an attack. Tribute this face-up card to inflict 1000. When this card is sent directly from your hand to the Graveyard, destroy 1 card on the field.

 

276280c.jpg

Discard 1 Trap card from your hand to place 1 Flip-Flop Counter on this card. By removing 2 Flip-Flop Counters from this card, you can attack all monsters on your opponent's field once each with this card.

 

 

Bebe: I activate my face-down before you attacked my angel, Angels' Chaos! By removing from play one monster in my graveyard, in this case my maiden, I can send one monster from my field to the Graveyard to inflict damage to you equal to the ATK of my angel (the card sent to the grave)!

 

Shadow's LP: 2000

 

Now I Special Summon my Healing Angel LV7! And I gain 1000 LP due to LV5's effect.(ATK:2800)

 

Bebe's LP: 8000

OOC: not my turn yet, are you done?

[spoiler=Cards used]

Angels' Chaos

Counter Trap card

Only activate when your opponent declares an attack the same turn a monster you control is destroyed by a card effect. Remove from play one monster from your Graveyard and send one monster you control to the Graveyard, inflict damage to your opponent equal to the ATK of the monster sent to the Graveyard.

 

Healing Angel LV7

LIGHT/Fairy/LV. 7/ATK: 2800/DEF: 2500

During each End Phase, you gain 1000 Life Points. Once per turn, while your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference in Life Points. You cannot activate this effect after the Battle Phase and if you use this effect, you must skip your Battle Phase this turn. During the End Phase this effect is used, instead of gaining Life Points, you take 2000 damage.

 

 

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OoC: Still my turn.

 

"Hold on, there. I activate Trap Jammer." he quickly reacted to Bebe's counter. Hoverer, he had only 1 mere card on his hand... and not many tricks left for him. "That negates the activation of your Angels' Caos, since you activated it during the Battle Phase."

A magical lightning struck Bebe's Trap Card, disabling it and destroying it.

Cortez continued it's attack, ripping Healing Angel LV5 apart.

 

Bebe's LP: 7000 - 300 = 6700

 

"Mario, you're next. Attack." he ordered. Mario jumped high, then stomped on Bebe.

 

Bebe's LP: 6700 - 1800 = 4900

 

OoC: More counters?

 

---------------------------

[spoiler=Cards used]

TrapJammerDP04-EN-C-1E.jpg

 

 

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OOC: nope, except for 1 card

Bebe: I activate my second face-down My Pain, Your Pain! Now all Battle Damage I took you take to.

 

Shadow's LP: 1900

 

[spoiler=Cards used]

My Pain, Your Pain

Quick-Play Spell card

Activate only when you take Battle Damage. All Battle Damage you took this turn gets inflicted to your opponent too.

 

 

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Bebe: My turn, DRAW! I activate Reborned Angel to bring back my Healing Angel LV7! Reborned Angel prevents you from activating Spell or Trap cards this turn, now Healing Angel, I activate your effect to inflict damage to Shadow!

 

Shadow's LP: 1900 - 3000= 0

Bebe's LP: 4900

 

OOC: I dont know if you're going to do any thing so it might be End Game.

 

[spoiler=Cards used]

Reborned Angel

Quick-Play Spell card

Special Summon one Healing Angel monster from your Graveyard. Your opponent cannot activate Spell or Trap cards this turn.

 

 

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OoC: Counter

 

"It's not over yet." Shadow smiled confidently. "I activate Magic Jammer! Since I activated it as a chain, your effect resolves last... allowing me to have its effect."

"Now, I discard the last card from my hand to negate the activation of Reborned Angel and destroy it."

Magical smoke appeared around the Spell Card. The smoke surrounded the card, making no magic escape and, seconds later, the card was destroyed.

"No hand, no field. You're lost." he said with a cold smile.

 

---------------------------

[spoiler=Cards used]

MagicJammerDTP1-EN-DCPR-DT.png

 

 

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-He immediatly looks over at IDK.-

Hunter: Hmmm... A new Duelist. Might as well test him out. He better have something worth my Deck.

(Believe it or not' date=' I'm gonna fly my Crimson Deck again. ='])

(Sorry about that. i thought I posted awhile ago)

*Al sees a change to find a friend*

Al: I don't know you, but the best way to learn about someone...

*Puts on his blue duel disk*

Al: Is by Dueling them! Do you accept my challenge? If you do you get the first move

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-He smirked as he activated his' date=' drawing his cards and looking at them.-

Hunter: Let's do this New Duelist. I can't wait to see what you've got.

[/quote']

 

Al: I Draw! I activate the Fied Spell Shien's Castle Of Mist! Now, I Normal Summon Six Samurai - Irou (1700/1200) and equip it with Fighting Spirit! And I end my turn by placing one card face-down.

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