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[Koramore's DBZone]~Enter The Zone~[8]


koramore

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p><p>[center][size=x-small][b]Hello everybody it

Hello everybody it's me Koramore again and I'm going to present you with this my DBZone. I've seen many Dragon Ball Cards on YCM and I decided to recapture one of my favorite manga/anime into my own version of cards. If you like the idea then enjoy yourselves here while viewing my cards. Most images I'll try to make myself but images I get are usually from Photobucket or Google. ~ Thank You

[align=center][spoiler=[size=x-small]Son Goku][spoiler=[size=x-small]EN000[/size]]

Son Goku, the Gentle Saiyan

http://img4.imageshack.us/img4/7448/153876zld.jpg' alt='153876zld.jpg'>

Each time a monster is destroyed by battle, place 1 Kaioken Counter on this card(max.5). This card gains 100 ATK for each Kaioken Counter on it. Once per turn during your Battle Phase, you can remove 3 Kaioken Counters from this card to destroy 1 card your opponent controls. If the card destroyed was a non-LIGHT monster, inflict 500 damage to your opponent. When your opponent selects a monster you control as an attack target (excluding this card), you can select this card as the new attack target.

 

[spoiler=[size=x-small]EN001[/size]]

Son Goku, the Super Saiyan

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This card cannot be Normal Summoned or Set, except by Releasing 1 "Son Goku" monster you control. Each time a monster you control is destroyed by battle, inflict 600 damage to your opponent. During your Standby Phase if your opponent's Life Points are lower than yours, you can return this card to your hand and select 2 unoccupied Spell & Trap Card Zones on the field. The selected Card Zones cannot be used for 2 turns. If there are 2 Spell or Trap Cards on the selected Spell & Trap Card Zones, remove them from play.

 

[spoiler=[size=x-small]EN002[/size]]

Son Goku, the Ascended Saiyan

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This card cannot be Normal Summoned or Set, except by Releasing 1 "Son Goku" monster you control. When this card is Summoned, destroy 1 monster your opponent controls and inflict damage to your opponent equal to half of the destroyed monster's ATK. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

 

[spoiler=[size=x-small]EN003[/size]]

Son Goku, the Super Saiyan 2

153876bmx.jpg

This card cannot be Normal Summoned or Set, except by removing from play 1 "Son Goku" monster and by paying 700 Life Points. When you control 3 Warrior-Type monsters this card can attack twice. During your Main Phase 1 if your opponent controls less monsters than you, both players pick up cards from their Deck until a Effect Monster is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.

 

[spoiler=[size=x-small]EN004[/size]]

Son Goku, the Super Saiyan 3

153876m.jpg

This card cannot be Normal Summoned or Set, except by Releasing 1 "Son Goku" monster you control and by paying 1000 Life Points. Once per turn, you can remove from play 1 LIGHT monster in your Graveyard to increase this card's ATK by 500 until the end of this turn. If this card inflicted 3000 or more Battle Damage to your opponent, remove this card from play and Special Summon 1 "Son Goku, the Gentle Saiyan" from your Graveyard and return all Warrior-Type monsters in your Graveyard to your Deck. Your Deck is then shuffled.

 

[spoiler=[size=x-small]EN005[/size]]

Son Goku, the Super Saiyan 4

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This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 3 "Son Goku" monsters in your Graveyard. Once per turn, you can send the top card of your Deck to the Graveyard and select 1 Card Zone. The selected Card Zone cannot be used for 3 turns. If there is a card on the selected Card Zone, remove it from play. When there are 3 Card Zones that cannot be used, you can Special Summon 1 Warrior-Type monster from your hand. You can return 2 Warrior-Type monsters you control (excluding this card) to the bottom of your Deck to increase this card's ATK by 1000 until the end of your next turn.

 

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[align=center][spoiler=[size=x-small]Vegeta[/size]][spoiler=[size=x-small]EN006[/size]]

Vegeta, the Prince of Saiyans

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Each time this card destroys a monster by battle, increase it's ATK by 100. When this card's ATK reaches 2000, change it's ATK to 1600. This card cannot be destroyed if you control another Warrior-Type monster (Damage Calculation is applied normally). During your Battle Phase, you can decrease this card's ATK by 800 to return 1 card your opponent controls to the bottom of his/her Deck. If you sent back 2 Effect Monsters , increase this card's ATK by 1000.

 

[spoiler=[size=x-small]EN007[/size]]

Vegeta, the Super Saiyan

153876t.jpg

This card cannot be Normal Summoned or Set, except by Releasing 1 "Vegeta" monster you control. You can discard 1 card from your hand to negate the activation of a Set Spell or Trap Card. Each time you discard a card, you can increase this card's ATK equal to the amount of cards in your hand x 100 only for the Damage Step. When a monster you control is destroyed by a card effect, return this card to your hand to Special Summon the destroyed monster.

 

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