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Pyro Type Monsters (with Synchro-Unions) Comment Please!


Max Darkness

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Hi there! I've decided to take a break from making Dragon and Machine-Type monsters and have had a go at some Pyro-Type monsters (and support). Tell me what you think.

 

 

[spoiler=Effect Monsters]

 

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Effect: Once per turn, during your Main Phase, if you control this monster on the field, you can activate it as a Continous Spell Card OR return this card to your hand and Special Summon this card in face-up Attack Position. While treated as a Spell Card by this card's effect, everytime a FIRE monster is destroyed by battle, it is added to your Deck. Your Deck is then shuffled. (1 monster only can be treated as a Spell Card at a time.)

 

 

 

 

[spoiler=Gemini Monsters]

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Effect: This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:

- This card gains 300 ATK for every Pyro-Type monster in your Graveyard.

 

 

 

 

[spoiler=Spirit Monsters]

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Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, your opponent discards all non-FIRE monsters in their hand.

 

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Effect: This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card returns to the owner's hand, Special Summon 1 Pyro-Type monster from your hand.

 

 

 

 

[spoiler=Toon Monsters]

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Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monsters Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, this card can attack your opponent's Life Points directly. If a face-up Toon Monster is on your opponent's side of the field, you must select the Toon Monster as an attack target. When this monster inflicts Battle Damage to your opponent's Life Points, your opponent discards 1 card from their hand.

 

 

 

 

[spoiler=Fusion Monsters]

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Effect: "Blaze Wolf" + "Elemental Fox"

During your End Phase, if this is card is highest level card on the field, you can destroy all cards on the field, except this card. Inflict Direct Damage to both players equal to the number of monsters destroyed by this card's effect x 400.

 

 

 

 

[spoiler=Ritual Monsters]

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[spoiler=Tuner and Synchro Monsters]

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Effect: "Wyrm Egg" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all cards on the field, except this card. Once per turn, during your Standby Phase, you can Special Summon 1 monster from your opponent's Graveyard. The summoned monster's Attribute is treated as FIRE. The summoned monster is destroyed during your End Phase.

 

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Effect:1 Tuner monster + 1 or more non-Tuner monsters

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Western Fire Dragon" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, each time the equipped monster destroys a monster, Special Summon 1 Dragon-Type monster from your Deck. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

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Effect: 1 Tuner monster + 1 or more non-Tuner monsters

Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to your "Eastern Fire Dragon" as an Equip Spell Card OR unequip the Union equipment and Special Summon this card in face-up Attack Position. While equipped to a monster by this card's effect, once per turn during your End Phase, destroy a number of Spell and Trap cards on your opponent's side of the field equal to the number of FIRE monsters on the field. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle, destroy this card instead.)

 

 

 

 

[spoiler=Spell Cards]

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[spoiler=Trap Cards]

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